**Please read the full post and try to understand what I am actually trying to find out, before posting, thanks
**
Ok so how does tanking works in this game?
I am a Redguard DK , going deep into Draconic Power, Sword and Shield, Heavy Armor and Redguard Racials. But tanking in this game does not make sense to me. Where are my agro generating abilities? I don't see even one.
I got only one skill, i.e. Ransack, in the whole repertoire of my skill lines that can taunt the enemy to me (oh yes and the 3rd skill in Undaunted skill line, don't remember the name of the skill) but that's fine, since its a taunt skill so having access to one taunt is enough but what about agro generation?
Since I am a tank I am primarily building defensive abilities I have decent damage but I can never beat a pure a dps class, on the other hand healers generate a F***load of agro with their heals. So what happens is this;
I go in with my shield charge, knock one of the enemies of its feet and use dark talons for AoE CC. But in less than 2 secs I loose agro completely because of the damage coming from dps classes and as enemies turn to them and deal some damage to the party that's when the heals kick in and then pretty much all mobs rush the healer, that's when I use shield charge again to charge into the mob of enemies to save healer and use my AoE CC Dark Talons again but by this time I am so far behind in agro that there is no hope for me to gain agro again. I try to use Ransack (my only taunt ability) on the enemy who seems to be dealing the most damage but that's all I can do.
Is this how tanking supposed to work in this game? Can someone please clarify? Or am I doing something wrong? Because this kind of tanking is actually putting me off. Because in my opinion a tank must be able to establish control of the fight but absence of agro generation on tank's part, takes it away from the tank.
EDIT: Apparently the only two things in this game that generate agro are damage and healing and as a tank I can never be ahead of my party in these departments. Shouldn't their be a mechanics for tanks as well to generate agro or the abilities that grant big agro boosts or bursts?
Edited by Brimsurfer on April 11, 2014 8:14PM