Hi All,
I was toying around with skill calculators as I was thinking of what build I would prefer playing as a tank.
I am not really looking for "what is best?" but I wanted to see if I could have some input to see how these can be improved.
First of all I made a spreadsheet (it's really just a collection of data, nothing fancy) that lists all the racials that can help tank wise. There is also a little table indicating which type of armor I would wear with what class.
In the spreadsheet I am taking for granted that they are all wearing at least 5 pieces of heavy armour. The question is whether to wear 2x light armor or 2x medium armor (I suppose I could do 1 of each.)
Here is the
spreadsheet.
Why wear two pieces of either light or medium armor? To aid either with magika regen/spell resistance or stamina regen. Medium armour offers innate better physical protection, but light armor has spell resistance, although you have to slot points into that extra resistance.
Now, the specs. These are not complete specs for each skill point available in game but a guideline of what I want to achieve. I also picked Nord as a base race, but defer to the spreadsheet to see what could be best. I do think that Nord is one of the better tanking races.
The builds consist of a taunt, whether it be Puncture (Ransack morph is a no brainer for me) for 1h + shield, or Inner Fire (not sure here, maybe Inner Beast for morph) for all other weapons, 3 class skills, and Immovable from Heavy Armor. I have yet to decide whether I want the damage morph of Immovable or the duration morph. I think my favourite alternate weapon to 1h+shield is the 2 hander, due to the splash damage of Forceful and the lack of AOE taunts.
I ignored Defensive Posture for something that is more class specific, but it could be slotted instead of one of the class skills, with the risk that the classes will feel a little samey.
I tend to have Unstoppable on most, I think it's a very good skill, but it could be replaced if I so wished.
One of the 3 class skills is an AOE, the other 2 are the tank skills.
Where I could, I tried to go for extra damage so that I don't hit like a wuss. There is no threat stance, so damage might hopefully help.
I also opted for options that would help ME stay alive instead of the party. I don't know how important this is as I have no idea of the damage output exerted on the tank in instances, so I assumed it was greater, rather than lesser.
NOTE: Where you see random points spent somewhere totally unrelated, ignore it, I was just playing with things.Dragonknight
Damage mitigation tank, Volatile Armour picked for extra AOE. It looks like a good spec for AOE tanking/damage.
Nightblade
Stays alive by leeching health. A bit thorn on Leeching Strikes: it is a nice regen skill, but it lowers my damage. That said I am dealing damage while leeching with Funnel Health, so I am probably not losing much in terms of damage dealt compared to the other three tanks. An alternative could be Dark Shades to reduce incoming damage and increase mine slightly (as the two shades are dealing damage), but I lose the regen. Or Defensive Posture from 1H+shield, but again, I want the builds to be as class centric as they can be.
Templar
I thought Templar was the most straight forward but actually I struggled with it more than the other two because there are so many choices. You can see I was undecided between Unstoppable and Honour the Dead. I think Templar might work better with 2H than 1H + Shield, at least with this spec, as it has the least offensive skills than the other two. None of its tanking skills has a damage "side effect", i.e., it has no leech that causes damage or armour that does AOE damage when activated.
Templar has a stamina recovery skill, so it's probably best to use it with Light armour to gain magika regen.
Sorcerer
It didn't interest me at first but when I looked into it properly I realised I shouldn't ignore this class. It would probably work best with 2 pieces of light armour due to the magika requirements.
I was undecided between Conjured Ward and Bound Aegis, I haven't tried them in combat and they both seem okay candidates for a tank build. Thundering presence increases your armor and spell resistance AND deals damage, what more can you ask? Crystal Blast deals AOE AND knocks down enemies, adding to the damage mitigation.
So here you have it, please do chip in with insights, it's why I posted it.