So at first i was thinking, why not just add pole-arms to the game and put them under the 2 handed weapon class? Then, I thought why not make a Hybrid (dps/tanking) skill line. A weapon class that does less damage than 2 handed, and does not offer all the benefits of 1 hand and shield, but meets the middle ground for each. It's just a suggestion, and pole-arms tend to be my favorite weapons so i would love to see them implemented here in some way.
Here is just a basic outline of what i would like to see.
(level 1 character no weapon in hand)
Weapon Class: Pole-arms
Skills
Active:
1) Thrust
Range: 5m
Cost: 32 stam
Deals 5 damage to all enemies directly in front of you.
Taunts targets taking damage.
Morphs:
- No longer taunts targets, but deals 7 damage to all enemies
- Deals 3 damage to all targets, and target(s) bleed for 5% of total damage
2) Sweeping Strike
Range: 5m
Cost: 60 stam
Deals 10 damage to a target, and knocks them down for 3 seconds
Morphs:
- Snares Target 40% after stun ends
- No longer stuns, instead becomes and AOE knockback (4 meters)
3) Counter
Range: Self
Cost: 49 stam
Self buff that auto counters next hit against player for 6 damage
buff last 8 seconds
Morphs:
- Buff last 12 seconds
- Reduces damage to 4, but attack can never miss and damage is unresistable.
4) Parry Stance
Range: Self
Cost: 32 stam
places player in a defensive stance for 4 seconds, parrying all atacks without the cost of stamina
slotting the skill reduces the cost of parrying by 5% and reduces damage taken while parrying by 5%
Morphs:
- Increases passive slotting bonuses to 8% each
- Removes passive bonuses, increase duration to 8 seconds
5) Vault
Range: 6m - 28m
Cost: 46 stam
Vault with your weapon to target's location dealing 6 damage in a 4m radius
2 second cast time
Morphs:
- Creates a barrier for 7% of total damage
- Increase damage to 15 damage, no aoe damage
(Passive coming next)
- Kronos Dawnbreaker
The Septim Bloodline
Guildmaster