1. Seasons - Never been a big fan of them, its just a grind in a different place by a different name. Also, what bright spark thought it would be idea to start with season 0. Dont get that one at all
2. Mounts for gold - Seems ok
3. Vampire/WW cures being available for 0 cost. Yeah seems ok. However theres litle point in being a vamp or WW in PVE - they both need a rework
4. increasing NPC's and shrines - yeah will hide the fact the world seems empty at times
5. outfit tokens no longer sold for crowns - but they dont say how thats going to be handles
6. bag and bank cost reduction - yes that will help. but how about making more things stackable / bankable / higher storage (looking at you transmutes - but see below)
7. guild trader listing restored to 30 days - yeah that was pretty pointless - so seems ok
8. Hide body peices - good change actually like this.
9. respect skills and attributes in AI - anything which helps experimental builds for free is good
10. upgrade bag in UI - bit lacking on detail here, but will reserve judgement
11. zone guide improvements - might help some new players - but generally - meh
12. longer antiquity lead times - yeah ok, its 30 days at the moment but tbh i dont think there should be a time on it at all
13. quicker crafting research - this is nice. 56 day timers are a pain for the 9th trait
14. treasure maps reworked - well when they put decent treasure in them ill get excited, but for 100g, i wont be
15. increased furniture limits - ok - will help the housers
16. increased tranmute limites - YAY - we get our bank space back (although we're proably at 3000 already)
17. faster mount training - about 10 years too late - but ok good
18. account wide outfit slots - meh - not many people change their outfit that often. one for the roleplayers
19. guild name repping - ok - but then that sort of renders the tabard useless - they should do something better with that then
20. back bar experience equal - thatll be good for levelling alts.
21. group event zone - night market + night market returns - sounds interesting
22. battle passes - i hate this idea - they should have made this an ESO plus thing. theyve just overcomplicated it
23. gold coast bizaare - another new grind? will remain to be seen
24. pvp progresion system - interesting concept - but pvp is massively broken at the moment anyway
25. overland difficulty - i get the point, but to what benefit? makign things harder for harders sake and the same reward? whats the point?
26. new stories and quests - sounds interesting. will reserve judgement
27. sages vault - ok... but no detail - will reserve judgement
28. muti stage co-op evens - because the wall went so well (facepalm)
29. high seas of tamriel - now this could be interesting. ESO at sea.... im intreagued
30. new trial - trials are always good
31.MHK + MOS being solo - again could be interesting. i may or may not bother.
32. large scale world events in skyrim - dynamic storms - not sure what this entails - but ok
33. class rework - ok great - but thats at least a 3 year roadmap according to ZOS - this should have been a focus.
im underwhelmed - but lets see.