And yet, the poll that's going currently has the majority sticking with Adventurer.
And yet, the poll that's going currently has the majority sticking with Adventurer. I said it all along, that them investing the time into this wouldn't pay off, because the majority of players would continue to play on the easiest level- and that only a small fraction would actually increase their difficulty. So was it worth the money/time invested in creating this feature? Apparently Microsoft didn't seem to think so. Sadly, corporations want to see major dividends from their investment, and apparently they didn't see that when comparing the ZOS budget to the incoming revenues.