To force people to specialize. People are more likely to generalize if it gets easier towards the end.If anything it should be the opposite. The first time you do anything it should take you the longest. Then each subsequent time it should take less time as you learn more and get better at it.
if you bothered to put more than 1 point into it you would have noticed you can research up to 3 items at once, genius.fluepidemic wrote: »The research traits are completely broken. It takes 6 hours to research one skill from an item without the skill. After you get the one research skill it takes 12 hours for 1st item and 24 hours for the 2nd item. This is just terrible math. I wish I never spent a skill point on it but I don't want to put out gold to undo a skill that is supposed to help me. Please fix this!
I understand the reason why they did it. although your rational for it doesn't make sense. You really think after a carpenter learns how to make a chair, it's actually going to take him twice as long to learn how to make a 2nd chair? I don't really know of any profession where as you learn more things, it takes you longer and longer to learn how to just make a variation of the same thing you learned previously.mattriddle wrote: »Think of it as a skilled crafter having to remember how to make different things. If a woodsmith only has to remember how to make a staff, he can make staffs every day. If a woodsmith has to remember how to make two different kinds of staffs, he'll probably be okay. If a woodsmith has to remember how to make ten different kinds of staffs, each with a separate design that conveys a separate effect, he may have to write it all down and read over it each time he wants to make something. So, the more styles he knows, the longer it takes him to learn newer ones.
It makes sense to me.
I personally don't mind the research settings.