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Class Refresh paradigm?

thepandalore
thepandalore
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Based on the DK class refersh, should we expect future class work to account for both high CPM and slower CPM damage builds?
  • Soarora
    Soarora
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    Most likely. Werewolf is getting both options too. I was joking when I said every class should get a fatecarver but I’m glad to see more playstyles so whatever.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • WuffyCerulei
    WuffyCerulei
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    I would assume so. I do hope they do something unique for each class "beam" so they don't all feel like the same, though I would like it if the sorcerer beam was just essentially the Master spell Lightning Storm from Skyrim:
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    I wish they wouldn't ruin the rest of the characters with beams. The last thing we need after 4 years of the Arcanist is more beams. How about putting heavy attack splash damage and ranged cleave back and putting THAT on all the characters! Just not on the Arcanist.
  • Nemesis7884
    Nemesis7884
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    Not necesserily beams but maybe more varied / more than one play type / rotation / spammable per class
    Edited by Nemesis7884 on May 10, 2026 6:12AM
  • CalamityCat
    CalamityCat
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    I despise beams, but I totally support us having both slower and faster CPM build options. Several of my alts have both a faster and slower CPM build so they have a slower option for later evening chillout play and something faster when they want to switch up the intensity. So hope we can always have the choice, but please no more beams.

    I think the beam playstyle would have been better as part of HA builds, with something different for a lower CPM that isn't HA based.
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