It's just more inconsistency in the game. The best part are the patch notes themselves that seriously show a lack of -- oh I better just say ther are lacking and I am not convinced with the logic behind buffing WW. I can easily challenge every point on those patch notes on their face and collapse the argument.
Who seriously authorised the changes? Not even trolling. They need to come and join the discussion and explain over 90% of the logic they were attempting to use to justify the WW changes. Because it's bad and it's faulty, and it seriously undermines the image of the team responsible for these changes at ZOS.
It's just more inconsistency in the game. The best part are the patch notes themselves that seriously show a lack of -- oh I better just say ther are lacking and I am not convinced with the logic behind buffing WW. I can easily challenge every point on those patch notes on their face and collapse the argument.
Who seriously authorised the changes? Not even trolling. They need to come and join the discussion and explain over 90% of the logic they were attempting to use to justify the WW changes. Because it's bad and it's faulty, and it seriously undermines the image of the team responsible for these changes at ZOS.
It's not inconsistency, it's based on consistent lore and prior-game implementation. Vamps can use any skill without transforming, and always have the benefits of passives. Wolfies only have access to WW skills when transformed including their passives.
These are two different systems. Making them consistent would hurt not help Vampires, because if you honestly think that ZOS would allow a permanent 15% heal on damage done ... lol
Nemesis7884 wrote: »Have there been any rumors about a similar vamp rework? Would be cool...
MaverickConnor22b14_ESO wrote: »Ok like what the actual F!!!! This is not cool in the slightest, Vamps SINCE day 1 have ask for a Perma For Lord, HAVE ask for reworks to some of there skill to be made more useful in a variety of content. BUT Werewolf, get perma, Werewolf get rework to all of there abilities that make them viable for all content? what the double standard here. What the Hate for Vamp Players? Like i cant seem to understand this at all? Anyone else feeling this? or is the Newness of werewolf making it to difficult for people to see it just yet?
tomofhyrule wrote: »Also remember, there is a major fundamental difference in Werewolf and Vampire in terms of how it operates.
Vampire is essentially an addition to your Class - you can slot as many (or as few) Vampire skills as you want, and buffs/debuffs from Vampire are permanently active. The transformation itself is a temporary buff with no downsides.
Werewolf is essentially a replacement for your Class. You lose access to all skills except the 5 WW-specific ones, so that also means there are major things WWs are unable to do (notably CC, heal others, range taunt). The buffs and debuffs of WW form are also only active in form.
MaverickConnor22b14_ESO wrote: »Ok like what the actual F!!!! This is not cool in the slightest, Vamps SINCE day 1 have ask for a Perma For Lord, HAVE ask for reworks to some of there skill to be made more useful in a variety of content. BUT Werewolf, get perma, Werewolf get rework to all of there abilities that make them viable for all content? what the double standard here. What the Hate for Vamp Players? Like i cant seem to understand this at all? Anyone else feeling this? or is the Newness of werewolf making it to difficult for people to see it just yet?
It's just more inconsistency in the game. The best part are the patch notes themselves that seriously show a lack of -- oh I better just say ther are lacking and I am not convinced with the logic behind buffing WW. I can easily challenge every point on those patch notes on their face and collapse the argument.
Who seriously authorised the changes? Not even trolling. They need to come and join the discussion and explain over 90% of the logic they were attempting to use to justify the WW changes. Because it's bad and it's faulty, and it seriously undermines the image of the team responsible for these changes at ZOS.
It's not inconsistency, it's based on consistent lore and prior-game implementation. Vamps can use any skill without transforming, and always have the benefits of passives. Wolfies only have access to WW skills when transformed including their passives.
These are two different systems. Making them consistent would hurt not help Vampires, because if you honestly think that ZOS would allow a permanent 15% heal on damage done ... lol
"Lore" and the "prior game" must be respected during a rework for exactly what reason again? Because last I checked ZOS has otherwise never cared or respected that for any past decision, yet we can find it as an excuse for WW's current state?
It's simply a convenient excuse to use when the balance and decisions are challenged to claim that history matters or the proper implementation when ZOS doesn't not apply that reasoning anywhere else across the board.
But it's great that ZOS can make exceptions and cherry pick things, that's where the inconsistency lies. It wasn't too long ago that ZOS thought Blazing Shards needed it's front loaded damage halved, then we see things like WW come out, DK rework, etc. in short order.
It's really a bizarre way of balancing when they micromanage some skills, then release completely OP "rule breaking" nonconforming skills, gear, and "classes" like they just did in the past three patches.
You and others might take that as a serious and consistent attempt at running the game, but I sure won't.