Introduction
This class has been extremely neglected over the last five years if not more. The recent PTS patch notes once again did not touch at the necromancer skills and these class masteries will not make the class playable pure class. This scam needs to end and the necromancer has to be refreshed this year. You insulted us when you anounced that necromancer would be refreshed last(excluding arcanist). We have been asking for a class refresh for years and you spit on us again by telling us that we will have to wait for end of 2027 for our class to be playable, and let's not forget that this class is a payable class that costs 12.99€. <removed>
The next refresh class should have been necromancer, not warden, warden right now is playable, and the best PvP class, especially with that charm that you still did not remove.
The blastbone nerf and grave lord sacrifice failure
A few years ago you decided to replace stalking blastbone by grave lord sacrifice, a completely stupid skill that nearly nobody uses, back then 90% of the players were against the change link found below. And the blastbone is still missing from the vengeance necromancer toolkit, grave lord sacrifice is not used in PvP. The removal of stalking blastbone was a huge hit on the necromancer damage, and made people discriminate the class even more, and necromancer players either left the game that day or were forced to change class like I did. Blighted blastbone simply does not deal enough damage, and when I see that deep fissure from warden does more damage than the blastbone, it makes me sick. If you wanted the rotation to be made easier, then you could have allowed us to have more than one blastbone active. Grave lord sacrifice is a failure and you need to accept it, what sort of logic is that for the skeleton minion to run and hit its own master, it is completely stupid.
https://forums.elderscrollsonline.com/en/discussion/654213/necromancer-skill-stalking-blastbones-vs-grave-lord-039-s-sacrifice/p1https://forums.elderscrollsonline.com/en/discussion/651274/stalking-blastbones-is-necro-039-s-best-damage-ability-please-reconsider-the-change/p1Major vulnerability
During the high isle chapter year you added sets like turning tide and archdruid which game the major vulnerability to other classes, that day people started kicking necromancers out of trial group simply because the tank could use such sets to apply the debuff, That year was grim for necromancers.
Healing
The healing of the class is also much lower that other classes, back then we had a ghost who could heal way more and would last longer, spirit guardian lasted longer too. Another nerf of the class. and why put minor defile on the caster of render flesh, what sort of stupid idea was that?
Weak summons
The pets of the tool kit is also extemely low compared to other classes, the skeleton mage and archer simply does not do enough damage, you might have added major sorcery and brutality on that skill, but still the mage guild one is still stronger than these summons, Blastbone was nerfed as mentioned above just like the spirit mender. And skills like animate blastbone are simply too expensive and since last year is unusable.
Lack of effective stuns or crowd control skills
In PvP, stunning enemies is vital, and skill like totem, grave grasp or frozen colossus are simply not reliable, people have time to dodge them where other classes can effectively stun other players, skills like fossilize or streak and the spear from templar or the fear from NB and the infamous charm from wardens.
tThe tethers and damage dealing
Those tether are also unreliable and useless in PvP, you might have added maj savagery and prophecy to the skill but it requires the skill to be active where other classes and guild skill line have those buff, while slotted, which means that a necromancer cannot start the fight with such buff active and as a corpse need to be created, things are delayed. Those tether also easily break, and in PvP they are useless. To be made useful in PvP, tethering other players would be an effective way, like the skill in vengeance. The bone yard also does not last long enough in my opinion. The skull is also an extremely slow skill, and people still favor other spamable because of it.
Tank
Soon with those class refresh order, I fear necro tanking might also die, because of the class refresh order you chose, the main problem with tanking is that the class simply does not buff other players in the group where other classes like warden or arcanist or DK will add buffs to the group. And because you gave Maj Vul to all classes, it makes necro tanks less attractive.
PvP
The class is simply completely unbalanced and considered the worst class in the game, there was a time where necro bombing was more effective, but the changes you made to the bone yard synergy and the harmony trait made the build way less effective, don't get me wrong but there are sill necro bombing builds that are ok, but once again other classes are stronger at this gameplay. And the removal of stalking blastbone was a huge hit on the class's burst damage. Because the blastbone that was left was unable to bring other players health bar bellow 50% I was forced to drop the class, my build was dead, once again. The class in PvP needs to constantly re buff itself. Avid necro made a good video on the necromancer, and I invite people to watch it. Link found bellow. The class also lacks an execute skill, which can be very important in PvP. There is the necro bash build, but with the recent changes, that build went ineffective too.
https://www.youtube.com/watch?v=-BAgo_L_x1QThe corpse limitation
Last year you added a corpse limitation that completely ruined the class. sets like corpeburster or corpse consuming skills, were heavily nerfed because of it and as corpses that keep on disappearing is a huge problem, and blastbone can sometimes fail to spawn if too many corpses or pets are present, one more reason not to use the skeleton mage to prevent this problem, A thread was open concerning this, link found below.
https://forums.elderscrollsonline.com/en/discussion/678437/surprise-surprise-blastbones-and-animate-blastbones-ulti-are-unusable-in-pvp-now/p1Class identity
The way the summons work and subclassing made the class identify completely stupid. Necromancer is supposed to be about summoning minions, but the minions are so weak that people end up not using it. It is just some sort of clown mage these days, with skills with necro skill styles.
Conclusion
That class is in a serious need of refresh, and is considered the worst class in the game. The class has to be refresh this year <removed> You released this class as a payable class, so your duty is to make it playable so that players can enjoy it. Charging money for a class that cannot be properly used in unacceptable. You insulted us when you told us the refresh order, and you also insult us when you say "play the way you want", that sentence you said is therefore a lie, and for years people have been asking for a refresh and nothing proper happened. If you were to give a small buff to the class, it would be followed by a huge nerf.
So now the bug question, are you finally going to answer us concerning that class and place the refresh this year to end it? or are you going to ignore this thread, like you did the others? things cannot continue like this, and that class needs a refresh now! Things cannot continue this way, and I want to be able to use my necro again, because I am tired to play on other classes! and necro players are losing patience because for years we have been asking for a refresh, and once again we are told to wait more years.
And I bet I have probably forgot some nerfs that were made on this class and I invite other players to remind the devs about it because things cannot continue like this.
Necromancer is the reason why I came into this game in 2019, ever since I have been buying you chapters and even crowns and eso+ and this is how I am being thanks, sometimes I wonder why I am still subscribed looking at the way I am being treated.
<edited title for Bashing and Slanderous Comments and removed others>