I recently noticed that ESO has a trivial loot code- mobs 6 or more levels lower than you do not render loot. This really erks me quite a bit, given the amount of things to do past, present, and future. There a loads of quests, achievements, and dungeons to complete, and I don't see you doing all of it in the time span of the zone (end game zones being the exception). Now I understand the reason for it, and perhaps I am alone in hating it, but is there enough demand for getting rid of it? I did think long and hard about it over the last few days, and my suggestion is keep the trivial loot code and steal the mentor system concept similar cyrodill. it would play off how cyrodill works, in that you have the skills of your level, but boosted to level 50. In other words, if you are level 50 and you kill mobs in a level 10 area you get no loot. However, if you are level 50 and mentor down to level 10 in a level 10 area you get loot. My main concern is that if you have friends/family that play you may not keep perfect pace with each other. if you out level them or vice versa and you wish to help them, it comes at a cost. I know it sounds greedy, and it is, but I like going back and fighting old past content sometimes and do like helping my friends/family/guildmates, but I also like the cash/items i get in the process. Any thoughts?
I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.
Martin A. Treptow
1894-1918