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Battleground Objectives

Rabbit_Gamer
Rabbit_Gamer
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As with any game that has a "Battlegrounds" mode, it has turned into a stat monkey game where people completely ignore objectives to focus on K/D ratio instead of actually winning the match. This makes it extremely frustrating to accomplish the quest objective that requires a victory.

My suggestion is to only show stats at the end of the match, and only to the winning team. If your team loses you receive absolutely zero info about how you, or anyone else on your team, performed.
  • Major_Toughness
    Major_Toughness
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    ESO's entire mantra is "Play the way you want".
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • imPDA
    imPDA
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    You know, sometimes controlling the enemy team through kills *IS* playing the objective.

    When I am focusing on kills, I am:
    - preventing enemy players from reaching flags/relics
    - creating windows of opportunity where my team can capture objectives uncontested
    - applying pressure that forces the enemy team to play defensively

    The players crying about "K/D warriors" are often the same ones who rush to a flag, get instantly deleted because they ignored the enemy team presence. Kills and objectives aren't mutually exclusive. Maybe try coordinating with your team instead of blaming them for not playing the way you want them to.
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Rabbit_Gamer
    Rabbit_Gamer
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    imPDA wrote: »
    You know, sometimes controlling the enemy team through kills *IS* playing the objective.

    When I am focusing on kills, I am:
    - preventing enemy players from reaching flags/relics
    - creating windows of opportunity where my team can capture objectives uncontested
    - applying pressure that forces the enemy team to play defensively

    The players crying about "K/D warriors" are often the same ones who rush to a flag, get instantly deleted because they ignored the enemy team presence. Kills and objectives aren't mutually exclusive. Maybe try coordinating with your team instead of blaming them for not playing the way you want them to.


    And yet, I'm willing to bet the way people like you play would completely change if what I suggested were implemented. Your idea of "I'm helping us win" would become much more objective focused.
  • Thumbless_Bot
    Thumbless_Bot
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    imPDA wrote: »
    You know, sometimes controlling the enemy team through kills *IS* playing the objective.

    When I am focusing on kills, I am:
    - preventing enemy players from reaching flags/relics
    - creating windows of opportunity where my team can capture objectives uncontested
    - applying pressure that forces the enemy team to play defensively

    The players crying about "K/D warriors" are often the same ones who rush to a flag, get instantly deleted because they ignored the enemy team presence. Kills and objectives aren't mutually exclusive. Maybe try coordinating with your team instead of blaming them for not playing the way you want them to.


    And yet, I'm willing to bet the way people like you play would completely change if what I suggested were implemented. Your idea of "I'm helping us win" would become much more objective focused.

    Nope. Almost all sweats know that KDA is the only metric that matters in winning, Regardless.of whether it is shown at the end.
  • Xarc
    Xarc
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    As with any game that has a "Battlegrounds" mode, it has turned into a stat monkey game where people completely ignore objectives to focus on K/D ratio instead of actually winning the match. This makes it extremely frustrating to accomplish the quest objective that requires a victory.
    You're right, but we also have to say that the medals are unfair.
    Dealing damage and getting kills in flag games yields nothing compared to healing.

    I say this as someone who primarily plays a healer (I've finished first in the weekly rankings several times).

    For example, a critical heal (5000 health points) grants 100 points, while dealing equivalent damage (5000 points) grants... nothing. A defensive kill on a flag or an attacker kill grants 5 to 10 points, which is ridiculous.

    Why am I saying this?
    Well, because of this, DD players focus on their kill/death ratio or their DPS (which is irrelevant in battlegrounds).

    And that brings us to your perfectly valid point.
    My suggestion is to only show stats at the end of the match, and only to the winning team. If your team loses you receive absolutely zero info about how you, or anyone else on your team, performed.

    Competition is a very healthy thing, I think.
    Following the live score can give you a boost, but it can also unfortunately lead to giving up.

    So I have mixed feelings; I can't really say.
    Edited by Xarc on March 9, 2026 1:13PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
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  • Moonspawn
    Moonspawn
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    One of the greatest flaws of 3-sided Battlegrounds is how easy it was for the third team to complete the objective modes uncontested. We're discussing how to fix that in another thread. I'm looking for feedback on the solutions that have already been identified.
    Edited by Moonspawn on March 9, 2026 1:28PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
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