
tsaescishoeshiner wrote: »I feel like pets need player-activated abilities that cause them to take action. Like the Clannfear could have a pounce, the Twilight a scream, etc. The bear already has one (it could be better). That way, it would feel like you're fighting with your pet.
Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.ItsNotLiving wrote: »Man they should do a total rework of all the classes to update outdated skills.
Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.ItsNotLiving wrote: »Man they should do a total rework of all the classes to update outdated skills.
ESO_Nightingale wrote: »Right? Imagine if they announce they're refreshing all classes or something like that, would be really cool.ItsNotLiving wrote: »Man they should do a total rework of all the classes to update outdated skills.
This is a great idea!!! I hope they do warden next patch. And maybe sorc the patch after? They wouldnt though.
frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
Umbracat449 wrote: »frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
I wish it were a seagull. That would be so much more bearable.
frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
wolfie1.0. wrote: »frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.
Umbracat449 wrote: »wolfie1.0. wrote: »frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.
How many procs could a procs set proc if a proc set could proc procs? As many procs as a proc set could proc, if a proc set could proc procs.
Umbracat449 wrote: »wolfie1.0. wrote: »frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.
How many procs could a procs set proc if a proc set could proc procs? As many procs as a proc set could proc, if a proc set could proc procs.
wolfie1.0. wrote: »frogthroat wrote: »Good idea, but I think might be quite a change to implement.
The skeletal archers, blastbones and such are player activated skills that require management. They are not much different in practice than the equivalent skills from other classes. So yeah, a good idea.
However...
Permanent pets should not be included. Otherwise Sorc's seagull and monkey, and Warden's bear would make proc sets "set and forget" sets. It would be "free" procs without the player having to do anything.
Likewise, it should not include proc pets like Maw of the Infernal, Defiler, Scavenging Demise, Aegis Caller, because that would make procs proc procs.
I like the suggested change, but it should include strictly just skill activated temporary pets.
But I want my procs to proc procs...so I can proc procs without having to do more stuff to proc procs. Because if procs proc procs, then i can create an single proc to proc all of the procs I want to proc in a short time so that all the procs proc pocs and I dont have to thing about procing the procs.
RaptorRodeoGod wrote: »Pyrebrand shouldn't interact with Wildfire Embers. Procs aren't supposed to proc procs.+1 would enjoy green dkGh0stDaddy wrote: »can we just get a fun set of Emerald Green skill styles for Dragonknight please?
Procs can't proc procs unless the proc is proccing a status effect, which themselves are procs that cannot proc procs, unless a proc set says the status effect can proc the proc.
Or wildfire embers I guess