asettle2009_ESO wrote: »Dark Stalker is also bugged. When you die you lose the movement speed in stealth. The only way to fix it is to relog or rezone.
Poison Mist - does not tick every 1/2 second as advertised. Currently ticks (usually) 3 times over the full 4 second skill. Sound effect missing abruptly on cast. Very bugged. The resulting effect here is that the skill is near useless; it does less than half the damage it should and has immersion breaking sound problems.
Vampire Passive - this passive should reduce the Magicka/Ultimate cost of your abilities. However, the passive cost reduction is not being applied when you log back into your character. This means that if you're in stage 4 vampirism, relogging will make your abilities require the full magicka/ultimate cost. Currently, the only way to fix it is by feeding, putting yourself in Stage 3 Vampirism, and waiting 1.5 hours for it to tick down to stage 4. Very annoying and particularly buggy.
Dark Stalker Passive - this passive should make you move faster in sneak. If you die, you lose the passive and you need to relog to get it back. Combine with the above bug to fully *** everyone off..
This is simply a tool tip error. The tool tip doesn't update and will revert to original text. I did some tests and the reduction cost still do apply, regardless what the too tip says is required.
This is simply a tool tip error. The tool tip doesn't update and will revert to original text. I did some tests and the reduction cost still do apply, regardless what the too tip says is required.
Unfortunately, it doesn't matter. For example - if you have 600 magicka, your mist form might want 670, even though it should cost 280, it won't let you cast it.
Further, you won't be allowed to use your ult until you hit the tooltip amount. Then it drains all of your ult, so again it's a big deal there.
feniks31_ESO wrote: »can you clarify for me one thing.
Dark Stalker
Increases movement speed while sneaking and allows player to enter stealth more quickly at night.
Is this means that sneak speed bonus is only should be active at night or only the ability to enter stealth more quickly requires night time?
navystylz_ESO wrote: »feniks31_ESO wrote: »can you clarify for me one thing.
Dark Stalker
Increases movement speed while sneaking and allows player to enter stealth more quickly at night.
Is this means that sneak speed bonus is only should be active at night or only the ability to enter stealth more quickly requires night time?
In proper English it means that. Without saying "Increases movement speed while sneaking, and allow player to enter stealth more quickly at night," it literally means both are at night. Regardless it's buggy though. While I never move slow at night, I constantly get to move fast during the day.
Even with tooltip showing it take 200 ult to cast, it fills to 100% with only 80 ult.
@Melkor & @Oskin
That explains why i had a 80 or so ulti cost once, i never fed again, now its back to normal...that explains a lot...hope they fix it fast.
also the thing with poison mist...it sounds interesting, but when i tried it...it was completely crap, so i took the faster-walking mist instad.
the list that i submitted was like this:
1) Dark Stalker Effects ends on death an reapplys only with a zone change or relog. POSSIBLY this affects also the medium armor passive.
2) Drain-Ability is highly bugged.
- sometimes it has a very long delay
- wont work against knocked-down or stunned targets
- use against a trashmob (squirrels, rats etc) causes the animation to "freeze"
- wont work against "unstunable" mobs. should be changed, the penality of "once per target" is allready enough.
- can randomly break the effect (like no line of sight)
3) As a NB you can feed on humanoid bosses! thats somehow great, because its like a few seconds stun and full regeneration for us...but i dont think this was intended. how does it work? just use cloak, sneak behind your target, it counts as "out of combat and hidden" so you can feed on him.
4) the "starter vampirism" that flags you for the quest never ends. this causes that you can accept the quest over and over again.
Sorry for my bad English.