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Is it possible to make Dark Anchors scale with participation?
I'm finding that Dark Anchors are insanely easy when 5 or more players are participating. Sometimes I barely even get to hit the mobs, and even if I can it usually is not enough to register credit.
A lot of other games have the technology to make events harder when more players participate in them. I would very much like to see that implemented with Dark Anchors and perhaps even Public Dungeons. A lot of the content feels rather trivial, even more so when 10 people are zerging a Dark Anchor so fast the final spawns don't even get to hit anyone.
Edited by acortner_ESO on April 7, 2014 11:25PM