Avran_Sylt wrote: »Your use-case is exactly why they need to be locked into pure-class only: it otherwise creates more layers of meta-game min-maxing.
Don't worry, you're not missing much. Subclassing is still superior because the classes aren't anywhere near balanced and the scribing and general purpose skills are insufficient at bridging the gap, even between buffs.
The problem with Class Masteries at the moment is that from a Tank/Healer perspective, it's destroyed the roles in organised content. Whilst Tanks main job has been to taunt, it's secondary job is buff/debuff, the same is true of healers, yes healing is the primary job but buffs/debuffs has to be part of it - why? Well because game play is mighty boring if you are just healing or just taunting sure thats the entry level to these roles, but the roles need more depth to keep people engaged.
So going from a boring DD setup (where there were equally performing but more difficult alternatives) but where you had different armor setups that were equally viable, we are now left where DDs have lots of viariety but tanks and healers now not only have very few sets (as has been the case for many years now, but even less than before - sets that were "not viable" have not become viable because they are good, they have become viable because you need to wear something) and we have gone massively backwards to the time where one tank "needs" to be a particular class, one healer "needs" to be a particular class etc etc. Its just soooo boring.
I just hope the DPS community enojys the game, because tanks/healers I am talking to are becoming increasingly disengaged with the direction of travel.
The problem with Class Masteries at the moment is that from a Tank/Healer perspective, it's destroyed the roles in organised content. Whilst Tanks main job has been to taunt, it's secondary job is buff/debuff, the same is true of healers, yes healing is the primary job but buffs/debuffs has to be part of it - why? Well because game play is mighty boring if you are just healing or just taunting sure thats the entry level to these roles, but the roles need more depth to keep people engaged.
So going from a boring DD setup (where there were equally performing but more difficult alternatives) but where you had different armor setups that were equally viable, we are now left where DDs have lots of viariety but tanks and healers now not only have very few sets (as has been the case for many years now, but even less than before - sets that were "not viable" have not become viable because they are good, they have become viable because you need to wear something) and we have gone massively backwards to the time where one tank "needs" to be a particular class, one healer "needs" to be a particular class etc etc. Its just soooo boring.
I just hope the DPS community enojys the game, because tanks/healers I am talking to are becoming increasingly disengaged with the direction of travel.
GeneralGrundmann wrote: »@fenn1539
Perhaps you might consider using text paragraphs, your walls of text are difficult to read.
On topic:
No. Class masteries only with all three class skill lines.
You limit yourself this way and get some advantages compared to subclassing.
Subclassing will still be superior because you can build better for versatility and/or can also build better specialists.
GeneralGrundmann wrote: »Player oriented (hard) caps are something that, at least out of my experience, enrages almost everytime a lot of players.
I would go another route: increase the damage done from enemies in PvE so that a dedicated healer is necessary to complete veteran and hardmode difficulties.
GeneralGrundmann wrote: »@fenn1539
Perhaps you might consider using text paragraphs, your walls of text are difficult to read.
Class Masteries... it would be nice to get some kind of in-game notification that Class Masteries even exist. The new difficulty options at least indicate that something new has been added, but I logged in yesterday and didn't even look at Class Masteries because I simply forgot that it was a new feature and there's absolutely no information about it in the game.
I saw someone mention how you only get class masteries if you have ALL THREE lines of the original class but you get 2 class mastery points which frankly feels like we were going to be able to get 1 point for having 2 skill lines of the original class and that you would get both points for pure classing but that that was changed im guessing which i think is a bad call cause some lines even if they are trying to change all skill lines to be more multi purpose and more useful no matter the role with a morph for each option, some lines are just better than others and being able to for example, grab 2 warden lines and than one of something else for the major brittle passive would be great for tanks letting you grab something extra like draconic power or dark magic or shadow and still get access to a VERY useful buff that massively boosts group DPS that wasnt avalible before while also having the strengths of a different skill line on top of that and so if someone could confirm if it was a change or what the situation is on it, i would appreciate it especially cause if it really is you need to pure class to get masteries, thats gonna *** SUCK hardcore man!