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How do the tanking mechanics work beyond damage/taunts?

  • Phantorang
    Phantorang
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    I'm a bit iffy on how tanking is going to work. I've actually avoided all of the 4 man dungeons up until this point as I'm waiting to see how things go on that front. If the only option for tanking is the 1 aggro generating skill that we have and nothing else has any affect on aggro (armor, HP, ability usage, etc.) then I'm not entirely certain that dungeons are going to be an enjoyable experience... especially if you don't have a dedicated and well coordinated group of people on VOIP.

    There is alot of stuff, vicinity to the monsters among other things. Best way is to try and fail by yourself, it is alot of material for you to read on the internet if you want good info by players experimenting and trying and failing.

    To make a good tank in this game you need smart party members that will let you do the job and dont spam aoe at everything everywhere.

    Can be hard to explain to old wow players that the Tank cant just keep aggro of all the monsters, the party members need to consider what they do. A common mistake is when everyone in the party attacks the boss (so irritating), instead of killing the ads,because of some misunderstood idea of that being the first priority.
    Edited by Phantorang on April 22, 2014 5:14AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    There's a lot more to tanking in this game than spamming Puncture. I strongly recommend reading this guide as it explains ESO's tanking concepts pretty well.

    Do you have a new link for that guide? Its just taking me to your guild website.

    This is the link I think he intended to post:This is a great tanking guide
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
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