ZOS wants players to lose

MikeSkyrim333
MikeSkyrim333
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ZOS you need to remove the mechanics on the battlegrounds when a match starts when one team has 4 players and the other has 3. Especially in flag mode. You can't win from the start because you're simply outnumbered. Just now, there were 3 of us and we couldn't kill anyone on the other team because they had 2 healers and there's no way 3 of us can capture the flag against 4 because of the game mechanics. ZOS allow one team to win simply by creating a disparity between the teams from the very beginning of the match

I have resigned myself to the fact that there's absolutely no matchmaking balance on the battlegrounds. But let it at least be 4v4 or 3v3, but not 4v3! You're automatically dooming the other team to a 99% chance of losing. Where's the justice ZOS?
  • moderatelyfatman
    moderatelyfatman
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    ZOS you need to remove the mechanics on the battlegrounds when a match starts when one team has 4 players and the other has 3. Especially in flag mode. You can't win from the start because you're simply outnumbered. Just now, there were 3 of us and we couldn't kill anyone on the other team because they had 2 healers and there's no way 3 of us can capture the flag against 4 because of the game mechanics. ZOS allow one team to win simply by creating a disparity between the teams from the very beginning of the match

    I have resigned myself to the fact that there's absolutely no matchmaking balance on the battlegrounds. But let it at least be 4v4 or 3v3, but not 4v3! You're automatically dooming the other team to a 99% chance of losing. Where's the justice ZOS?

    The problem is that are you willing to queue an extra 10 minutes for the fourth person to appear?
  • karthrag_inak
    karthrag_inak
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    ZOS WANTS PLAYERS TO LOSE ....TO OTHER PLAYERS. WHO THEN WIN.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
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  • Usureki
    Usureki
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    Playing a match with unequal party sizes where the main objective is to have more players at a point is just outright stupidity.

    But in my experience, nowadays the queuing works a bit better and tends to find a fourth player more likely.
  • Oblivion_Protocol
    Oblivion_Protocol
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    Except about a year and a half or two years ago, if the teams weren’t completely balanced before the time ran out, the BG ended…and people complained about it. They just wanted the match to start so they could play something, rather than sit in a lobby for four minutes of nothing.
  • katanagirl1
    katanagirl1
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    It’s been a while since I played any BGs, but I always wondered if the group is formed when the Ready Check is sent, and not actually when everyone has accepted. Maybe that is the problem.
    PS5 NA
  • Oceanchanter
    Oceanchanter
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    I played several BGs everyday during the Mayhem event, and yes - it is a problem, even after the event.

    Either that, or you're dropped into a match into the losing team cause someone decided to rage quit.

    Lots of rage quitters these days, but I'm not surprised.
    I dusted off my eye-candy werewolf tank, gave him some HP armor sets, Squall of Retribution, and I press buttons randomly.
    My winrate with him is certainly higher than with any of my mains.

    It fills me with shame, but at the same time the veterancy won't complete itself.
  • Calastir
    Calastir
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    I played several BGs everyday during the Mayhem event, and yes - it is a problem, even after the event.

    Either that, or you're dropped into a match into the losing team cause someone decided to rage quit.

    Lots of rage quitters these days, but I'm not surprised.
    I dusted off my eye-candy werewolf tank, gave him some HP armor sets, Squall of Retribution, and I press buttons randomly.
    My winrate with him is certainly higher than with any of my mains.

    It fills me with shame, but at the same time the veterancy won't complete itself.
    Finally, some refreshing honesty! Most PVP'ers insist their succes is thanks to skill, not build.
    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ Chandu the Conjurer (Redguard Magcanist Rune Walker) ~ PC NA ~ since May 26th, 2021.
  • Oceanchanter
    Oceanchanter
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    Calastir wrote: »
    I played several BGs everyday during the Mayhem event, and yes - it is a problem, even after the event.

    Either that, or you're dropped into a match into the losing team cause someone decided to rage quit.

    Lots of rage quitters these days, but I'm not surprised.
    I dusted off my eye-candy werewolf tank, gave him some HP armor sets, Squall of Retribution, and I press buttons randomly.
    My winrate with him is certainly higher than with any of my mains.

    It fills me with shame, but at the same time the veterancy won't complete itself.
    Finally, some refreshing honesty! Most PVP'ers insist their succes is thanks to skill, not build.

    Oh, there's skill involved alright.
    Like getting out of the spawn, pressing buttons, and completing the match's objective (optional).

    What makes all I've said worse is that I'm a healer main, focused on PvE content rather than PvP.
    I dabbled in PvP only when I had to get some Scripts for Scribing.
    Now I'm settled for a very long time, so only Veterancy is what I'm doing this for.
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