Preface
In general, I don’t like MMORPGs. The auto-combat is boring. Grinding is boring. The quests are boring. Everyone looks the same. I’ve never gotten to end-game (because of the boring), but I have seen friends having epic 30 person fights with giant beasties and it seems more like doing math and less like playing a game. I’m just not into it. Therefore, this review is only applicable to the low levels of the game and my impressions thus far. I don’t have a lot of experience, but I want to explain why I like this MMORPG.
I love the Elder Scrolls series, which I picked up at Morrowind and never looked back, so I was a sucker for the game world. That’s what convinced me to try it in the first place. I was hopeful but also skeptical. With nothing to lose (my roommate who loves MMORPGs let me make a character on his account to see how it felt), I dove in.
Actual Review
Character creation was a blast. It’s one of my favorite parts of a game. I had been disappointed with the limitations MMOs had concerning look. This time I was glad to see an aspect of ES games carried over (my strong hope being that much of the feel of the games translated [and it did]) in the character creation station. Oh, the glorious sliders! I’ve made 3 characters and they each took 30+ minutes to make and they don’t look like everyone else. I was off to a good start.
The tutorial was a little ambiguous. Some things only brought up an explanation if you happened to click on it. Most of the tutorial was meant to teach you how to equip a weapon and fight with a rudimentary understanding of the battle system. The narrative broke down a little bit as I was being rushed through with this sense of urgency, but then there are 20+ urns with stuff to loot all over the place.
So I got free and was in one of the faction’s starting isles. This was something that bothered me. I want to play a Kajit, but I wanted to be on the same team as my friend. It was not clear to me that the races can only be in their assigned faction (unless I had spent more money on an upgraded account), so I played this character for 5 levels before my friend tells me he never saw that island and I’m not on his team. Damn it! So I can either play the race I want OR play with my friend. I made another character.
Time to talk about combat. This is one of the major selling points for me. It’s point and click per hit, rather than auto-fighting. It livens up the experience and requires more of my attention. Also, the first person option is another carryover I was happy to see. For a lot of the time it feels like playing single player as far as combat. The controls were already familiar to me, so I got the hang of it quickly. I’m not a fan of hotkeys, but it’s a symptom of not being able to pause which is my #1 hang up about MMOs, but there’s nothing for it.
That leads me to my next smiley face, XP distribution, aka Freedom From Grinding. Killing things is fun and sometimes necessary, but that’s not going to get me levels or gold. Missions and little story lines are what this is all about. Yes, the missions start out somewhat trite, but they’re clever and cute and not “go get me 10 of these” level of banal. You know where you’re going, what you’re doing, and there’s an at least moderately compelling reason you’re doing it.
Also in the realm of XP, I am so grateful for the shared kills. We get the same XP and the same loot if we take something down together, making this a co-op venture. There’s not petty squabbling about who gets the stuff or the kill. I feel a camaraderie when I see someone else is on the same path, killing the same things. We have each other’s backs because there’s no reason not to. There’s no more trepidation when I’m playing peak hours because, “Cool, other people to enjoy this experience with!”
Crafting is another thing I love. At first I was daunted by all the huge amounts of instruction, but then I read through a bunch of forums and wikis. Turns out explaining the system is more complicated than the system itself. I was hoping for a little more visual customization, but there are enough mechanics (many, but simple) involved. (I saw someone in a Kajit helmet and I Want It!! I’ll be learning that racial armor style since I can’t be a Kajit because I’m broke [whine].)
To sum up, EOS is a MMORPG I don’t hate, and that’s a glowing recommendation in my book. I’ve always wanted to be able to quest with my friends, but been too annoyed with game play to get there. Now if I can get my friend to stop leveling until I can catch up, I’ll be set.
Thank you, Bethesda.