Nemesis7884 wrote: »Cp are levels there is no difference
CP10-160 is pointless, and I just leveled to 160 on Alik'r dolmens once I realized the gear I was getting at those CP levels was useless. However, the solution is not to raise the level cap, but just make CP160 automatic at level 50 (congrats on level 50, here is your CP reward).
If they were to increase level cap, I would most likely just leave the game (already on the edge for so many other reasons, just waiting to reach the tipping point).
Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
CP10-160 is pointless, and I just leveled to 160 on Alik'r dolmens once I realized the gear I was getting at those CP levels was useless. However, the solution is not to raise the level cap, but just make CP160 automatic at level 50 (congrats on level 50, here is your CP reward).
If they were to increase level cap, I would most likely just leave the game (already on the edge for so many other reasons, just waiting to reach the tipping point).
Just to be clear: not saying that anyone should have to grind levels again... the CP10-160 could be automatically converted into the new cap for those who are at or above CP160.*
The reason automatically giving people CP160 is problematic is because what is the purpose of existing materials and gear tiers between CP10-140 then? Retroactively removing all the materials etc for those tiers would cause a lot of issues I'd imagine, not to mention confusion for people somehow coming across these materials.
*Edited the original post to mention this.
Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
CP10-160 is pointless, and I just leveled to 160 on Alik'r dolmens once I realized the gear I was getting at those CP levels was useless. However, the solution is not to raise the level cap, but just make CP160 automatic at level 50 (congrats on level 50, here is your CP reward).
If they were to increase level cap, I would most likely just leave the game (already on the edge for so many other reasons, just waiting to reach the tipping point).
heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
That's kinda where things stop only being confusing for new players, but also start affecting the matchmaking balance in game.
It shouldn't matter in BGs whether you're CP1 or CP3600, but as it happens you're missing out on a lot of power if you're not at the gear cap (CP160) - yet you're still able to queue into battlegrounds and dungeons at this point, which is by all intents and purposes still "leveling" period, not "end game" as you'd think coming from most other games.
This I would like to see solved with a more coherent leveling process.
heimdall14_9 wrote: »heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
That's kinda where things stop only being confusing for new players, but also start affecting the matchmaking balance in game.
It shouldn't matter in BGs whether you're CP1 or CP3600, but as it happens you're missing out on a lot of power if you're not at the gear cap (CP160) - yet you're still able to queue into battlegrounds and dungeons at this point, which is by all intents and purposes still "leveling" period, not "end game" as you'd think coming from most other games.
This I would like to see solved with a more coherent leveling process.
you know before they done the CP 2.0 change players was saying it took years to get to 810cp and fell needed in content , so i started an NEW pc account where i went and got VSS , VMOL, VCR+2 all done before cp 200 and made cp 810 in 4 months of playing , and CP doesnt = knowledge ive been in groups where 2k cp players dont know what they arte doing , and even the combat lead for the game didnt know to HA to get resources back sop again knowledge f the player and CP time played or even making the game gives you that lol
heimdall14_9 wrote: »heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
That's kinda where things stop only being confusing for new players, but also start affecting the matchmaking balance in game.
It shouldn't matter in BGs whether you're CP1 or CP3600, but as it happens you're missing out on a lot of power if you're not at the gear cap (CP160) - yet you're still able to queue into battlegrounds and dungeons at this point, which is by all intents and purposes still "leveling" period, not "end game" as you'd think coming from most other games.
This I would like to see solved with a more coherent leveling process.
you know before they done the CP 2.0 change players was saying it took years to get to 810cp and fell needed in content , so i started an NEW pc account where i went and got VSS , VMOL, VCR+2 all done before cp 200 and made cp 810 in 4 months of playing , and CP doesnt = knowledge ive been in groups where 2k cp players dont know what they arte doing , and even the combat lead for the game didnt know to HA to get resources back sop again knowledge f the player and CP time played or even making the game gives you that lol
No you're right, experience doesn't equal knowledge... but knowledge also dictates that you should get to CP160 to get max level gear and not do BGs/harder PvE content while being severely gimped stats wise because that usually won't end too well.
A good player can play without gear even and do alright in BGs etc, but that's not what you get most of the time when you see someone below CP160 - most of the time it's just someone who queued low level BGs while leveling, probably had fun doing so and thought they could continue doing that after reaching "max level"... without realizing that there is now a gear cap they suddenly need to reach as well in the champion system. The game does nothing to really communicate this to new players and it's just weird conceptually.
But yeah, as several posters mentioned it's not something that's super super important to fix... but it'd be a nice QOL change to have the leveling be a bit more streamlined, seeing that the developers have been focusing on a lot of QOL changes lately.
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
That's kinda where things stop only being confusing for new players, but also start affecting the matchmaking balance in game.
It shouldn't matter in BGs whether you're CP1 or CP3600, but as it happens you're missing out on a lot of power if you're not at the gear cap (CP160) - yet you're still able to queue into battlegrounds and dungeons at this point, which is by all intents and purposes still "leveling" period, not "end game" as you'd think coming from most other games.
This I would like to see solved with a more coherent leveling process.
you know before they done the CP 2.0 change players was saying it took years to get to 810cp and fell needed in content , so i started an NEW pc account where i went and got VSS , VMOL, VCR+2 all done before cp 200 and made cp 810 in 4 months of playing , and CP doesnt = knowledge ive been in groups where 2k cp players dont know what they arte doing , and even the combat lead for the game didnt know to HA to get resources back sop again knowledge f the player and CP time played or even making the game gives you that lol
No you're right, experience doesn't equal knowledge... but knowledge also dictates that you should get to CP160 to get max level gear and not do BGs/harder PvE content while being severely gimped stats wise because that usually won't end too well.
A good player can play without gear even and do alright in BGs etc, but that's not what you get most of the time when you see someone below CP160 - most of the time it's just someone who queued low level BGs while leveling, probably had fun doing so and thought they could continue doing that after reaching "max level"... without realizing that there is now a gear cap they suddenly need to reach as well in the champion system. The game does nothing to really communicate this to new players and it's just weird conceptually.
But yeah, as several posters mentioned it's not something that's super super important to fix... but it'd be a nice QOL change to have the leveling be a bit more streamlined, seeing that the developers have been focusing on a lot of QOL changes lately.
in todays game getting from cp 0 to cp 160 take no time at all 1st DRD gets you 10 cp 14 if you happen to have training gear trait 16 you happen to have gear set that gives 100% buff to weapon trait aging training , and if done in event time thats x2 in just one run , and can then do BGs by the end youd be cp 20-40/56 in two activities so ive really never seen the 0-160cp gear thing as anything but time to get gear for sitckerbook that i know ill need once im ready to set up an full build after cp 1600 for pve or 1850 for pvp because these are your real level caps when you get right down to it not 0-160
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too
That's kinda where things stop only being confusing for new players, but also start affecting the matchmaking balance in game.
It shouldn't matter in BGs whether you're CP1 or CP3600, but as it happens you're missing out on a lot of power if you're not at the gear cap (CP160) - yet you're still able to queue into battlegrounds and dungeons at this point, which is by all intents and purposes still "leveling" period, not "end game" as you'd think coming from most other games.
This I would like to see solved with a more coherent leveling process.
you know before they done the CP 2.0 change players was saying it took years to get to 810cp and fell needed in content , so i started an NEW pc account where i went and got VSS , VMOL, VCR+2 all done before cp 200 and made cp 810 in 4 months of playing , and CP doesnt = knowledge ive been in groups where 2k cp players dont know what they arte doing , and even the combat lead for the game didnt know to HA to get resources back sop again knowledge f the player and CP time played or even making the game gives you that lol
No you're right, experience doesn't equal knowledge... but knowledge also dictates that you should get to CP160 to get max level gear and not do BGs/harder PvE content while being severely gimped stats wise because that usually won't end too well.
A good player can play without gear even and do alright in BGs etc, but that's not what you get most of the time when you see someone below CP160 - most of the time it's just someone who queued low level BGs while leveling, probably had fun doing so and thought they could continue doing that after reaching "max level"... without realizing that there is now a gear cap they suddenly need to reach as well in the champion system. The game does nothing to really communicate this to new players and it's just weird conceptually.
But yeah, as several posters mentioned it's not something that's super super important to fix... but it'd be a nice QOL change to have the leveling be a bit more streamlined, seeing that the developers have been focusing on a lot of QOL changes lately.
in todays game getting from cp 0 to cp 160 take no time at all 1st DRD gets you 10 cp 14 if you happen to have training gear trait 16 you happen to have gear set that gives 100% buff to weapon trait aging training , and if done in event time thats x2 in just one run , and can then do BGs by the end youd be cp 20-40/56 in two activities so ive really never seen the 0-160cp gear thing as anything but time to get gear for sitckerbook that i know ill need once im ready to set up an full build after cp 1600 for pve or 1850 for pvp because these are your real level caps when you get right down to it not 0-160
I don't know why you and other people are telling me this, I'm well aware of the caps (I have 3600CP, 20 characters and close to 30k hours played time) and how long it takes to level. A new player isn't, and this is why you see people queue into BGs etc while they're technically still in the "leveling phase".
This leads to gameplay experiences that are bad for player retention, while the whole problem could be solved with proper design where hitting "max level" means being able to craft and use the gear necessary to not be at a huge disadvantage. It also leads into less balanced BGs, less fun dungeon experiences etc when you have people doing "max level content" who aren't actually max level... and the fault is not with the new players, the fault is with the design of the system.
heimdall14_9 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Cp are levels there is no difference
There is for new players who have no idea what Champion Points are and how reaching the "max level" isn't actually reaching the max level like in other MMOs. It's not cohesive at all, nor is there any reason for it to work the way it does right now when you think about it.
You can still have champion points, but the gear cap shouldn't be tied to them.
How long will it take to change the system vs how long does it take to read up on it...you want to spend months of dev time for something you can get informed about in 5m...
Imo devs should spend 90% of time on new content
Yeah of course if it's too much work other stuff should be prioritized, but thought I'd bring this up since I haven't seen too much talk about this kinda outdated, leftover part of ESO's old systems.
People can get informed about the CP160 gear cap very quickly, but evidently not everyone does since very often you run into people below CP160 in battlegrounds and dungeons, which is not really ideal for any party involved.
I've even watched people brand new to ESO stream the game, be super excited to try out a battleground at max level and queueing right after hitting level cap... not wanting to backseat too much, I can only shake my head and think "oh no..."
Anyway, if it's not too much work and doesn't take away from working on other systems I'd love to see this system made better.
the funny thing here is CP is turned off in BGs so why would it matter you cp 1 or 3600 , i like using my sub accounts in BGs because of this hell my last account ran BGs top of the leaderboards from cp 4-cp306 iit has all BGs awards and achievements done had great fun doing it too