Pets are outdated.

CameraBeardThePirate
CameraBeardThePirate
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du9l0xmdvyh2.jpg

Seriously guys, it's pretty nuts that a class like Necro can't proc things with their bread and butter damage ability Blastbones, their main HoT Ghost, or that one of their primary Damage Over Time abilities, Skeletal Minion, doesn't actually count as a DoT and cannot even proc direct damage procs.

How would allowing Blastbones to proc sets be any different than Shalks or Curse proccing sets? How is Ghost any different than Cauterize? How is Skeletal Minion any different than Incinerate?

Oh right, they aren't any different outside of a dated classification that serves to do nothing except hinder the class.
  • tsaescishoeshiner
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    I feel like pets need player-activated abilities that cause them to take action. Like the Clannfear could have a pounce, the Twilight a scream, etc. The bear already has one (it could be better). That way, it would feel like you're fighting with your pet.
    PC-NA
    in-game: @tsaescishoeshiner
  • Umbracat449
    Umbracat449
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    Dude, the whole game is outdated. It just gets new clothes put on very a outdated body.





  • CameraBeardThePirate
    CameraBeardThePirate
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    I feel like pets need player-activated abilities that cause them to take action. Like the Clannfear could have a pounce, the Twilight a scream, etc. The bear already has one (it could be better). That way, it would feel like you're fighting with your pet.

    Both of those examples do already have active ability portions. The Twilight heals upon activation, the Scamp activates a DoT effect, and the Clannfear heals as well. Interestingly, these active portions DON'T count as pet abilities and don't suffer from the issues mentioned in my post.
  • ItsNotLiving
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    Man they should do a total rework of all the classes to update outdated skills.
  • Luneca
    Luneca
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    No. Necro can't be buffed or the universe will end.
  • Morvan
    Morvan
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    Man they should do a total rework of all the classes to update outdated skills.
    Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • RaptorRodeoGod
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    I hope pets get heavily reworked for Warden and Sorc so they don't have to be 2 bar skills balanced as 1.5 bar skills, and no longer have a bunch of red tape around set interactions
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • ESO_Nightingale
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    Morvan wrote: »
    Man they should do a total rework of all the classes to update outdated skills.
    Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.

    This is a great idea!!! I hope they do warden next patch. And maybe sorc the patch after? They wouldnt though.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Turtle_Bot
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    Morvan wrote: »
    Man they should do a total rework of all the classes to update outdated skills.
    Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.

    This is a great idea!!! I hope they do warden next patch. And maybe sorc the patch after? They wouldnt though.

    That would never happen, especially for Sorc or Warden.

    They might do NB though since that has a 1 bar "Pet" in shade, and according to the forums, the previous complete NB overhaul in U35 wasn't enough of a buff to the class, especially for PvP, so ZOS will definitely want to fix that.
  • nightbringer1993
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    Right now if Necro is not being refreshed this year due to the state of the class, the game is dead to me up until winter 2027, if not forever because that refresh is too far away.

    Pets are so weak, blastbone got heavily nerfed two years ago, and it doesn’t count towards the ring of pale order.

    So the game is dead to me right now, and I don’t feel like wasting money on this game anymore because I am tired of being nerfed all the time and forced into other classes.
    PC EU
  • frogthroat
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    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.
  • Umbracat449
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    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    I wish it were a seagull. That would be so much more bearable.
  • frogthroat
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    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    I wish it were a seagull. That would be so much more bearable.

    Heh. I don't actually know if they are called that in other languages, but in my Finnish guild the common names for those are "lokki" (a gull) and "apina" (a monkey). Would be nice though if you could reskin them to be a seagull and a monkey.
  • wolfie1.0.
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    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.
  • CameraBeardThePirate
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    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    I mean proc set pets definitely shouldn't be included since they're proc sets, not to mention the fact that most proc pets aren't actually even considered pets anymore.

    That being said, why shouldn't permanent pets proc sets? Is it really that different than throwing down wall of elements occasionally and having that proc sets? I really don't feel like having a slightly easier time proccing some proc sets (keep in mind that pets are generally direct damage and thus could only proc direct damage sets) wouldn't break balance by any means. In PvE it would do practically nothing since your pets would be hitting the target you're engaged with and likely already proccing your sets on cooldowm, and in PvP it might even be a detriment at time since your pets may be attacking a target you aren't trying to proc something on.
    Edited by CameraBeardThePirate on June 3, 2026 4:06PM
  • Umbracat449
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    wolfie1.0. wrote: »
    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.

    How many procs could a procs set proc if a proc set could proc procs? As many procs as a proc set could proc, if a proc set could proc procs.
  • frogthroat
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    wolfie1.0. wrote: »
    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.

    How many procs could a procs set proc if a proc set could proc procs? As many procs as a proc set could proc, if a proc set could proc procs.

    A proc set could proc no amount of procs since a proc set can’t proc procs. But if a proc set could proc and would proc some amount of procs, what amount of procs would a proc set proc?
  • Gabriel_H
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    wolfie1.0. wrote: »
    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.

    How many procs could a procs set proc if a proc set could proc procs? As many procs as a proc set could proc, if a proc set could proc procs.

    One ... except if it's designed not to, then two ... except if it's bugged, then it's four ... except if it's really bugged, then it procs things it isn't supposed to up to like twelve.

    Edited by Gabriel_H on June 4, 2026 7:11AM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • RaptorRodeoGod
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    wolfie1.0. wrote: »
    frogthroat wrote: »
    Good idea, but I think might be quite a change to implement.

    The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.

    However...

    Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.

    Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.

    I like the suggested change, but it should include strictly just skill activated temporary pets.

    But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.

    I see we either have similar senses of humor, or you saw my comment in one of the DK feedback threads lol
    xylena wrote: »
    Pyrebrand shouldn't interact with Wildfire Embers. Procs aren't supposed to proc procs.
    Gh0stDaddy wrote: »
    can we just get a fun set of Emerald Green skill styles for Dragonknight please?
    +1 would enjoy green dk

    Procs can't proc procs unless the proc is proccing a status effect, which themselves are procs that cannot proc procs, unless a proc set says the status effect can proc the proc.

    Or wildfire embers I guess

    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
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