p.hurst1b16_ESO wrote: »I have lvl 15 DK tank build.
Armour cap is way too low.
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p.hurst1b16_ESO wrote: »I have lvl 15 DK tank build.
Armour cap is way too low.
...
No it is not. Level up to 25 then you will get the point why.
You are pushing your health with passives.
p.hurst1b16_ESO wrote: »I have lvl 15 DK tank build.
Armour cap is way too low.
...
No it is not. Level up to 25 then you will get the point why.
You are pushing your health with passives.
We are frustrated with armor cap. Not HP cap. Armor cap is indeed too low.
Nox_Aeterna wrote: »The problem is quite simple , the caps are low because ALL class should be able to get to them without huge problems , so that everyone can fill any role.
If you make the cap freaking high because classes X and Y can reach it too easily , then the other classes get in trouble.
Nox_Aeterna wrote: »The problem is quite simple , the caps are low because ALL class should be able to get to them without huge problems , so that everyone can fill any role.
If you make the cap freaking high because classes X and Y can reach it too easily , then the other classes get in trouble.
Class doesn't have anything to do with it, does it? All classes get the same amount of attribute points on level up, or are there hidden increases you're talking about?
p.hurst1b16_ESO wrote: »Ok so the armour (spellcheck needs to learn proper English lol) cap will lift as we level, fair enough.
But why does health regen go overcharged so early compared to maj and sta. This is just silly. They should be the same.
It still makes many passives and skills utterly useless until endgame so why make them accessible at low ranks.
p.hurst1b16_ESO wrote: »Ok so the armour (spellcheck needs to learn proper English lol) cap will lift as we level, fair enough.
But why does health regen go overcharged so early compared to maj and sta. This is just silly. They should be the same.
It still makes many passives and skills utterly useless until endgame so why make them accessible at low ranks.