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[Recommendation] Idea for efficiently upgrading the grass render system to meet modern standards

matrix268
matrix268
I understand that the grass render system was chosen when the game was built, and it was a much different time, considering the average gamer's computer specs, but moving into 2026, I find the system of rendering most grass clusters as a single 2 dimensional image, of which the rotation locks to the motion tracking of the player's camera, to be very outdated.

My solution: At max graphics, I propose adding 2-3 more images of the exact same flower decal to each grass node at your preferred angle, possibly decided by a quick rng done per grass node, but I also recommend disabling the rotation of the grass that activates on the player's camera rotation, so the grass will appear fuller and lush, while preserving the immersion of players who will no longer discover that they are the GOD of grass, with powers of manipulating the very fabric of grass reality.
A very inexpensive way to solve my issue.

Seriously, great job on the game, as always ZOS, but this system needs some kind of update.

@ZOS_Icy
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