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Is dk stronger after the class refresh?!

chetter_hummin
chetter_hummin
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I think dk is weaker than before, in pvp at least. It has inflated tooltips on damage skills that can show high numbers. It has some skills that are clearly overpowered and I'm pretty sure they won't stay that way. But the synergy between class skills is way worse, the old design outclasses the new one by far.

So the Devs wanted to refresh the class. They added flashy animations nobody asked for. And they inflated to skills base damage. High numbers means better, right?
This is artificial boost because the class does not feel better to play at all, in fact is the other way around, it's clunky and people will play it because of the numbers and when those will get nerfed, because they will, well, the class won't have any incentive to be played.

Let's start with off balance, core mechanic for dks in pvp and used to be in pve as well. The class had its own means to proc off balance, with a combat that was smooth and had a nice flow. Talons - whip - off balance or fosilise - whip - off balance.
Now we have heavy attack - flame lash - off balance and after that power lash. That ha interups the flow of combat and the player is forced to do it to get off balance. So the dk now looks for external sources of off balance that are better than the ones build in its own class. That is really bad class design, especially when outside sources of off balance are better in terms of gameplay quality, like the templar or necro skills, therefore the class refresh made the class skills synergy worse than before.

Petrify is also worse as the delay between the cast and the stun or the roll dodge also messes with the flow of combat big time. The added minor breech and minor vulnerability is a poor way to compensate, and again just inflated the skill damage number, not the actual functionality and use.

Core of flame is a skill that trivialize the sustain in both pve and pvp. And they increased the base damage, and it's easier to use than before. An overpowered skill that won't stay that way for a long time and is against the basic principle the whole game claims it follows to not have both high damage and high sustain. True for every class, except dk.

New wings got also buffed as crazy with a stun and major expedition added making the choice between them and race against time pretty clear as minor force cannot compete with the added power for wings.

Dots were buffed but in the burst meta when direct damage skills have so high base damage, there is little incentive to use dots.

So we have a class weaker than the original design in terms of gameplay and class skills synergy and that only shines because of artificially inflated base damage and added buffs. When the damage numbers will go, becuase they will, as Zos still have the nerf hammer, the remaining class will be shallow and weak. Everybody plays it now just for the damage numbers, not because it's fun or immesive to play it.
  • Personofsecrets
    Personofsecrets
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    Maybe in someways, but DK tank, you know that part of DK identity that was well established since the start of the game, is poop. The prior existing tanking synergy was completely robbed. DK is no longer a go to tank option.

    I agree that playing it feels clumsy now too. I've exclusively played DK, become emperor, become grand overlord, earned millions of telvar during events, and even pushed to the top of the BG leaderboard a couple of times. Now I cant even tell what the heck Im doing in combat due to bad sounds, visual overload, and the absence of feedback that makes sense.

    What a mess that is being called a "refresh." The heavy attack thing you bring up is egregious. How can turning a passive ability into a heavy attack based proc possibly be a good idea in any universe?

    There need to be design team members like yourself OP.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • chetter_hummin
    chetter_hummin
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    Now I cant even tell what the heck Im doing in combat due to bad sounds, visual overload, and the absence of feedback that makes sense.

    Totally agree, mate! I thought it just happened to me, after having a main pure dk in cyrodiil for over 8 years, after the class refresh I needed to look, multiple times, at the icons to see what skill I casted and to remember them by button assigned, not by how they look and sound. Tyvm for the appreciation!
  • nightbringer1993
    nightbringer1993
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    The class that should have been refreshed first is Necro, I know I repeat this often because everyday I log I see my weak Necro not doing PvP anymore.

    I tried the new DK and I can tell you that it feels OP, after that I was not a DK main and I don’t intend to be one.
    PC EU
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    They need to un nerf its tanking. Or make it even better than it was before the refresh. There already aren't enough tanks and they need to stop being made worse. Some of the DK mains who came back, left again only this time permanently. They only tank and only with DK. I really dont understand, why do they keep doing this... I am not happy about this either, I need my DK tank! You guys already vacated the game of the best ones we had over Subclassing! Then you refresh DK only to make it a worse tank? Absolutely ridiculous.
    As far as the rest of it goes, I think its an improvement. The only thing it really needs is an actual fire set that's worth running on it (or un nerf all of the fire sets bc they've all pretty much been nerfed).
    Edited by CatalinaWineMixer2 on April 10, 2026 6:57PM
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