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Where do you think ESO's main focus should be in the next year:

  • dwolfgheist
    Visual skill design (visual revision and enhancement of current existing skills)
    AVaelham wrote: »
    If there is no new overland content for an entire year, then I’m just not going to play - as simple and as brutal as closing the last page of a book series that refuses to add a new volume. This game lives and dies, for me, in the pulse of STORY and QUESTLINES. If that spark goes out, if the world stops growing, then my will to linger in it dims too.

    Take that away for a whole year, and what’s left? Replaying the same storylines we already have, with a new shiny class/skill lines, or balanced classes, or new animations? No thanks.

    Give me another Orisinium. Or Summerset. The game desperately needs a memorable content release.

    I mean, I agree that there is still room to grow, but I still have quests to do and I played for years. However most quests feel lacking partly due to the lack of fixing difficulty/classes through the years. When they say they are going to balance classes, I honestly hope it's not just moving passives around, but a true skill overhaul, some skills just need to be entirely remade due to multiclassing and new visuals for all class skills would be a breath of fresh air if done correctly, I mean we use them all the time and I hate not picking skills only due to them looking awfull. Some also need to have their mechanic entirely changed. Necro for instances is still too cluncky most of his corpse skills feel unnatural to use and a green laser beam coming out of a pile of bones doesn't really feel thematic either. a ghost/corpse coming out the pile and doing dmg or a debuff for a few sec would be way better.
    Edited by dwolfgheist on December 8, 2025 12:22AM
  • Rohamad_Ali
    Rohamad_Ali
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    Housing (More items, storage possibilities? I am ignorant here)
    YstradClud wrote: »
    Real-estate is the real endgame.

    ESO has even more competition than it already had in that now.
    niod0yxsfssi.png

    I honestly don't know why they decided to delve into housing though when raids and dungeons were what most their player base logged in for.

    I might log back in just to check it out. I know people with dead MMO servers just to decorate their old houses.
  • dwolfgheist
    Visual skill design (visual revision and enhancement of current existing skills)
    The main focus should be on Project Management and Quality Assurance. Hands down. ZOS' Project Management and QA have deteriorated so much that it doesn't matter what content they put out, as it's almost guaranteed to be bug ridden or poorly planned and executed.

    Over the last couple of years the QA problem has grown so much that we're waaay past the "all software has bugs" deflection. And as for Project Management; not only is content coming at a slower rate, the execution and deployment leave a lot to be desired.

    Get those two aspects under control, and all the other listed categories shouldfall into place (or at least improve).

    In several departments at that, the german UI translation of skills is unusable at the moment. And it's not just minor mistakes either, it's things you can't understand how they can be so wrong. A player that knows no english can never hope to make a decent build since the text is simply unreadable. Even without LQA, I can't understand how those translations not only went live but weren't fixed yet, even if it's a wonky MT (I don't think it is) there would at least be a revision, unless they made some ridiculous deadline and even then it's still really weird what's written in some (sets are also wrong all the time).
    Edited by dwolfgheist on December 8, 2025 12:33AM
  • robwolf666
    robwolf666
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    Overland content (good quests, new interesting map designs)
    PvE overland quests and story - plus new zones, preferably covering areas of the map they haven't been to yet. There's still plenty of them.
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