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Blacksmithing/Woodworking/Clothier Guide

MigzPT
MigzPT
Racial Motifs

9 Common Racial Motifs in Tamriel [Style/Material/Price]

Racial Motifs 1: The High Elves : Altmer (High Elf) = Adamantite
Racial Motifs 2: The Dark Elves : Dunmer (Dark Elf) = Obsidian
Racial Motifs 3: The Wood Elves : Bosmer (Wood Elves) = Bone
Racial Motifs 4: The Nords : Nord = Corundum
Racial Motifs 5: The Bretons : Breton = Molybdenum
Racial Motifs 6: The Redguards : Redguard = Starmetal
Racial Motifs 7: The Khajiit : Khajiit = Moonstone
Racial Motifs 8: The Orcs : Orc = Manganese
Racial Motifs 9: The Argonians : Argonian = Flint

*All Common Racial Motifs Price across Tamriel is between 2K to 3K (Price Based on Most Vendors)
*All Common Racial Motifs can be bought from Vendors [Players] or looted across Tamriel.


5 Rare Racial Motifs in Tamriel [Style/Material/Price]

Racial Motifs 10: Imperial Cyrods : Imperial = Nickel
Racial Motifs 11: Ancient Elves : Ancient Elf = Malachite
Racial Motifs 12: Barbaric : Barbaric/Reach = Copper
Racial Motifs 13: Primal : Primal/Primitive = Argentum
Racial Motifs 14: Daedric : Daedric = Daedra Heart

*Vendors have not fix a price tag on Rare Racial Motifs since they are very rare.
*Imperial Crafting Style is included with the Imperial Edition https://account.elderscrollsonline.com/store/product/eso_imperial

-Additional Information

*All Materials above can be bought from a Blacksmith
*All Materials above can be also looted.

Clothies, Blacksmithing and Woodworking

-Clothier uses plants and hides to produce light and medium armor, respectively
-Blacksmithing uses ore to produce melee weapons and heavy armor
-Woodworking uses wood to produce bows, staves, and shields


-Traits

Traits allow you to add significantly impactful properties to the items you create during the creation process. Adding a trait to an item requires a trait’s corresponding stone and that the research for that trait be completed for the specific type of gear you’re trying to create.

-Traits for Armor

Sturdy –%Chance to avoid Decay when defeated
Impenetrable -- +Crit Resistance
Reinforced -- +% Armor value on item
Well-fitted – Reduce sprint cost
Training -- +Experience with item’s corresponding skill line (e.g. +% Heavy Armor experience)
Infused -- +% on Armor enchant effect
Exploration +% Exploration experience
Divines -- +% Mundus Stone effect

-Traits (Weapons)

Powered – Reduce weapon enchant cooldowns by +%
Charged – Increase enchantment charges by +%
Precise -- +Weapon/Spell Critical value
Infused – Increase weapon enchant effect by +%
Defending +% Total armor and spell resistance
Training - +Experience with item’s corresponding skill line
Sharpened – Increase armor and spell penetration by +%
Weighted -- +% Attack speed

-Improvements

Improvements allow you take a piece of crafted gear and upgrade its quality. All crafted weapons, armor, shields, and staves are produced at common (white) quality. If you want to increase their quality you will need to use the item’s corresponding crafting station and appropriate improvement material.

*For example, to upgrade a white heavy armor chest piece to green quality, you will need a Honing Stone. Each Honing Stone you apply to the Improvement process will increase the chance of the Improvement completing successfully by 20% (base). This means you’ll need five stones to guarantee the Improvement or you can roll the dice with fewer stones. So far, I’ve only been able to find improvement materials by randomly getting them from extracting resources from other pieces of gear. *

-Passives

Tailoring/Metalworking/Woodworking – Governs the use of material tiers
Keen Eye: Cloth/Ore/Wood – Resource nodes are easier to see at X range
Outfitter/Miner/Lumberjack Hireling – Hireling will send you resources corresponding to its respective craft (and perhaps other items) once a day.
Unraveling/Metal Extraction/Wood Extraction – Improves chances of acquiring materials through extraction
Stitching/Metallurgy/Carpentry – Reduce research times and allow for additional concurrent research tasks.
Tannin/Temper/Resin Expertise – Increases the chances of improving an item with Improvement materials


Edited by MigzPT on April 7, 2014 4:23PM
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