I did not play in the beta. Questing is ok, but group play is some of the worst I've ever seen in the genre. The 4 man dungeons give virtually no exp (3-5 so far) and trolls can run ahead and loot all the chests. If you kick them, they stay in the instance and continue to troll, you can't even replace them because the dungeon won't allow a 4th person in. Amateurish design.
Public dungeons are completely overrun due to the 4 mans not giving exp. Trying to play as a group is incredibly tedious.
In terms of design and structure, this game is a tremendous step backwards for the genre. I mean questing is pretty good, but what's the point in making an mmo and then punishing people who want to step up the difficulty by doing more challenging content and team up?
I hate to say this, but it seems like they really don't know what they are doing in terms of mmo mechanics. This is a single player game for mmo beginners it seems.
I have played every elder scrolls game since Arena and I'm disappointed. Even the single player questing is a step down from previous games in the series. It's not that bad or anything, and for an mmo it's ok (not an accomplishment), it's just kind of dull a lot of the time. They simply weren't prepared to make an mmo and it shows.
I love the fact that dungeons are no longer the only way to play an MMO. Those who know World of Warcraft will understand what I mean. There the world is dead and everything happens inside dungeons. You don't see anyone outside questing, you don't have any pvp and you don't have any interaction with other players, as everyone only looks at his xp bar and dps meter while spamming dungeons.
Blizz actually destroyed quest´s in the recent years to force players even more into dungeons... - of course its less work for them to design a dungeon, than a whole quest zone.
To not give xp in dungeons is one of the best inventions I have come across in the past years. It limits the mandatory element of other games to an absolute minimum and if you meet someone in a dungeon then you can be sure this person is there for the quest and the fun and not his epeen of xp and dps meters.
I love the fact that dungeons are no longer the only way to play an MMO. Those who know World of Warcraft will understand what I mean. There the world is dead and everything happens inside dungeons. You don't see anyone outside questing, you don't have any pvp and you don't have any interaction with other players, as everyone only looks at his xp bar and dps meter while spamming dungeons.
Blizz actually destroyed quest´s in the recent years to force players even more into dungeons... - of course its less work for them to design a dungeon, than a whole quest zone.
To not give xp in dungeons is one of the best inventions I have come across in the past years. It limits the mandatory element of other games to an absolute minimum and if you meet someone in a dungeon then you can be sure this person is there for the quest and the fun and not his epeen of xp and dps meters.
So much this.
Ah, people with an open mind that accepts others point of views and never ever belittle them.... well of course you ain't one of them
ursacorb14_ESO wrote: »I agree with some of this.. or most of it. It would also be nice to have group in game voice chat, because I know for me I am not going to be chatting to a team mate during a fight.
I have gotten accustom to the way they have the menu's laid out so that slight irritation for me is not really a factor anymore.
Also having a on screen HUD map I still think would be useful ( I have this yhabbit of getting lost a lot.
Ah, people with an open mind that accepts others point of views and never ever belittle them.... well of course you ain't one of them
Who, me? I know you mean me because you always comment when I post lol.
Just pointing out the obvious double standard and the misinformation. Your comment is a funny considering I'm hoping for a more open minded approach for the game and have been met with closed minded hyperbole a result.
cubansyrusb16_ESO wrote: »Oblivion and skyrim added these in game to make navigation easier, if you ever played Morrowind all you had was YOU and BADLY WRITTEN DIRECTIONS to get around ...
Then again that is what I loved about Morrowind and what I love about elder scrolls.
cubansyrusb16_ESO wrote: »Oblivion and skyrim added these in game to make navigation easier, if you ever played Morrowind all you had was YOU and BADLY WRITTEN DIRECTIONS to get around ...
Then again that is what I loved about Morrowind and what I love about elder scrolls.
I actually liked that too. The directions were funny sometimes. I remember getting lost in EQ as well for a while right after it came out. It did add a very immersive element.
Very happy with TESO, as it didn't copy wow mechanics and tried to be a unique experience, especially for experienced MMO fans like me. While I fully understand that new players love the wow MMO style, I am just very tired of it. For me MMO´s are playing in a huge world and not in the same dungeon all day. Besides that I can play my char like I want to and not how some Elitist wants me to.
Personally I hope that TESO stays what it currently is, a real MMO with unique mechanics that tries to stand in its own boots, rather than the already cracked boots of someone else.
Overall very happy with it. I prefer Sandbox MMOs, but this is about as close as you can get to a sandbox and still be a Theme Park.ursacorb14_ESO wrote: »So for folks that were not in the Beta, what are your first thought's of ESO so far.
I am playing it because:ursacorb14_ESO wrote: »Also are you just playing ESO because it is the latest and newest MMORPG out there, or because it is apart of one of the more venerable IP out there.
I have no problems with the 1-5 limitation. It makes me make choices about what skills I put points into and what I put on my bar. But you also mentioned reaction times and this I'm seeing plenty of problems with. My character's abilities are often slow, unreliable or missing the mark entirely. Could be the graphics aren't matching up to the game play (possible lag issue) but I think my inputs aren't always read quickly. First thing I do to a target is set them on fire, if I can finish the battle before i see the fire, this is a problem.coppersloane wrote: »Great game as far as content and polish, but the polish stops at CONTROLS. TSO goes back to 1984 with its controls. Pretty terrible. Your reaction times will be sluggish in comparison to other high quality MMOs out there. ZeniMax failed miserably on that account. Stupid of them to limit players to 1-5 for triggering abilities.
I tweaked my graphics a bit by allowing TESO to render HD textures instantly, which gives an even better look. If you have an at least 2Vram card, then I highly recommend this.
I was not part of the beta, I joined because I heard that it was hard, and I do like a challenge.
So far it's been ok, I have died a few times, unlike wow, where I don't even remember the last time I died during a quest.
UI is horrendous though, I hated the skyrim UI aswell, navigating the menus were a pain, what they should of done was, link chat and the menu together, rather than bind each menu options to a specific key.
What I mean is, you press enter to type in chat, this also brings up the curser, if the menu and chat were linked, pressing enter should also bring up the game menu aswell where you can organise your inventory etc... So you can use you curse to click the chat box or select options on the menu, this would of been much better.
The keybinds then would be an option for more advanced players, rather than the default way of accessing the menues
I did not play in the beta. Questing is ok, but group play is some of the worst I've ever seen in the genre. The 4 man dungeons give virtually no exp (3-5 so far) and trolls can run ahead and loot all the chests. If you kick them, they stay in the instance and continue to troll, you can't even replace them because the dungeon won't allow a 4th person in. Amateurish design.
Public dungeons are completely overrun due to the 4 mans not giving exp. Trying to play as a group is incredibly tedious.
In terms of design and structure, this game is a tremendous step backwards for the genre. I mean questing is pretty good, but what's the point in making an mmo and then punishing people who want to step up the difficulty by doing more challenging content and team up?
I hate to say this, but it seems like they really don't know what they are doing in terms of mmo mechanics. This is a single player game for mmo beginners it seems.
I have played every elder scrolls game since Arena and I'm disappointed. Even the single player questing is a step down from previous games in the series. It's not that bad or anything, and for an mmo it's ok (not an accomplishment), it's just kind of dull a lot of the time. They simply weren't prepared to make an mmo and it shows.
Wish I could comment, but I was in beta. I feel so persecuted. I'll just sit in the back of the bus back here, yarning my representation of the American flag.