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TEMPLAR SHIELD AND SWORD : SKILLS BUILDING AND ATTRIBUTES

Dado.veroBzb16_ESO
I wrote this topic because in this moment i have no idea how to make a templar shield and sword . First im not sure how much attributes set for health , magika , and stamina
Second im not sure about the skills building .. i focused only on aedric spear and on the skill of shield and sword ..(in particular the passive ) and only one active (puncture)
If u have suggestion to make a templar shield and sword im happy to listen your help
  • Saint-Ange
    Saint-Ange
    ✭✭✭
    ... CAPS IN TITLES ARE NOT GOOD, TRY AGAIN WITHOUT.
  • outlanderbz
    I would be interested in hearing peoples thoughts on this as well.
  • Dado.veroBzb16_ESO
    mee too :) this is the magic of this community
  • fiftypercentgrey
    fiftypercentgrey
    ✭✭✭
    I went for 1:2:1 (Mag:Health:Stam) and my main Tanking Bar looks like this:
    1: Puncture+Ransack
    2: Shield Charge+Shielded Assault
    3: Rushed Ceremony+Honor the Dead(the other one could be nice too.. dont know for sure) OR Restoring Aura+Repentance
    4: Defensive Posture+Absorb Magic
    5: Immovable+Unstoppable

    I will get more stamina from now on, I guess. More like 1:2:2.
    ἀπόκρυφος
  • TeliosMadronin
    I am currently leveling with a sword and shield templar.

    I am currently 1:0:0. (Mag:Health:Stam)
    1. Shield Charge
    2. Rushed Ceremony
    3. Solar Barrage
    4. Reflective Light
    5. Puncturing Sweep

    3-5 are magic abilities so their use and damage applies based on my mag attribute.

    Definitely not an end game build but works for leveling really well.
  • yogarogue
    yogarogue
    ✭✭
    A Templar tank should not have any other 1 hand and shield skill active besides their taunt all others are invaluable compared to your options in the class skill trees... wear heavy armor to gain passive benefits because Templars don't have much in the way of self armor and spell resistance buffs. .. Max out all your 1 hand and shield passives and. Blindinglight is a great CC to have on the hotbar. You SHOULD definitely have a heal on your hotbar as well, an AoE heal is perfect because it will create *** tons of agro. and its an extra heal. Focus the rest of your skill points on Self dmg shield skill (I forget the name) with dmg bonus morph, and puncturing strikes with crit morph. This I believe to be the best setup.. You can go 2 medium armor but prepare to stock up on magicka glyphs. You can go light armor but prepare to stock up on stamina glyphs

    as for the ultimate.. radial sweep is great for holding trash agro. Nova is awesome but has sucha high cost its hard to tell when it will be available to use..

    Stamina glyphs stamina glyphs! you need to be blocking!!!
  • yogarogue
    yogarogue
    ✭✭
    ^^^ Im going to be making a guide soon that will be much more in depth... it will be one part 2 hander dps other part one hand and shield... the idea being that most weapon swaps are not very synergistic because weapon swaps only swap weapons and not armor / passives / glyphs. So its not optimal to have a completely different hotbar with the same armor on and passives to support. But with this build the armor is just as efficient no matter what weapon or role you are playing.. BADABING
  • DankShank
    DankShank
    Really? No love for shielded assault? Is the free shield just not large enough?
  • TeliosMadronin
    DankShank wrote: »
    Really? No love for shielded assault? Is the free shield just not large enough?
    I am using it now that I had the spare skill point. I love it.

    Most of my damage attacks use magic so it is nice to have a mobility+stun+shield ability that uses stam. You can basically keep 100% uptime during fights while when leveling.


    Also, I am using a bow as the alternative weapon simply because range abilities are so valuable in PVP.

    EDIT:
    Oh I wanted to ask if anyone else has run into an issue when putting all of their attributes into Magicka. The orange "overcharged" (soft cap). I am currently at 18:0:3 (or4?) (Mag:Health:stam) and it has been overcharged for a few levels. I have very little magicka gear.

    Is the attribute overcharge based on class? If I was a sorc would I have the same issue? I feel like the game is forcing me to play the templar a certain way,more tanky (health and stam) rather than the magic damage I want. Forcing me to play balanced rather than focused.

    I have a friend rolling a sorc and he has been able to put every point into stam without a soft cap.
    Edited by TeliosMadronin on April 10, 2014 9:35PM
  • thilog
    thilog
    ✭✭✭
    I wrote this topic because in this moment i have no idea how to make a templar shield and sword . First im not sure how much attributes set for health , magika , and stamina
    Second im not sure about the skills building .. i focused only on aedric spear and on the skill of shield and sword ..(in particular the passive ) and only one active (puncture)
    If u have suggestion to make a templar shield and sword im happy to listen your help

    My experience, as this is what I am, i'd set out to keep your majika and stam higher than your health.. you tend to get armour that boosts your health alot. (as well as items and enchants that do all 3)

    Pick 1 attack skill, 1 dot or ranged shot, probably the instant dot is best, couple of heals. the shield charge is good, but not necessary.. you could take the heavy armour armour buff instead. There's also the sword/shield armour buff, which morphs to reflect spells or gives you health..

    my main problem is i find i'm choosing a line to persue.. then finding its carp.. so i have to respec.. and refine it.. every level or two. It still isn't perfect.. tbh.. I wonder if going sword and shield offers enough dps to make it worthwhile in many quests.
  • Nybling
    Nybling
    ✭✭✭✭✭
    DankShank wrote: »
    Really? No love for shielded assault? Is the free shield just not large enough?

    The other morph, Invasion, is so much better. It's not even comparable, IMO. Damage shields don't take into account your mitigation, so in essence, unless you can get a rather large amount of free hit points from a damage shield, it generally isn't worth it.
    Member, Entropy Rising
    - Beta Tester since March 2013.
    - Psijic Tester since October 2013
    - Veteran Rank 16 once upon a time
  • DankShank
    DankShank
    Power Bash skill + Deadly bash passive appears to be pretty damn good too.

    I was wondering about whether or not the shields take into account my armor.
    Can anyone confirm that Sun Shield also doesn't take into affect my armor? 1/3 shield is pretty damn good, IF it uses armor and resist, if it doesn't, i can't imagine it lasting the 6 second duration.
  • the1andonlypzb14_ESO
    I've been messing around with different skills and rotations and the like for awhile now. I just hit level 30 and have tried a multitude of efforts that include the Sword and Shield model for one set, and then various other weapons for the second set.

    Right now, I'm trying to balance the number of stamina skills and magicka skills to try and better my fighting a little. Running out of magicka becomes an issue for me, especially during chain events where the fighting is constant.

    My goal is to be an effective healer, tank or dps player. A jack of all skills if you will. I've definitely put more skill and attribute points into the magicka/healing side of things ... so I'm still searching for that perfect balance, but I'll go over what I have so far and where I'm looking to go.

    Attributes:
    18 Magicka (goal of 20)
    5 Health (goal of 10)
    5 Stamina (goal of 20)

    Weapons:
    1. Sword and Shield
    2. Healing Staff

    Skill Bar Sets:

    Set 1 - Damage / Tanking
    This set is the main set I use when soloing or doing chain events / public dungeons. It focuses on AoE damage mostly, with a powerful single target magic ability for tougher single target mobs.
    • Slot 1 - Spear Shards / Blazing Spear - Aedric Spear Tree
      I start with Spear Shards ability morphed to Blazing Spear for a stun, rather than disorientation. This opener gets some initial aoe dmg and crowd control on the mobs before rushing in. I like it as an opener because you have control as to where the damage goes. If you're looking to nab two groups at once, just be sure to get them both inside the circle. It also helps if you have a friend as they can initiate the synergy and get boosted stamina ... especially helpful if traveling with a Nightblade or 2h Templar.
    • Slot 2 - Shield Charge / Shield Assault - One Hand and Shield Tree
      After launching the initial AoE damage, I rush in with Shield Charge morphed to Shield Assault for the damage shield allowing better survivability. This also knocks the enemy down, now leaving 1 enemy stunned from Blazing Spear and another knocked down from Shield Assault... leaving only 1 enemy to attack you while you have a damage shield now active.
    • Slot 3 - Puncturing Stikes / Biting Jabs - Aedric Spear Tree
      This is the bread and butter AoE skill of the Aedric Spear tree. I've morphed it into the Biting Jabs skill, which increases Crit against low health targets. I've found the morph to be pretty effective, considering the damage that's already done with the first two spells - most times you'll find your mobs to be at half health or less (depending on the Blazing Spear crit) by the time you hit this skill.
    • Slot 4 - Solar Flare / Solar Barrage - Dawn's Wrath Tree
      Right now I just have Solar Flare, so I use this spell mostly for single target high health targets. Due to it's 1.5 second cast time, it really doesn't fit too well into the rotation at this point. However, I'm banking on this skill being a much bigger part of the rotation once I morph it into Solar Barrage, which takes away the cast time and does AoE damage to surrounding targets. I'm hoping it will be a great addition to the AoE rotation, but haven't had the opportunity to test it yet.
    • Slot 5 - Rotation of Skills
      This slot I'm still trying to figure out. For most fights, I keep an emergency heal here in case I don't have enough time to switch to my off-hand. For this, I use Rushed Ceremony morphed to Breath of Life from the Restoring Light tree. I find it to be the most effective instant heal available from that tree, despite it's expensive costs (keep your mana potions ready). Another option from the same tree, Restoring Aura, increases your Health and Stamina regeneration by 15% just for being on your hot bar - which is boosted to 80% for 9 seconds when activated.

      Other options I've considered would be a stamina skill - which would have to come from the One Hand and Shield Tree. Right now it's a toss up. Puncture morphed to Ransack provides a threat spell in case I run into a situation where I'm relied on to tank. Low Slash morphed to Crippling Slash is a great low cost kiting spell for getting away from trouble. Power Bash morphed to Power Slam is there, but it does less damage than Crippling Slash, costs more stamina, and has a lesser CC duration.

      So another option, after perusing the skill trees, seems to stem from the Mages Guild tree. Entropy looks like a great possibility to throw in the mix, possibly before even charging in. It is a damage over time effect that also heals the player, and can be morphed into Degeneration, which has a 15% chance on hit with a weapon attack to heal player for 100% of damage caused. This sounds so OP it's not even funny, but if it's effective, I can't see why I wouldn't just toss it on my bar for the chance to get heals from my weapon attacks.
    • Ultimate - Radial Sweep / Crescent Sweep - Aedric Spear Tree
      I love Radial Sweep morphed to Crescent Sweep so much. It is an absolute monster of damage output and an all around life saver if you're ever in a bind. It has a really low ultimate cost, allowing you to activate it often, and does a massive amount of AoE damage, especially once morphed. Crescent Sweep adds "deals more damage to foes in front of you" ... so as long as you keep those enemies in front of you, you will watch the damage flowww.


    Set 2 - Healing
    My off-hand set is pure healing. I grab the healing staff for mana regeneration upon use, as well as it's great healing spell options. There's a lot of work yet to be done on this set - I have quite a few Restoration Staff spells I haven't tried, or haven't unlocked yet - so I'm still experimenting with a good mix of healing spells for this action bar set.
    • Slot 1 - Rushed Ceremony / Breath of Life - Restoring Light Tree
      This is the starter spell for this class tree, but remains enormously effective, even at level 30... and I'm sure up to level 50. The Magicka cost is high though - so it's more useful during periods of high damage or emergency situations. Morphing Rushed Ceremony to Breath of Life causes the spell to heal 3 targets rather than just 1 - making it even more effective.
    • Slot 2 - Healing Ritual / Ritual of Rebirth - Restoring Light Tree
      Another low level skill from this tree - this will be your first AoE heal unlocked without having to morph it. It's 2 second cast time is a real downer, but you can reduce it to 1.7 seconds by morphing it to Ritual of Rebirth. I typically use this during those moments when everyone needs a little bit of healing ... sometimes you can time it with incoming damage to offset the damage taken by your allies.
    • Slot 3 - Regeneration / Rapid Regeneration - Restoration Staff Tree
      Right now I do not have this skill morphed, but increasing the ticks and duration of the spell will be a huge help when I finally do. Regeneration is your best option for a Heal over Time spell. I'll find myself casting this prior to a fight or when I see AoE damage circles pop up on the map. Not everyone is great at getting out of them, but you can help yourself out by adding a HoT to your nearby allies - helping to negate the damage.
    • Slot 4 - Restoring Aura / Radiant Aura - Restoring Light Tree
      Restoring Aura is not a Heal over Time - but it almost acts like one, and is an extremely good support spell for your team. This spell increases the regeneration rates for Health and Stamina on you and your allies - allowing teammates to output more damage and stay alive longer. I morphed it to Radiant Aura to increase the radius, and because the other morph option didn't seem too dependable. Even better, it increases your health and stamina regeneration by 15% just by being on your hot bar ... which is why it's a solid option to keep on your slot 1 bar as well.
    • Slot 5 - Rotation of Skills
      Skill set 1 had this as rotational, and skill set 2 is no different. Choosing that last skill is never easy... and often I start questioning the other skills on my hot bar for skills that may fit here. Do I go with another healing spell or a damage spell? I'm more inclined to go healing ... but what about another support spell like Cleansing Ritual that provides an AoE heal and a Synergy option that removes a negative effect from allies?

      Along the same lines as Cleansing Ritual is the Undaunted Skill - Blood Altar - which increases health regeneration and provides a Blood Funnel synergy, allowing allies to activate a Heal over Time effect on themselves.

      The Restoration Staff tree also has more great abilities like Grand Healing that puts a target area on the ground for players to heal up in. There's also Force Siphon which gains allies health when attacking the target.

      Filling all the slots on the healing bar with the right skills could be the difference between life and death honestly - which makes creating this rotation even more nerve racking!
    • Ultimate - Rite of Passage / Practiced Incantation
      This ultimate ability provides an outstanding AoE heal which can instantly bring a near death group back to full health in almost an instant. Morph it to Practiced Incantation to increase the length of the spell for even greater healing effectiveness.

    Wow - so I'm not going to even get into the passive effects, considering I already wrote a book here. I hope my strategy helps some of you out, and I'm always looking for tips if anyone would like to contribute (I'm sure some of you will).

    Also, I know that spreading myself thin may not be the most effective method for my character, but it's how I enjoy playing the game - so telling me things like "focus on one skill line" or " that's a stupid strategy" really aren't constructive... but thanks for wasting everyone's time if you choose to post them anyways.
  • Opioid
    Opioid
    ✭✭✭
    I've been leveling my Templar with sword/shield, currently VR1.

    As for my current setup:
    Magicka- 14
    Health- 23
    Stamina- 12

    Skills:
    1- Critical Rush- Usually an opener and for the damage shield
    2- Ransack- Taunt and armor increase
    3- Crippling Slash- Weapon damage debuff
    4- Biting Jabs- Cone damage
    5- Blazing Shield- Damage shield and AoE Damage (Sometimes I swap in Breath of Life for a heal instead)
    Ultimate- Crescent Sweep- More AoE damage

    I've been considering dropping Crippling Slash and replacing it with Defensive Posture or Circle of Protection at some point.
  • outlanderbz
    I've been messing around with different skills and rotations and the like for awhile now. I just hit level 30 and have tried a multitude of efforts that include the Sword and Shield model for one set, and then various other weapons for the second set.

    Right now, I'm trying to balance the number of stamina skills and magicka skills to try and better my fighting a little. Running out of magicka becomes an issue for me, especially during chain events where the fighting is constant.

    My goal is to be an effective healer, tank or dps player. A jack of all skills if you will. I've definitely put more skill and attribute points into the magicka/healing side of things ... so I'm still searching for that perfect balance, but I'll go over what I have so far and where I'm looking to go.

    Attributes:
    18 Magicka (goal of 20)
    5 Health (goal of 10)
    5 Stamina (goal of 20)

    Weapons:
    1. Sword and Shield
    2. Healing Staff

    Skill Bar Sets:

    Set 1 - Damage / Tanking
    This set is the main set I use when soloing or doing chain events / public dungeons. It focuses on AoE damage mostly, with a powerful single target magic ability for tougher single target mobs.
    • Slot 1 - Spear Shards / Blazing Spear - Aedric Spear Tree
      I start with Spear Shards ability morphed to Blazing Spear for a stun, rather than disorientation. This opener gets some initial aoe dmg and crowd control on the mobs before rushing in. I like it as an opener because you have control as to where the damage goes. If you're looking to nab two groups at once, just be sure to get them both inside the circle. It also helps if you have a friend as they can initiate the synergy and get boosted stamina ... especially helpful if traveling with a Nightblade or 2h Templar.
    • Slot 2 - Shield Charge / Shield Assault - One Hand and Shield Tree
      After launching the initial AoE damage, I rush in with Shield Charge morphed to Shield Assault for the damage shield allowing better survivability. This also knocks the enemy down, now leaving 1 enemy stunned from Blazing Spear and another knocked down from Shield Assault... leaving only 1 enemy to attack you while you have a damage shield now active.
    • Slot 3 - Puncturing Stikes / Biting Jabs - Aedric Spear Tree
      This is the bread and butter AoE skill of the Aedric Spear tree. I've morphed it into the Biting Jabs skill, which increases Crit against low health targets. I've found the morph to be pretty effective, considering the damage that's already done with the first two spells - most times you'll find your mobs to be at half health or less (depending on the Blazing Spear crit) by the time you hit this skill.
    • Slot 4 - Solar Flare / Solar Barrage - Dawn's Wrath Tree
      Right now I just have Solar Flare, so I use this spell mostly for single target high health targets. Due to it's 1.5 second cast time, it really doesn't fit too well into the rotation at this point. However, I'm banking on this skill being a much bigger part of the rotation once I morph it into Solar Barrage, which takes away the cast time and does AoE damage to surrounding targets. I'm hoping it will be a great addition to the AoE rotation, but haven't had the opportunity to test it yet.
    • Slot 5 - Rotation of Skills
      This slot I'm still trying to figure out. For most fights, I keep an emergency heal here in case I don't have enough time to switch to my off-hand. For this, I use Rushed Ceremony morphed to Breath of Life from the Restoring Light tree. I find it to be the most effective instant heal available from that tree, despite it's expensive costs (keep your mana potions ready). Another option from the same tree, Restoring Aura, increases your Health and Stamina regeneration by 15% just for being on your hot bar - which is boosted to 80% for 9 seconds when activated.

      Other options I've considered would be a stamina skill - which would have to come from the One Hand and Shield Tree. Right now it's a toss up. Puncture morphed to Ransack provides a threat spell in case I run into a situation where I'm relied on to tank. Low Slash morphed to Crippling Slash is a great low cost kiting spell for getting away from trouble. Power Bash morphed to Power Slam is there, but it does less damage than Crippling Slash, costs more stamina, and has a lesser CC duration.

      So another option, after perusing the skill trees, seems to stem from the Mages Guild tree. Entropy looks like a great possibility to throw in the mix, possibly before even charging in. It is a damage over time effect that also heals the player, and can be morphed into Degeneration, which has a 15% chance on hit with a weapon attack to heal player for 100% of damage caused. This sounds so OP it's not even funny, but if it's effective, I can't see why I wouldn't just toss it on my bar for the chance to get heals from my weapon attacks.
    • Ultimate - Radial Sweep / Crescent Sweep - Aedric Spear Tree
      I love Radial Sweep morphed to Crescent Sweep so much. It is an absolute monster of damage output and an all around life saver if you're ever in a bind. It has a really low ultimate cost, allowing you to activate it often, and does a massive amount of AoE damage, especially once morphed. Crescent Sweep adds "deals more damage to foes in front of you" ... so as long as you keep those enemies in front of you, you will watch the damage flowww.


    Set 2 - Healing
    My off-hand set is pure healing. I grab the healing staff for mana regeneration upon use, as well as it's great healing spell options. There's a lot of work yet to be done on this set - I have quite a few Restoration Staff spells I haven't tried, or haven't unlocked yet - so I'm still experimenting with a good mix of healing spells for this action bar set.
    • Slot 1 - Rushed Ceremony / Breath of Life - Restoring Light Tree
      This is the starter spell for this class tree, but remains enormously effective, even at level 30... and I'm sure up to level 50. The Magicka cost is high though - so it's more useful during periods of high damage or emergency situations. Morphing Rushed Ceremony to Breath of Life causes the spell to heal 3 targets rather than just 1 - making it even more effective.
    • Slot 2 - Healing Ritual / Ritual of Rebirth - Restoring Light Tree
      Another low level skill from this tree - this will be your first AoE heal unlocked without having to morph it. It's 2 second cast time is a real downer, but you can reduce it to 1.7 seconds by morphing it to Ritual of Rebirth. I typically use this during those moments when everyone needs a little bit of healing ... sometimes you can time it with incoming damage to offset the damage taken by your allies.
    • Slot 3 - Regeneration / Rapid Regeneration - Restoration Staff Tree
      Right now I do not have this skill morphed, but increasing the ticks and duration of the spell will be a huge help when I finally do. Regeneration is your best option for a Heal over Time spell. I'll find myself casting this prior to a fight or when I see AoE damage circles pop up on the map. Not everyone is great at getting out of them, but you can help yourself out by adding a HoT to your nearby allies - helping to negate the damage.
    • Slot 4 - Restoring Aura / Radiant Aura - Restoring Light Tree
      Restoring Aura is not a Heal over Time - but it almost acts like one, and is an extremely good support spell for your team. This spell increases the regeneration rates for Health and Stamina on you and your allies - allowing teammates to output more damage and stay alive longer. I morphed it to Radiant Aura to increase the radius, and because the other morph option didn't seem too dependable. Even better, it increases your health and stamina regeneration by 15% just by being on your hot bar ... which is why it's a solid option to keep on your slot 1 bar as well.
    • Slot 5 - Rotation of Skills
      Skill set 1 had this as rotational, and skill set 2 is no different. Choosing that last skill is never easy... and often I start questioning the other skills on my hot bar for skills that may fit here. Do I go with another healing spell or a damage spell? I'm more inclined to go healing ... but what about another support spell like Cleansing Ritual that provides an AoE heal and a Synergy option that removes a negative effect from allies?

      Along the same lines as Cleansing Ritual is the Undaunted Skill - Blood Altar - which increases health regeneration and provides a Blood Funnel synergy, allowing allies to activate a Heal over Time effect on themselves.

      The Restoration Staff tree also has more great abilities like Grand Healing that puts a target area on the ground for players to heal up in. There's also Force Siphon which gains allies health when attacking the target.

      Filling all the slots on the healing bar with the right skills could be the difference between life and death honestly - which makes creating this rotation even more nerve racking!
    • Ultimate - Rite of Passage / Practiced Incantation
      This ultimate ability provides an outstanding AoE heal which can instantly bring a near death group back to full health in almost an instant. Morph it to Practiced Incantation to increase the length of the spell for even greater healing effectiveness.

    Wow - so I'm not going to even get into the passive effects, considering I already wrote a book here. I hope my strategy helps some of you out, and I'm always looking for tips if anyone would like to contribute (I'm sure some of you will).

    Also, I know that spreading myself thin may not be the most effective method for my character, but it's how I enjoy playing the game - so telling me things like "focus on one skill line" or " that's a stupid strategy" really aren't constructive... but thanks for wasting everyone's time if you choose to post them anyways.

    Your skill bar 1 sounds like mine. I just posted this in someone else's thread.

    I love S/B. I am level 20 and pretty much don't even use my 2nd hot bar/ weapon swap. I think I might make it a second S/B with more tank skills.

    I go with reflective light / shield charge / solar barrage / bitting jabs / breath of life and my ultimate is radial sweep right now. I get in range and hit them with reflective light, charge at them with shield charge, pop barrage and jabs and then just shield bash them with the mouse attack really.

    I like it so much I don't even feel a need to have a second bar. I am by no means an expert though and would love to hear suggestions on what I have been doing. I was thinking of maybe making the second bar a S/B tank setup but I pretty much just solo.

    Does anyone else just stick with one weapon and hot bar or am crazy/being lazy.
  • t.claudio.usnub18_ESO
    14/15/20 for me, sword and board, I found a nice balance, my stam regen is soft capped, I only use magic for self heal and AOE other then that all my hard attacks are stam based, works like a charm for me.

    I rune for health, I made me a nice little tank that can self heal on the dime.
  • Galaxitus
    Galaxitus
    Soul Shriven
    I know this is an old thread, but it's still one one that come top when searching on Google.

    I'm currently testing what I call a "Fun build" meaning it's not meant for perfect group, PvP or even solo.
    It's more of a build that make it so that everything is average, yet nothing is hard and you can solo the whole game with a bit of patience.

    I would tend to call it a solo & support build. (NOT healer)

    The stats is 1/0/1.
    Skills:
    Puncturing Sweep
    Since you're halfway focusing on magika, this skill suffers greatly so it's not your main. Still, its selfs-healing works really well while not sacrificing much of the offensive. (In other words, while you use it, you deal both damage and heal so you don't just get hit while casting it which kinda nullify the healing.)
    Breath of Life
    You main healing skill. When you're below 1/2 HP, this will fully restore you. As it also works without aiming on allies, it's really great none-the-less for quick heals on the field.
    Ritual of Rebirth
    This skill is optional. I tend to like this one as an emergency heal when the whole party got hit by a DoA.
    (It's cast slower and has less range that Breath of Life... which is why it's not much useful if the party is scattered.)
    You could use something like Shield Assault instead or Cleansing Ritual while in a group depending on your role and what you're facing.
    Radiant Aura
    Now this is a skill that seems to be left out of the way too much I think. First, it's gives you (not your group) a passive +10% to Health, Mana and Stamina regeneration just for having it slotted. That +10% with your equipment is actually a LOT and allows you to block, heal and "survive" with less of a burden during crisis time. Whenever available and you and your party are in a fight, casting it means everyone gets +20% regen to everything. That's makes them able to not care much about wasting their resources. On my own build, I'm able to block non-stop (stam regen as fast as the enemies attack again) and use healing and PSweep whenever needed.
    Defensive Stance
    While in a group, this skill would requires you to have something like taunt to make use of it, it's still ultra useful in solo. If upgraded, it has a passive that reduce block cost by 8% and reduce blocked damage by 8%. This removes you the need to rush toward ranged attackers. While its description mention "magic projectiles", it works against any actual ranged skill (including bows) and reflect the attack + stun the attacker for 3-4 secs. If you keep an eye on the ranged attacker and know what each skills' animation looks like, you can almost kill them with their own attacks.

    As Ultimate, Practiced Incantation.
    That's almost like a troll ultimate. First, it heals you so fast you don't even care if you're attacked while you use it (especially if you have the passive that add a big bunch of armor when channeling). It's a guarantied full restore. It's also charge fast enough if you're into the fight (as ultimate recharge when you attack or are hit including blocked hits) and it heals everyone.

    Type of armor I'm using is Heavy. Let's just say that you never get really badly wounded by any attacks which favors the weaker healing.

    When I'm using this, my main DPS is my charged melee attacks. I won't hide it: it's SLOW (especially with the Update that makes enemies around your own level) as you chip away maybe 1/10 of the enemy health on each strikes at most... but you can survive pretty much anything. It also requires a good controls on your footing. If you're the kind of player who become a stick on the ground and never move out of that spot (just casting or attacking), this is not your kind of build. It's not tank, dps or healer build... It's a troll build where everything done by the enemy is rendered useless (hence why I call it Support Build). The enemy is charging an attack? Melee = block, ranged = using Defensive Stance. You or/and your team are wounded? Pick your choice on which healing you got to use. All the enemies are in front of you? Make uses of the Puncturing Sweep mult-target capacity now and then, but still focus on 1 enemy at a time (priority is taking down the summoners, then ranged and at last the melee which doesn't really bother you at all.)

    This my build and I never had any trouble fighting anything. Some did took some time (which for some is better as it easily gets boring when you kill everything in a few secs.), but I haven't felt any pressure except when solo-ing the map bosses which are supposed to be beaten in group which, at some rare point, does makes me back up a bit (or request the help of 1 player) as a supporting DPS.
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