Okay so they remove Subclassing from PvP, what do you propose happens?…
People who have been using Streak switch to Sorcerer and split your head open with the highest burst in the game moving at Mach 5.
People who have been using Incap switch to Nightblade and continue to do exactly what they have been, except they are invisible 90% of the time again.
People who use Shalks go back to building 40k health unkillable Polar Wind spamming Wardens.
Removing Subclassing from PvP would solve none of the problem Classes, because they were a problem before Subclassing. All that would accomplish, would be to reduce the visibility of Skill Lines from Necromancer, Templar, Arcanist, and Dragonknight in PvP.
El_Borracho wrote: »@Radiate77 I think the multitude of threads complaining about Warden charm in Cyrodiil undercut the claim that subclassing has created diversity and not homogenization.
El_Borracho wrote: »@Radiate77 I think the multitude of threads complaining about Warden charm in Cyrodiil undercut the claim that subclassing has created diversity and not homogenization.
Then people would ONLY be playing Warden by your logic, stuck to the same three skill lines.
You’ve strengthened my position. Thank you.
El_Borracho wrote: »El_Borracho wrote: »@Radiate77 I think the multitude of threads complaining about Warden charm in Cyrodiil undercut the claim that subclassing has created diversity and not homogenization.
Then people would ONLY be playing Warden by your logic, stuck to the same three skill lines.
You’ve strengthened my position. Thank you.
I must have missed the part where before subclassing people were ONLY playing Nightblade. Or Sorc. Or Warden. You know, if one were to applying your logic to your conclusion.
Subclassing has created one overarching meta. Just because 100% of all players don't play the meta does not make that any less true. It’s preposterous to even suggest that. Just as more options on paper do not equate to more viable builds.
Okay so they remove Subclassing from PvP, what do you propose happens?…
People who have been using Streak switch to Sorcerer and split your head open with the highest burst in the game moving at Mach 5.
People who have been using Incap switch to Nightblade and continue to do exactly what they have been, except they are invisible 90% of the time again.
People who use Shalks go back to building 40k health unkillable Polar Wind spamming Wardens.
Removing Subclassing from PvP would solve none of the problem Classes, because they were a problem before Subclassing. All that would accomplish, would be to reduce the visibility of Skill Lines from Necromancer, Templar, Arcanist, and Dragonknight in PvP.
Okay so they remove Subclassing from PvP, what do you propose happens?…
People who have been using Streak switch to Sorcerer and split your head open with the highest burst in the game moving at Mach 5.
People who have been using Incap switch to Nightblade and continue to do exactly what they have been, except they are invisible 90% of the time again.
People who use Shalks go back to building 40k health unkillable Polar Wind spamming Wardens.
Removing Subclassing from PvP would solve none of the problem Classes, because they were a problem before Subclassing. All that would accomplish, would be to reduce the visibility of Skill Lines from Necromancer, Templar, Arcanist, and Dragonknight in PvP.
You attempt a strawman argument but describe 3 distinct and unique identifiable playstyles. So I gave your post an agree. Would love for pvp to return to balance and distinct -differing playstyles- again, yes.
Okay so they remove Subclassing from PvP, what do you propose happens?…
People who have been using Streak switch to Sorcerer and split your head open with the highest burst in the game moving at Mach 5.
People who have been using Incap switch to Nightblade and continue to do exactly what they have been, except they are invisible 90% of the time again.
People who use Shalks go back to building 40k health unkillable Polar Wind spamming Wardens.
Removing Subclassing from PvP would solve none of the problem Classes, because they were a problem before Subclassing. All that would accomplish, would be to reduce the visibility of Skill Lines from Necromancer, Templar, Arcanist, and Dragonknight in PvP.
This is only true at overland and lighter levels of play, sadly...Also for healers, healers have the most build diversity they've ever had and that's great but I rarely heal these days due to the guilds I'm in having an overabundance of healers so I'm often on dps where your choices are far more rigid. I do enjoy my thematic overland builds though.IMO you have ruined PVP by implementing sublcassing. It's great and alot of fun in PVE
You are actually missing the fact about who that "vocal minority" really is, it's you. It is basically in every single thread only you @Radiate77, there is no such variety played in pvp environments and that is facts everyone knows it starts with everyone using netch line and ends with only 2 different skill options added to that but yes go ahead and stream what others streaming already every single day can't wait to see that gameplay.
. Telling also like "there is no MMR" just speaks for itself and your "knowledge" about the game.
There won't be 9 competitive variety skill combinations.
It isn't and it was and is the point since always you just don't want to admit and still you are trying to pretend as pure class can compete against the 2-3 bis subclass Options which you most likely can't as long as the 2 people dueling are comparable good in skill and that's just facts. Telling pure class is competitive is the worst statement you are trying to do and again just showcases your game knowledge
Its not only Necro it's every single pure class against subclassed best 3 options has no chance in a evenly duel playing field just you don't want to admit and you are the vocal minority in every single thread