Necrotech_Master wrote: »if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min
tomofhyrule wrote: »Also remember the encounters are based on the instance, so just because it’s “time” for the Werewolf one to pop doesn’t mean you’re in the right instance of Stonefalls that’s timed right.
Necrotech_Master wrote: »if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min
As a very general indicator, the number of players at the starting point can be useful. If there are only 1 or 2 players, it's probably 20+ minutes away. If there's 10-20 players, it's probably starting soon.
But I agree, there ought to be a countdown timer like there was for skirmishes in the Night Market. Failing that, have fixed starting times so that we know precisely when the encounters will spawn.
Necrotech_Master wrote: »if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min
As a very general indicator, the number of players at the starting point can be useful. If there are only 1 or 2 players, it's probably 20+ minutes away. If there's 10-20 players, it's probably starting soon.
But I agree, there ought to be a countdown timer like there was for skirmishes in the Night Market. Failing that, have fixed starting times so that we know precisely when the encounters will spawn.
Necrotech_Master wrote: »Necrotech_Master wrote: »if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min
As a very general indicator, the number of players at the starting point can be useful. If there are only 1 or 2 players, it's probably 20+ minutes away. If there's 10-20 players, it's probably starting soon.
But I agree, there ought to be a countdown timer like there was for skirmishes in the Night Market. Failing that, have fixed starting times so that we know precisely when the encounters will spawn.
that still doesnt help if you dont even know where the starting point is lol (there is no icon until it starts, even a greyed out one for the start)
i dont think ive ever been at an encounter from start to finish, since i only go to it when i see the icon on the map lol
katanagirl1 wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min
As a very general indicator, the number of players at the starting point can be useful. If there are only 1 or 2 players, it's probably 20+ minutes away. If there's 10-20 players, it's probably starting soon.
But I agree, there ought to be a countdown timer like there was for skirmishes in the Night Market. Failing that, have fixed starting times so that we know precisely when the encounters will spawn.
that still doesnt help if you dont even know where the starting point is lol (there is no icon until it starts, even a greyed out one for the start)
i dont think ive ever been at an encounter from start to finish, since i only go to it when i see the icon on the map lol
I wonder of the icon doesn’t show up right away due to the number of players in the area. The lag during the event is horrendous, for the farm one it will say lead the horses and 80% left and the horses are already corralled.
Necrotech_Master wrote: »i wish there was a better way to see how much longer until the next dynamic encounter, at least for the current zone instance your in
if you just port in and there is no event active, you have no idea if its going to be in 2 min or 25 min