Video Card: DirectX 9.0 compliant video card with 512MB of RAM (NVIDIA® GeForce® 8800 / ATI Radeon™ 2600 or better)
That really isn't the case any more. OpenGL is used for a lot more than just games (think all Apple graphics apps) and the rapidly expanding mobile market. Just look at a Vale and the SteamOS . They already have OGL running faster than D3D a while back. Given that D3D is Windows exclusive, there are plenty of interests on the OpenGL API. So, although it might not be specifically games focussed all the various advances help that now and in the future.skyrimb16_ESO6 wrote: »The reason behind this is that GPU vendors put 99% of their efforts into optimizing their DirectX drivers, compared to their OpenGL drivers, mainly because almost no new game supports OpenGL exclusively anymore. The last top game that was OpenGL only probably was Quake 3. Since then, every major game supported DirectX and given Microsoft's history and reputation, I wouldn't be surprised if they pay money for games to be DirectX only.
That's the situation on Windows.
I don't think gaming registers much on the Apple corporate radar and hasn't for a long time. In fact Mac themselves are a minority of their market interest. But, the technologies driving their main markets doe crossover increasingly as above, so it looks a lot more hopeful for the future; Even if Apple never have that focus. I would expect that they move to OpenGL 4.3 in the next OS X version. And 4.1 support covers a lot already of what most current games will utilise. In an MMO it's some way over that is required for most.Although Apple could theoretically put more effort into optimizing their (OpenGL) drivers for gaming, but the current situation looks more like they focus on other areas regarding software, and as a compensation offer faster GPUs as a BTO upgrade to their iMacs.
It was, as I had tested it and it worked fine. Since then there is a new Mac ZOS_Install which doesn't use the folders we had before in The ElderScrolls Online folder in Zenimax Online folder; But installs into the Launcher itself.alarikub17_ESO wrote: »Is it a complete download for the windows side or can one use the data from the previous mac d/l and just get the .exe and launcher etc?
Using Mac ESO Beta Client to Install to a PC or Mac Bootcamp.
On the Mac copy the 'The Elder Scrolls Online' from;
/Applications/ZeniMax Online/The Elder Scrolls Online
onto an external HD or USB key. Also possible to transfer is network is available; If on a Mac without a Fusion Drive it should be possible to simply drag the folder from with Bootcamp.
Note: The external HD/ USB key needs to be formatted in a cross platform format. I use ExFAT for my Mac/PC HD as it gets around the 4GB limitation on FAT32 but it's separate from this instruction.
On the PC or in Bootcamp
Go to the ESO Account page and click the Download PC Client. This downloads the installer.
Launch the installer and let it install the Zenimax Online folder with Launcher. Unclick the Launch option at the end and close.
Now you should have a new folder which contains the Launcher.
\Volumes\BOOTCAMP\Program Files (x86)\Zenimax Online\
Now copy the Mac 'The Elder Scrolls Online’ folder to that folder. It will contain;
depot
game_mac
vo_en
Remove the game_mac folder to the Trash. This will be replaced by the PC version by the Launcher.
Now you are ready to launch the Launcher and it will verify the install and add perhaps anything needed but not much if you Mac version is up to date. It will also download the PC game folder which is only around 100MB. Once done it should show ‘Complete’ and if all went well it’s ready to go.
Click Play and check it is launching the game correctly.
Just look at a Vale and the SteamOS . They already have OGL running faster than D3D a while back.
I have seen quite a few reports that the PC client is CPU bottlenecked especially in PvP and it appears that it is not managing the load over available cores which I saw myself so far. However it is also possible to test in a static environment when CPU is not the bottleneck, which was the case of the test I did.skyrimb16_ESO6 wrote: »I saw your benchmark comparison for ESO on Mac vs. Windows, and while it is a fine piece of work, it should be obvious that you can only make a statement about the effectiveness of the GPU drivers on both platforms in case the game in question is GPU bound. If a game is CPU bound, however, FPS should be more or less the same on the two platforms, on the same hardware, as long as the GPU drivers are working reasonably well on both platforms, i.e. aren't crap.
You never want to have Vsync on with the Mac client unless you get consistent 60+FPS which is unlikely with high settings except perhaps in instances.Played for about 45 minutes on the MacOS client, before it crashed to desktop. The FPS is much better, after I'd turned off v-sync, but the crashing is bothersome.