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Guilds

armyveterab2012
It is in my opinion that guilds should have a reason on wanting to leave aspect that should be given to players that want to leave a guild because its really disheartening when you recruit and get new memebers for your guild or any guild and then they leave the guild not only an hour or so later or even a half hour later so I belive that the devs need to do a form aspect for a guild on why you want to leave a guild so thaf if u join a guild you have to make a correct decision on it it would make being with a guild something meaningful. Plus if u wanted to leave the guild you out right you would have to wait a week to be able to leave that said guild you decided to join again that makes joining a guild more meaningful and more or less an actual investment. Cause far to many times have I seen people join guilds then leave with in a half hour or even with in an hour and that makes it so disheartening to even recruit for any guild. Sure I understand that its an open door policy but that should change so that you really have to make sure that you want to join a guild or not because many guilds out their are dead and no one plays in them anymore yes the most active guilds are mainly trading guilds but for those thats social or group pve based that actually have the GM or Co. Gm thats active its disheartening to see those guilds suffer the most. What are your thoughts on having a form to fill out if u want to leave a guild and give a reason why you would want to leave a guild would it be beneficial or a hindrance to have such a program in place and if you would wanted to leave a guild also have to wait a week to do so before you could leave on your own accord. Just seems to me having something like that would make guild a true investment to join them or to be apart of guilds that are active and not dead.
  • Bguk
    Bguk
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    I was into the second sentence when my brain hurt too much to continue. Formatting helps.

    EDIT: I meant to say second line. I didn't make it to the third line.
    Edited by Bguk on June 12, 2026 4:34PM
  • Highwayman
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    Not that it's going to happen, but I'll indulge the idea.

    So you expect commitment from people that join your guild. What level of commitment did you offer them up front?

    I join and leave a ton of guilds regularly. I get random invites, I look round, I leave. If your commitment to me was that of a random invite with no words shared, why do you deserve more from me?
  • CatalinaWineMixer2
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    It might be unpopular but I wouldn't mind seeing a long cool down period upon switching Guilds. It would make people doing so take this a lot more seriously.
  • valenwood_vegan
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    I get that it's frustrating to have people leave like that, but we can't control other people. The best we can really do is have them apply and maybe answer some questions about themselves and why they want to be in the guild and do our best to get people who are a good fit. It's never always going to work out because people are all different.

    I don't see any harm in having an optional popup question like "why did you leave the guild?" But I also suspect many people would just skip it, or if required to answer would select the first answer or enter some gibberish, and I'm not sure it's worth the development resources.

    As for them being trapped in the guild for a week lol... why would one even want someone in their guild who doesn't want to be there?

    It's not like a job where there's possibly some significant upfront recruitment and training and onboarding cost that is lost if the person leaves. And if there are benefits being provided to new members, we can protect ourselves to some extent - for example, my social guild requires new members to be in the guild for a week before they can rank up and are allowed to request guild bank items / make crafting requests / use the trader / etc.
    Edited by valenwood_vegan on June 12, 2026 5:09PM
  • valenwood_vegan
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    It might be unpopular but I wouldn't mind seeing a long cool down period upon switching Guilds. It would make people doing so take this a lot more seriously.

    Maybe an eventual cooldown after multiple rapid guild changes would make sense.

    Thing is there are also legitimate reasons to leave and change guilds. My long-time trading guild suddenly collapsed this year and I was quite glad I could leave and immediately apply to a new one. Sometimes during events with a lot of drops, I temporarily join an additional trading guild to handle the extra items that I'm listing (with a mutual understanding that this is ok).

    I've also joined guilds in the past and found their chat so offensive that I left immediately. Or found that they are not very active, or members are in cliques and don't engage outside of that, or they have some requirement that wasn't mentioned that I'm not willing to meet, or any number of things that I couldn't have known beforehand.

    Having too strict of a cooldown merely for switching guilds would be frustrating for people who are doing so for legitimate reasons.

    [Edit for formatting].
    Edited by valenwood_vegan on June 12, 2026 5:20PM
  • DenverRalphy
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    All too often when joining guilds, you take one good look at the MoTD that you can't see during the application phase, or witness their in game guild chat (or their discord chat), and realize "Nope, not for me". It can be for whatever reason. Whether their issue is serious or petty, doesn't matter.
    Edited by DenverRalphy on June 12, 2026 5:16PM
  • SkaiFaith
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    All too often when joining guilds, you take one good look at the MoTD that you can't see during the application phase, or witness their in game guild chat (or their discord chat), and realize "Nope, not for me". It can be for whatever reason. Whether their issue is serious or petty, doesn't matter.

    Agree and I think it should be no one's business why someone decides to leave a guild - many likely leave exactly to avoid being involved in dramas.
    If I join a guild I got invited to and I find out, before even speaking, that if I express my opinions I'll get blacklisted or reported by all members, then I just leave and prefer to not give a word.

    Also, some guilds have like a "3 days kicked" policy: if you don't appear online for 3 days straight you get kicked and this is often made known after already having joyned. So I wouldn't blame anyone who reads this requirements and insta-leave if they know they only play during weekends.
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  • freespirit
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    Often and I hate to say this but it is true and happens all to frequently.

    Player joins guild, player checks guild bank access, realises guild bank is locked behind a few hurdles, player leaves guild.

    Sometimes they even ask "How do I get access to the guild bank", get told how and then leave! :(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • valenwood_vegan
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    I'll add one more thing - the onus cannot only be placed on players to basically only join guilds that they know are going to be a good fit. If players are to be punished for leaving a guild, then guilds must also share a responsibility to not send blind invites and to communicate with potential new members, and to provide complete and fully updated and accurate information on requirements and expectations up front and to take steps to ensure that new members are included.

    Many guilds do not do so and this is a big reason why people join and leave.
    Edited by valenwood_vegan on June 12, 2026 5:44PM
  • Vonnegut2506
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    No guild's recruitment schtick ever reveals the ugly truth about the guild. You don't learn those truths until you join the guild. If all guilds actually had to have accurate guild descriptions in their recruitment posts then I might agree.

    But until I see "Guild Name is currently recruiting. Our guild leader has been MIA for months with no plan to return. We don't really run any content together as a guild and will ignore any requests to create a trial group. We will spam you with lottery messages multiple times a day." I will leave a guild when I find these things out.
  • 16BitForestCat
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    Reasons why I've left a guild ASAP after joining over the past 12 years:

    —Slurs in guild chat, usually racial slurs. GM's were cool with this. This was absolutely NOT mentioned at any point when I was considering said guilds.

    —Infamous abusive trolling drama-monger was a guild officer. They behaved the exact same way as an officer that they did as a player, with more power-tripping.

    —Requirements for being a member that were not disclosed to me in the application process. (Most egregious example: the GM herself told me when I asked that there were no activity or monetary requirements. As soon as I accepted her invite, she DM'ed me that I'd be kicked if I didn't log in at least once a week and donate or sell 250K per week, "no excuses." I was doing a lot of traveling for work at the time and was already upfront with her that I needed a guild that wouldn't be a second job.)

    —Guild's stated focus was very outdated. They no longer were the type of guild they said they were when sending me the invite. (I was looking for trade; they had stopped that and were now a PVP guild, which I have no interest in.)

    —GM was very obviously only running a guild to stroke their own ego and was getting high off "controlling" the members and using them as free therapy. To be perfectly honest here, OP's behavior with wanting to hold new members hostage for a while and demanding they fill out a form to explain why they're leaving is skewing far too closely to this for me to want to join any guild OP's involved with.
    Edited by 16BitForestCat on June 13, 2026 6:04PM
    —PC/NA, never Steam—
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  • FlameDark
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    Forcing someone to stay in a guild they clearly do not want to be in would cause so much toxicity and drama. It would not make anyone "think longer" on joining the guild. They'd just get upset that their 1/5 slots is now locked into a guild they don't want to be in, and will do anything to get someone to kick them.

    This idea will not change anything. People will do the same thing as they're doing now, and making them have to make little notes as to why they left... would just result in 90% of them being "lol" or "get good". The reason someone is leaving is really nobody's business. If they don't want to be there, alright. Fine. You do you. But forcing them to stay an extra week isn't going to change them leaving, and it isn't going to be good for either side.

    Also what about the guild itself? This should go both ways. Should they also have to be making forms on why people are leaving their guild in the first place? Maybe they actually were not doing what they advertised, maybe they were toxic, maybe they were not active enough. Blame goes on both sides. Yes there are people who join guilds to swipe guild banks or see if they can cause problems. Im not saying people leaving the guilds are 100% innocent, but the fault does not JUST fall on the people leaving, that the guild itself sees people join and immediately quit.

    So no to everything suggested. This is all just a disaster waiting to happen.
    Edited by FlameDark on June 12, 2026 7:57PM
    PC/NA CP 1100 - PvE
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  • Aislinna
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    It is in my opinion that guilds should have a reason on wanting to leave aspect that should be given to players that want to leave a guild because its really disheartening when you recruit and get new memebers for your guild or any guild and then they leave the guild <snip>

    Maybe send the leaving player a mail politely asking them why they left so suddenly, as you'd like to know how to improve your recruitment process.

  • karthrag_inak
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    Khajiit was unable to figure out what the OP was trying to say, so instead he would like to take this opportunity to wish everyone a great Friday!


    dewgzm88pc1h.png
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
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  • Danikat
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    If players are joining then almost immediately leaving again frequently enough that it's become a problem for you it might be worth reviewing how your advertising and recruitment process compares to the reality of being in the guild. What are you promising them and obviously cannot offer? What requirements don't you tell new members until you've already got them in the guild?

    Also, there's nothing stopping you from contacting those players to ask them why they left, unless of course they've also blocked you.

    I really don't think locking them into a guild for a fixed period of time after they realise they made a mistake joining will do anything useful for anyone involved. It would just annoy them and even if they were locked out of leaving you can't force them to participate. In fact it would probably be best for you if they don't, if they just turn off guild chat and don't show up to any of your activities, because if they do they have absolutely nothing to lose by being as disruptive as possible, as long as they don't go so far they risk getting banned from the game. What are you going to do, kick them out the guild?

    For what it's worth I've joined and then quickly left a guild a few times and my reasons are very similar to the ones other people gave:

    1) The guild isn't what they said it was. For example they told me voice chat is optional and rarely used, when actually it's the main way they communicate, or they said they can help with anything I'm stuck on but will only actually help with trial achievements and only for trials they were already scheduled to do.

    2) Guild chat is a constant screaming argument and/or stupid drama that never seems to end. Or one or more people constantly spamming "jokes", including asking anyone dumb enough to need to ask a question about anything at all.

    3) Rules I wasn't told about before joining. Like the trade guild who said they had no sales requirements but did require you to log in multiple times per day to refill any slots ASAP after something sold, or the guild who said their events were optional but spammed me with threats if I was online and not participating, even when I said I had to log off in 5 minutes. (I joined, left 5 minutes in as promised and apparently that was worse.)

    There was also one I really hope was a one off. The leader's preferred way of referring to members was the R word, and he made it very clear he meant it. I think he was going for a drill sergeant persona and massively missed the mark. (What made it even more absurd is for everyone else there was a no swearing policy so strict you could get in trouble for saying 'bloody' unless it was obvious you were literally talking about something covered in blood.)
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  • katanagirl1
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    freespirit wrote: »
    Often and I hate to say this but it is true and happens all to frequently.

    Player joins guild, player checks guild bank access, realises guild bank is locked behind a few hurdles, player leaves guild.

    Sometimes they even ask "How do I get access to the guild bank", get told how and then leave! :(

    I agree with what has been said so far, but this is likely the reason if some players only join for 30 minutes or so.

    Another reason could be they saw someone in the guild roster they do not wish to engage with and left because of that.
    PS5 NA
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