dannomite82 wrote: »Bingo. Money sink. If you're that thrifty, you can equip/craft gear with the trait that lowers you chance of taking durability hits.
dannomite82 wrote: »Bingo. Money sink. If you're that thrifty, you can equip/craft gear with the trait that lowers you chance of taking durability hits.
Its not about being thrifty. Why should i have to put a trait on my gear for damage reduction when I am not being damaged? This is an ignorant design flaw.
gimmethecreepsb14_ESO wrote: »Standard wear and tear makes it become brittle and unreliable over time. Maybe your armor, is just like that.
gimmethecreepsb14_ESO wrote: »Standard wear and tear makes it become brittle and unreliable over time. Maybe your armor, is just like that.
A fantastic example.
TES4: Oblivion has very similar mechanics in that you need to constantly repair your armor over time.
However, they give you the option to repair it yourself,
Maybe Zenimax should look into giving players that option?
I tried grinding some monsters today to catch up to my quest levels, after grinding for 15-20 minutes, all my gear was completely broke. As a 35 bowplar with an aoe snare, 2 knockbacks, a knockdown, a jumpback, and a stun, I practically never get hit. I repaired my gear and it was completely broken again within another 15-20 minutes. It's not cheap either, it's like 1500-2000g per repair and i'm getting 700-1200g within the same time period so i'm losing a lot of money each time.
It's fine if i'm just doing quests, because most quests are 90% talking and almost no fighting, but any combat makes your items degrade ridiculously fast. I have a feeling we're going to experience this the worst when we hit level 50 and doing more dungeons/raids than quests and you actually have to fight a lot.
moonshinemicky wrote: »Before we start insulting the original poster, perhaps we can take a moment to realize that not everyone's experience is the same? Even with bugs, some people have them and others do not.
In a group of three with no deaths all of us between lvl 19-23 we were having wildly different repair bills. Mine as a cloth caster were 1300+ per hour without dieing. The nightblade leather wearer was about 1000+per hour without dieing. The plate templar was well under 500. Even taking armor and what not into account this seems a bit high for an hour/no deaths.
I was getting hit the least by the beasts that we were fighting (non casters). I'm ok with reasonably high repair bills but after seeing this we've been paying close attention and my repair bills did not go down, regardless of how careful we all were to avoid me getting hit. Actually pretty shocked as there were no deaths and I was getting hit rarely. My repair bills remained 1300gold + per hour. I am barely keeping up with the repairs.
I've been playing MMORPG's since 1999 and this more appears a bug than intended. I've never played one where repair bills without death are greater than income from selling pretty much everything you loot/gather. (and I love to gather)
So before you start putting other players down here and being overly patronizing, take a moment to realize that your experience may differ and that you may not experience bugs that others do. (I bugged it in game because, yes, it seems a bit high)
Again. Not everyone's experiences with bugs are the same. I've had repair bills consistently over 1500g an hour without deaths and with playing safe.
I tried grinding some monsters today to catch up to my quest levels, after grinding for 15-20 minutes, all my gear was completely broke. As a 35 bowplar with an aoe snare, 2 knockbacks, a knockdown, a jumpback, and a stun, I practically never get hit. I repaired my gear and it was completely broken again within another 15-20 minutes. It's not cheap either, it's like 1500-2000g per repair and i'm getting 700-1200g within the same time period so i'm losing a lot of money each time.
It's fine if i'm just doing quests, because most quests are 90% talking and almost no fighting, but any combat makes your items degrade ridiculously fast. I have a feeling we're going to experience this the worst when we hit level 50 and doing more dungeons/raids than quests and you actually have to fight a lot.
gimmethecreepsb14_ESO wrote: »dannomite82 wrote: »Bingo. Money sink. If you're that thrifty, you can equip/craft gear with the trait that lowers you chance of taking durability hits.
Its not about being thrifty. Why should i have to put a trait on my gear for damage reduction when I am not being damaged? This is an ignorant design flaw.
It isn't an ignorant design flaw. If they based armor degradation on the amount of damage you took, it'd be yet another reason nobody would play a tank.
Furthermore, here's a real world application: Kevlar bulletproof vests (Like the ones police and military use) have expiration dates. So even if you never get shot in the armor, it does slowly degrade over time. Standard wear and tear makes it become brittle and unreliable over time. Maybe your armor, is just like that.
Jadeviper1974 wrote: »gimmethecreepsb14_ESO wrote: »dannomite82 wrote: »Bingo. Money sink. If you're that thrifty, you can equip/craft gear with the trait that lowers you chance of taking durability hits.
Its not about being thrifty. Why should i have to put a trait on my gear for damage reduction when I am not being damaged? This is an ignorant design flaw.
It isn't an ignorant design flaw. If they based armor degradation on the amount of damage you took, it'd be yet another reason nobody would play a tank.
Furthermore, here's a real world application: Kevlar bulletproof vests (Like the ones police and military use) have expiration dates. So even if you never get shot in the armor, it does slowly degrade over time. Standard wear and tear makes it become brittle and unreliable over time. Maybe your armor, is just like that.
From having worn actual armor in my younger days, (Member of the SCA for a while), I can tell you that armor has to be repaired constantly even when not being used. Straps degrade just from wearing the armor and rubbing or being folded when the armor is packed. Armor is something that has to have maintenance period. So yes your armor should degrade just from running around it just happens, especially to heavy armor. Remember a set of full plate without straps is just a pile of pretty metal.
dannomite82 wrote: »Bingo. Money sink. If you're that thrifty, you can equip/craft gear with the trait that lowers you chance of taking durability hits.
Its not about being thrifty. Why should i have to put a trait on my gear for damage reduction when I am not being damaged? This is an ignorant design flaw.
nerevarine1138 wrote: »Either you're exaggerating, or something's wrong. I've never had my gear break, even after dying a few times in a dungeon run.