@Jynai Not all MMOs needed the trinity. City of Heroes had ultimate flexibility with group compositions. I remember running a while Storm set group in one of the 'epic' dungeon quests and we melted face with all the knockbacks and debuffs.
But TESO is not geared that way, so we seem to be stuck in the trinity.
Sounds interesting, I didn't know CoH was setup like that. Since the shut-down of that game, I've been hearing/reading what people have been saying about it, and kind of regret not giving the game a go, even though at that time I was not interested at all in super-hero games.
NaciremaDiputs wrote: »@Jynai Not all MMOs needed the trinity. City of Heroes had ultimate flexibility with group compositions. I remember running a while Storm set group in one of the 'epic' dungeon quests and we melted face with all the knockbacks and debuffs.
But TESO is not geared that way, so we seem to be stuck in the trinity.
Sounds interesting, I didn't know CoH was setup like that. Since the shut-down of that game, I've been hearing/reading what people have been saying about it, and kind of regret not giving the game a go, even though at that time I was not interested at all in super-hero games.
CoH wasn't setup like this. It was just poorly tuned to allow unorganized groups to finish content. The game was structured around Tank, Scrapper, Blaster, and Controller roles. Every player choose one skill tree as their primary skills from one of the 4 roles, then they could choose a secondary tree to either further focus their primary skill tree for one role, or to provide support. The game lacked a truly dedicated healer and relied on the melee dps (scrappers) and ranged dps (blasters) to provide support and healing for the groups with their secondary skills. The closest thing to a dedicated healer was the Controller role, but some of them were more focused on crowd control than healing.
The game didn't try to move away from the trinity. It just obfuscated it.
For dungeons in ESO... you need a tank, you need a healer, you need dps...
Holy trinity confirmed. When those classes are not needed, then you dont have the trinity, when they are in one form or another, then the trinity is in full effect.
Nox_Aeterna wrote: »ESO does not try to break from the holy trinity OP , like many posts above me said.
What ESO does is open up the choices for each role , picking a class at the game start does not close your options later on , you could tank with any class , heal with any class , DPS with any class.
Granted , some choices are not optimal , one class can be better at something to some degree, BUT all classes are viable.thedemiseraphb14_ESO wrote: »The trinity is already very much lessened, so I'd have to say they are all for getting rid of it as the go to model. A quad of hybrid builds excels in dungeons. A typical group that wants to have a tank and healer and 2 dps seems to have a lot of trouble. Aggro doesn't work traditionally, so tanks can't tank. And healers do frequently get attacked, so need to be more sustainable. I LOVE that not every group is going to be Healer/Tank/2DPS.
The issue is, you are still going to have tons of people who are going to spam that they need a specific role for their dungeon runs and be unwilling to allow hybrid runs. The player base may end up a bit split here.
I run 1 tank/1 healer/ 2 DD players.
I expect each player to be able to do what they said , i had a tank with 2h weapon once , ONCE , now i just kick them on the spot. I dont care about classes , but people better be ready to perform their role.
I'm a tank and I use a 2 hander. You're telling me you're going to kick me from the group?
I use two weapon sets... I use a 2 hander on trash mobs and do perfectly fine. I do also swap to sword and board, though, for bosses or on big pulls. What's the harm in that? You won't even get to see if I'm a good tank or not simply because you'll kick me for using a 2 hander on the trash mobs on the way to the first boss...
Isn't that the point of this game and of this thread? To be able to stray from the norm and perform various roles? Trash doesn't necessarily need to be tanked, plus as a Templar the AoE capabilities of a 2 hander helps attract more aggro than trying to use my single-target taunt. So I actually am able to tank more efficiently on trash mobs with a 2 hander than I am with sword and board.
Lots of insightful stuff.