ketsparrowhawk wrote: »Two team battlegrounds were a mistake. Please bring back 4v4v4 permanently. Thank you.
ketsparrowhawk wrote: »Two team battlegrounds were a mistake. Please bring back 4v4v4 permanently. Thank you.
Major_Mangle wrote: »The concept of two teams in ESO is fine, but the problem is that the modern PvP population are made up of mostly "PvP tourists" that isn´t interested in actual PvP. Hell, you even have threads on the forum complaining that they actually have to PvP to get PvP rewards (and want to get the daily exp bonus for just participating). If you had introduced a two team system during patches like Elsweyr/Blackwood etc it would´ve worked fine because the amount of actual PvP players were at a healthy level.
ketsparrowhawk wrote: »Major_Mangle wrote: »The concept of two teams in ESO is fine, but the problem is that the modern PvP population are made up of mostly "PvP tourists" that isn´t interested in actual PvP. Hell, you even have threads on the forum complaining that they actually have to PvP to get PvP rewards (and want to get the daily exp bonus for just participating). If you had introduced a two team system during patches like Elsweyr/Blackwood etc it would´ve worked fine because the amount of actual PvP players were at a healthy level.
Those PvP tourists have always been here. It was just much easier to deal with when there were 3 teams due to the "enemy of my enemy" dynamic. I can recall many times when I had 3 complete duds on my team but I was still able to have a good time by playing smart. Not really a possibility with 2 teams. If you have bad teammates now you're just SOL.
ketsparrowhawk wrote: »Major_Mangle wrote: »The concept of two teams in ESO is fine, but the problem is that the modern PvP population are made up of mostly "PvP tourists" that isn´t interested in actual PvP. Hell, you even have threads on the forum complaining that they actually have to PvP to get PvP rewards (and want to get the daily exp bonus for just participating). If you had introduced a two team system during patches like Elsweyr/Blackwood etc it would´ve worked fine because the amount of actual PvP players were at a healthy level.
Those PvP tourists have always been here. It was just much easier to deal with when there were 3 teams due to the "enemy of my enemy" dynamic. I can recall many times when I had 3 complete duds on my team but I was still able to have a good time by playing smart. Not really a possibility with 2 teams. If you have bad teammates now you're just SOL.
+1 to this. Losing when there's two teams feels like a pointless struggle against the inevitable. I did 3 BGs today and lost all three (still think the frickn daily random reward should be given just after 2 bgs or something, battlegrounds can be 'failed' while the random dungeon reward is *really* hard to 'fail'). I don't mind losing but it's so much harder to get a good fight - I just got mobbed every time I came out of spawn and there was no way to get around it.
ketsparrowhawk wrote: »Major_Mangle wrote: »The concept of two teams in ESO is fine, but the problem is that the modern PvP population are made up of mostly "PvP tourists" that isn´t interested in actual PvP. Hell, you even have threads on the forum complaining that they actually have to PvP to get PvP rewards (and want to get the daily exp bonus for just participating). If you had introduced a two team system during patches like Elsweyr/Blackwood etc it would´ve worked fine because the amount of actual PvP players were at a healthy level.
Those PvP tourists have always been here. It was just much easier to deal with when there were 3 teams due to the "enemy of my enemy" dynamic. I can recall many times when I had 3 complete duds on my team but I was still able to have a good time by playing smart. Not really a possibility with 2 teams. If you have bad teammates now you're just SOL.
+1 to this. Losing when there's two teams feels like a pointless struggle against the inevitable. I did 3 BGs today and lost all three (still think the frickn daily random reward should be given just after 2 bgs or something, battlegrounds can be 'failed' while the random dungeon reward is *really* hard to 'fail'). I don't mind losing but it's so much harder to get a good fight - I just got mobbed every time I came out of spawn and there was no way to get around it.
With how difficult it is to even get into a BG, the amount of cheese there is at lower level BGs, etc. they should remove the victory requirement because it actually does more harm than good.
Add into that how unbalanced the relative power between builds are, and even classes themselves, and you have an experience that is possible to be one-sided the entire time you are participating.
And just like what was said about Vengeance, players play games to have an effect on the world and the overall outcome of the system they are participating in. When you enter a BG and nothing you do matters, and you see that repeatedly, why would you keep participating?
The reward of maybe getting a rare style isn't really enough. The exp stopped mattering a long time ago. And AP can be found elsewhere. What's the point?
I also fail to understand how guaranteeing at least the EXP portion after completing a BG would be detrimental. We're playing a game, not competing in real life. Yet the consequences follow, in that if you lose, you gain nothing and lose the opportunity with time to have gained more.
The system does not have to be setup like this. ZOS controls it, and someone continues to think it is a good idea to push engagement. But it's ultimately deterimental to the game and we see it with engagement waning at every space in PvE and PvP where it's possible to lose (and lose time). We even saw it with the Night Market.
One would think with the "new direction" some are glazing about things would be better and ZOS would address and improve QoL and player experience, since we aren't getting much content. And it seems that isn't the case and they continue to ignore a significant amount of issues that are piling up like snow on a leaning tree.
And of course there will be someone to argue otherwise because it's a forum. And many of the people on the forums like to argue and push bait. But even if they do, they know everything posted is true.