If there is no new overland content for an entire year, then I’m just not going to play - as simple and as brutal as closing the last page of a book series that refuses to add a new volume. This game lives and dies, for me, in the pulse of STORY and QUESTLINES. If that spark goes out, if the world stops growing, then my will to linger in it dims too.
Take that away for a whole year, and what’s left? Replaying the same storylines we already have, with a new shiny class/skill lines, or balanced classes, or new animations? No thanks.
Give me another Orisinium. Or Summerset. The game desperately needs a memorable content release.
YstradClud wrote: »Rohamad_Ali wrote: »Real-estate is the real endgame.
ESO has even more competition than it already had in that now.
I honestly don't know why they decided to delve into housing though when raids and dungeons were what most their player base logged in for.
DenverRalphy wrote: »The main focus should be on Project Management and Quality Assurance. Hands down. ZOS' Project Management and QA have deteriorated so much that it doesn't matter what content they put out, as it's almost guaranteed to be bug ridden or poorly planned and executed.
Over the last couple of years the QA problem has grown so much that we're waaay past the "all software has bugs" deflection. And as for Project Management; not only is content coming at a slower rate, the execution and deployment leave a lot to be desired.
Get those two aspects under control, and all the other listed categories shouldfall into place (or at least improve).