After clearing the entire dungeon, we reached the final boss room – and the encounter simply didn't start.
Vykosa was standing there with two wolves on chains, but:
* he was **not flagged as an enemy**
* no combat started
* no dialogue triggered
* no interaction possible
So the run was completely blocked at the very end.
To make things worse, the whole dungeon felt **bugged overall** – we were able to walk through doors that should have been closed during progression, which suggests the instance was in a broken state.
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**Steps to Reproduce:**
Honestly, hard to say – this does NOT look reliably reproducible:
1. Enter Moon Hunter Keep
2. Clear the dungeon normally (no intentional skips)
3. Reach final boss
4. Fight does not start
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**Expected Result:**
Boss fight should trigger normally (dialogue + combat), Vykosa becomes hostile, dungeon can be completed.
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**Actual Result:**
Boss remained idle and non-hostile. No way to start the encounter → dungeon could not be finished.
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**Frequency:**
Happened once, but it completely ruined the run after full clear.
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**Workarounds Tried:**
* Leaving and re-entering the boss room
* Waiting for trigger/event
* Trying to provoke/attack the boss
* Letting characters die / respawn
Nothing worked.
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**Additional Info:**
This is extremely frustrating because it happens at the very end after a full clear. The instance also behaved strangely (doors not blocking progression), which might be related.
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**Platform/Server:** (fill in – e.g. PC EU)
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This is a **progression-blocking bug** and wastes a full dungeon run.
Action stations, action stations. Set condition one throughout the ship. This is not a drill.