Yeah.. Im not going to be a Vampire.. Completely forgot about the Cyrodiil Oil.. thats just begging for one shot..
I will join you in the Supernatural hunting spree
Zershar_Vemod wrote: »Yeah.. Im not going to be a Vampire.. Completely forgot about the Cyrodiil Oil.. thats just begging for one shot..
I will join you in the Supernatural hunting spree
Even as a "normal" that oil and other siege weapons will still nearly 1-shot you with DoTs. The only main concern for anyone going as a Vampire is the fire resistance losss - which can be replaced with resistance glyphs to get one back to "normal" almost.
Werewolf and Vampire have their downsides at the moment, but their passives give interesting results from what I've looked up and witnessed first hand.
ThatHappyCat wrote: »The only Fighters Guild skill you will see in PvP is Silver Bolts (and possibly Dawnbreaker), unless someone dedicated their build to fighting Vampire and Werewolf players; and Silver Bolts doesn't do extra damage. It does however knock you down for quite a while if you're a Vampire/Werewolf, but that can be partially remedied by using CC breaker.
You should be more worried about your fire weakness as a Vampire, in terms of taking lots of damage. Stack lots of fire resist (although this means you sacrifice enchants for other stuff, so consider whether the Vampire passives are really worth this) if you don't want to be chewed up by Dragon Knights, Fire Destro staff wielders and Templars throwing the aptly named Vampire's Bane.