Except in this one. The community rose up and got the API severely reduced, rendering all cast bar addons impossible, among other things.
Yea, in this game but really I think cast bar is essential for mmos. I simply dont see when to interrupt or to dodge when everyone is casting.
Zenimax really in that part did very poor job.
Got some feeling like I am still playing beta
Are those visuals as lumaanb16 mentioned?
Guild Wars 2 has no cast bars for enemies, neither does this. No Elder Scrolls game has had cast bars.
Stop trying to turn a game that feels and plays somewhat like a TES game into a WoW cookie cutter.
The enemies give visual tells when they are casting or doing power attacks, learn to read them.
The tells here are at least easier to read than GW2.
Guild Wars 2 has no cast bars for enemies, neither does this. No Elder Scrolls game has had cast bars.
Stop trying to turn a game that feels and plays somewhat like a TES game into a WoW cookie cutter.
The enemies give visual tells when they are casting or doing power attacks, learn to read them.
The tells here are at least easier to read than GW2.
And you shouldn't have a cast bar for your own spells because? Adding a cast bar for yourself doesn't make it a WoW clone, it just makes it a BASIC UI for an MMO which this game is.
Except in this one. The community rose up and got the API severely reduced, rendering all cast bar addons impossible, among other things.
lordrichter wrote: »I play first person and many of the cues are easier to see in third person than in first person. Of course, any clues in my own behavior, unless it is right in front of my face, are lost in first person.
I am not saying I want cast bars, but I like first person and grew up in first person. Many of the third person games I have played I have abandoned. If they are going to use visual cues, I want them plainly evident for first person players, too.
This!Grayphilosophy wrote: »ESO is a game that actually offers a decent challenge and compells me to stay observant, exactly because of the lack of usual MMO conveniences.
Conveniences are convenient, not necessary. The lack thereof is an intended design to challenge the players. Please stop begging them to cater you with easymode gaming and adjust to the challenges presented to you.
Guild Wars 2 has no cast bars for enemies, neither does this. No Elder Scrolls game has had cast bars.
Stop trying to turn a game that feels and plays somewhat like a TES game into a WoW cookie cutter.
The enemies give visual tells when they are casting or doing power attacks, learn to read them.
The tells here are at least easier to read than GW2.
As title says, why enemies dont have cast bar like in any other mmo? OK I get it for mobs u dont need but I played banished cell and I have no clue when to interupt or when to dodge when boss is casting some spell.
Yeah, it's certainly tough to see those red or white spikes radiating from the mob... or that big windup motion... or that big red circle or cone or whatever... very tough. You shouldn't actually need to look at the screen, should you? lol
QFTThere's no cast bars because someone made a sensational video about a macro that used cast bars and so there was a ton of fake outrage over them claiming THAT would allow for bots so they removed it.
So now here we are, no cast bars, and there's still bots regardless because the devs placated ignorant outrage.
Yeah, it's certainly tough to see those red or white spikes radiating from the mob... or that big windup motion... or that big red circle or cone or whatever... very tough. You shouldn't actually need to look at the screen, should you? lol
Maybe it's their first mmo and they are too excited to keep their squeeky omg noises down and to keep their eyes open? ;D
I like how people go for... like every other mmo... if I wanted to play every other mmo, I would have done so. Just because everyone else does it, doesn't mean it's requirement or necessity. Having a game depend on visual cues rather than "the bar is up, click x to interrupt, rinse and repeat", is refreshing to me. Having the bars optional... possibility, but they are in no way required in this game. The only real reason for this complain I would see, is for hardcore pvpers that aren't familiar with player-based cues, otherwise it's unnecessary, just pay attention.
Grayphilosophy wrote: »"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously."
Wikipedia.
http://en.wikipedia.org/ wrote:Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft.