Tanking... we all know exactly what it is. For those that don't:
*Hold the big, bad beasties that would 1-2 shot your party members.
*Have the biggest defenses (health, resistances, etc) in your party to be effective at damage mitigation.
*Deflect/reflect, block, dodge, etc attacks to help reduce the amount of healing you require from the healing (who may as well have many other things to do).
*And biggest of all, don't die. Sure this goes for everyone, but for the tank, it literally makes or breaks any encounter needing one.
So, now that we all know what tanking means, let's look at tanking in ESO.
One word? Monopolized.
Don't have a Sword and Shield? Want to tank? As /zone people would say "LOL!" But why is that? Well, it's because every other weapon is focused on being just that: a weapon. Not a defensive item, no no. There is no other weapon skill line besides the Sword and Shield that offer any of a protective nature worth glancing at. This is stupid.
Look, we all know ESO was going to be different. It still even needs time to work out what it wants to do. But one option for tanking is absolutely stupid... There's at least two ways to heal (which is also stupid, but at least that's better than one). One from Templars and one from Restoration Staffs (combining is almost always needed, though). This is better than simply one (even though it still feels like one). But for tanking, YOU ONLY HAVE ONE.
I like to say "screw it" to convention and norm and what everyone else does. Standing by that, I said, "Hey, I'm going to tank. I'll get heavy armor, put 49 points into health, blah blah, but I'm not using SnS, I'm gonna use Dual Wields." Not to your surprise, it's still been an easy road 1-50. But that's because 1-50 is child's play, am I right? NOTHING is difficult except soloing world bosses without CC. So let's ignore any means of discussion there.
What the real big deal is, is this: Veteran. For those who have had enough time off or skipped through the dialogue, like myself and so many others, you've experienced (or are experiencing) this part of the game. It's kinda difficult, right? "FINALLY!" cries everyone everywhere. But let's take a look at the dungeons, because those are the real hot topic here.
Tanking in a Veteran dungeon without a SnS is like going to a gun fight with a knife... in a stroller, naked, and wearing a thin blindfold that allows you to see only your demise. As I'll try not to say too many times--this is absolutely stupid. The SnS is a monopoly on tanking that says "If you want to tank, you must use me to be effective." Of course content can 'eventually' be completed without such. But at what time? To what degree? How much of an annoyance or hindrance is this going to be in the mean time? It's going to be a lot.
When I die for whatever reason in a Veteran dungeon, and someone else in the group (healer or dps) is sporting an SnS, they literally, no matter what armor they're wearing, are able to pick the boss up and hold him better than myself until I'm rezzed. *Straight face* "Are you kidding me? Sure I bring more than a meat-shield to the party, but really? Like it's no big deal they Puncture and hold block for 10+ seconds until I'm rezzed?..." The amount of mitigation the SnS provides is ridiculous. Again, no other weapon skill line offers such degree of bonuses.
I'm a NightBlade Tank. I got a lot of self-healing and have a little dodge thrown in the mix. I like to believe I'm better at trash pulls than someone who isn't my type because of the amount of AoE and CC I possess, but trash isn't what people come to dungeons for.
Overall, my biggest complaint is the singularity of tanking (and practically healing). There's tons of ways to dps and you can argue which is best, but it's no contest that tanking effectively (where the group/healer isn't going to believe you're not worth the invite) relies on whether or not you're using an SnS. That's all it boils down to.
I'd like to be told I'm wrong and that maybe something is missing. But in all my experience and everything I've seen and read, I'm not getting my hopes up. And I'm not sure if I should get my hopes up that ESO will have more options in the future. As it stands right now, if content doesn't provide an expected challenge while not basically telling me I've insofar failed at my build, I don't know how long I'll stay.
ESO preaches "do what you want", but it's all a lie just like the cake. There are paths, there are expectations, there are requirements. I'm not feeling like I can do what I want. I'm feeling like I can fail how I want...
So how about some more variety AND options in tanking and healing? If that's not present or talked about by the first major patch, I think I'm out, because then ESO probably won't consider anything like that.