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Please make Damage resistance reduce (incoming) healing effectiveness.

Avran_Sylt
Avran_Sylt
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It'd make the defense calculation game much more interesting in PvP, while also making PvE tank healing much more invested.
Edited by Avran_Sylt on May 12, 2026 4:45AM
  • Skander
    Skander
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    You know that the current meta is people one shotting you when you have 40k health right?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Avran_Sylt
    Avran_Sylt
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    Skander wrote: »
    You know that the current meta is people one shotting you when you have 40k health right?

    Correct, because it's been steady attrition over the brawler-tank meta that established itself as being unkillable through limitless resources and healing preventing them from being killed via the disproportionate advantage of damage done also equating to healing done, with no penalties whatsoever.
  • Avran_Sylt
    Avran_Sylt
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    Skander wrote: »
    You know that the current meta is people one shotting you when you have 40k health right?

    Also a majority of those "one-shots" are layered skills all triggering at the same time thanks to some wonderful... I want to say oversight.

    This both raises the floor for lethality of a build, which simultaneously lets you build even tankier, and at the same time allows you to leverage those increased resistances to reduce your incoming damage, ultimately meaning if you don't run such a setup you're at a distinct disadvantage. Creates a meta, yada yada, same old story.
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