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Night Market QoL Requests (PLEASE!)

Horace-Wimp
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Night Market is two weeks old now. All kinds of fun to be had. But there are TWO things that I wish were changed to increase the fun.

1) PLEASE, for the love of ALL that is holy, can you do something to improve the on screen updates for the daily quest Blood on the Sands. I literally cannot see what's happening on my screen while doing this quest. The multiple lines of LARGE text are right in the center of the screen covering EVERYTHING I NEED to see. And I'm tired of dying EVERY day when I could easily stay alive if only I could see.

2) Can you PLEASE make picking up ALL of the quests either automatic upon entering each district or at least put an NPC or quest board just inside each door where we can pick up ALL of the quests that we are eligible to pick up. I have no idea where to pick up the dailies except for Blood on the Sands. I usually miss out on most of them each day. It is only by sheer luck that I've completed the ones I have. That and generosity of one or more players in my groups that think to share the quests they have.

PLEASE make these changes and include them in the next game update which I imagine will be this coming Monday as the game has not been updated since Night Market went live two weeks ago. I cannot be the only one that wants these improvements, am I?

Thank you.
  • LunaFlora
    LunaFlora
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    agree with these changes.
    But should point out that update 50 releases on June 8 and has nothing like this for the Night Market.


    Night Market returns in Season 2, that season likely starts in October.
    update 51 or 52 should have the next version of the Night Market.
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  • cyclonus11
    cyclonus11
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    One of my biggest annoyances so far is the MASSIVE boss health bar obscuring my quest objectives. This is something that's already in the game, but it is especially annoying in these zones where I need to run around fetching things.
  • anadandy
    anadandy
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    cyclonus11 wrote: »
    One of my biggest annoyances so far is the MASSIVE boss health bar obscuring my quest objectives. This is something that's already in the game, but it is especially annoying in these zones where I need to run around fetching things.

    Yes! There are at least two side quests where the already impossible to see quest marker is completely obscured by the boss health bar.
    Edited by anadandy on May 13, 2026 3:19PM
  • Blood_again
    Blood_again
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    2) Can you PLEASE make picking up ALL of the quests either automatic upon entering each district or at least put an NPC or quest board just inside each door where we can pick up ALL of the quests that we are eligible to pick up. I have no idea where to pick up the dailies except for Blood on the Sands. I usually miss out on most of them each day. It is only by sheer luck that I've completed the ones I have. That and generosity of one or more players in my groups that think to share the quests they have.

    The shareable daily quests are available from the head of your faction after you finish the main quest for your faction.
    It is available once a day per character, the same as Mages Guild daily quest or Vvardenfell world boss quest, for example.
    So players are supposed to share their quests with each other if they want to do more than one quest a day.
    While it would be convenient to get all five quests at once, I'm good with the current system.

    What I would like to see fixed is a sharing of these quests.
    It is good to have them shareable all together, not like one-by-one as DLC zone dailies. However, it works unstably.
    Some of them can be shared at once, some do not. I couldn't find a straight system how they conflict to each other, etc.
    The most probable explanation I've seen: you can't have more than three faction quests at the same time.
    I hope it will be fixed so we can have all five simultaneously.
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  • kind_hero
    kind_hero
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    1) is a slight annoyance which is over in a few minutes if not less, if you are in a group... But yes, it could be "silenced" or just get the update for each stage of the quest

    2) here I don't agree so much. What you are suggesting is not a QoL, but a lazy streamlined mode to get the chore out of the way quicker, while those daily quests are meant to be discovered while grouped and doing the zone. The design is to be grouped and do this content with people. While I am saying that, I am the kind of player who tends to play solo or in a small group. However, I can adapt and find a random group to do quests. I also can - very easily - multiclass, choose nightblade shadow cloak to traverse the zone without being grouped. You have to travel alot to do those dailies anyway!

    In my case, what I would like to improve, is that after you get the relic for a zone, to be able to traverse it much easier than now. The best area for this is the green zone, where you can use the rooftops alot. Probably having void anchors (Blackreach) for the blue zone, and grappling hooks for the red one, would make things easier for dailies. Also, the rooftops can include more content, like chests, lore, buffs, vendors etc.

    And lastly, but probably the most QoL feature I can think right now, is to be able to teleport to a rooftop portal when teleporting to the group leader, and the group leader is inside the zone, rather than getting killed to res at the portal. This would save a lot of time and hassle for people joining groups who are already busy inside.
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  • Onomos
    Onomos
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    One things I'd like to see is being able to use your mount in the Plaza. It's not a big waste of time running all the way to get your daily quests done, but it is a waste of time nonetheless.
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  • Horace-Wimp
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    kind_hero wrote: »
    ...What you are suggesting is not a QoL, but a lazy streamlined mode to get the chore out of the way quicker,..

    I disagree but I like you choice of the word 'chore.' I literally do not have the time that is needed to spend searching for wherever these dailies happen to be located for pickup. If I could pickup all the quests that I am eligible for at once then I might be able to get more of them completed with my limited playtime.

    As it has been since the start of Night Market every day I wind up helping others get their quests done as part of the group while NOT having those quests for myself because 1) no one in the group shared theirs (or I haven't been able to accept their share due to being in combat) or 2) I have no idea where to pick the quests or the grayish blue quest arrow does not show on my screen when I'm at or near it.

    Having ALL of the quests available for pickup just inside the doors to each district increases the likelihood that I can complete more of them. As it is from what I've been reading in chats ingame and on these forums I am VERY far behind most players. I have NO idea what these keys are they talk about , I've NO idea how to get to the dungeons or trials. These first two weeks I've been limited to just doing the Blood on the Sands daily most days. If I had automatic acquisition of the quests upon entering each district I think I would over 10,000 Favor by now instead of just over 5,000.

    Simply put, I'd like to participate more in Night Market but my limited playtime and the scavenger hunt design for picking up quests it is not possible for me. And I expect that I will just have to take what little I am able to do and call it quits missing out on the rest of what Night Market offers.

    Such is life.
  • katanagirl1
    katanagirl1
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    Totally agree about the kill updates scrolling across the screen. We need an option to turn off all of those type quest display updates. The quest tracker has the same info neatly displayed over at the right upper corner of the screen, where it is not in the way. The scrolling is redundant and bothersome when doing easy quests in other zones but completely not helpful in the NM.

    Also agree about the boss health bar overriding the compass bar. We need both.

    Other daily quests are located at the faction representative and are able to be done in any area so it makes sense to go there to get them. It’s the same npc that we went to in order to do the original faction quest.
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