If you don't queue for vet dlc, where is the problem? I'm talking about VET dungeons. Please read a little more carefully before answering
There are vet basegame dungeons, I believe. You'd do well to heed your own advice.
Also, as I've explained, I've run into problems with pugs doing normal dungeons. Should we start demanding certifications for them, too? Or is a player's time more important when doing a vet dungeon than when doing a normal dungeon? (spoiler alert: the answer is no)
Anyway, we'll agree to disagree on certification or requirements. We're not going to change each other's minds.
(I'm totally on board for better tutorials.)
Why do you have such a problem with it? If you say you don't want to do vet DLCs anyway? Are you afraid the game considers you not good enough for veteran dungeons?
Or is there perhaps a vague hope that a good group will carry you through the vet DLC dungeon, every time when you queue for random vet? Maybe even with hard mode? If so, I’d find it a very unfair attitude towards your fellow players.
Why do you have such a problem with it? If you say you don't want to do vet DLCs anyway? Are you afraid the game considers you not good enough for veteran dungeons?
That makes no sense. I already know I'm not good enough, as I've stated. That's why I don't do vet DLC dungeons. So I'm not quaking in my boots afraid that the game will declare me not good enough. And I've already explained why I don't like the idea. You can read my previous posts for that.
(You're also forgetting about basegame vet dungeons. Again.)Or is there perhaps a vague hope that a good group will carry you through the vet DLC dungeon, every time when you queue for random vet? Maybe even with hard mode? If so, I’d find it a very unfair attitude towards your fellow players.
That makes no sense, since I've stated many times already that I don't queue for vet DLC dungeons. So I'm obviously not expecting to be carried through them lol. I agree that people who queue expecting to be carried are being unfair. Unlike me, who has a very fair attitude toward my fellow players, they aren't being realistic about what they can do.
As I've said, we're not going to change each other's minds. And if it's about wasting time, I'm sure people reading this thread are tiring of the back and forth when we ain't going to budge. So unless you have something new to say that hasn't already been said (and isn't making up arguments that don't make sense), I'll leave it here.
This is what I wrote "when you queue for random vet" not "when you queue for vet DLC". I'm not forgetting about vet base game dungeons. So don't you queue for random vet or just vet dlc dungeons? Because when you queue for a random vet you can always end up in a vet dlc. Unless you're below cp 300 of course. That's what I meant. If you don't queue for vet dungeons at all or are below cp 300, I apologize that I have misunderstood you.
And it's absolutely okay if you have a different opinion on the whole thing.
Not sure about that, could you please post a link to back up this assertion? I seem to recall queueing when the outcry then was too many low levels (in normal) and dlc dungeons coming up which is when/why zos implemented the 300cp and level minima. My recollection may be incorrect though, so a supporting link would be helpful...This random dungeon finder was made when we only had base game dungeons...
And this is as it should be and by design: it is available to everyone with a character 10th level or higher in normal and 50th level for veteran (300cp additionally for dlc). The eclectic, inclusive mix is, well, random - from a tool ostensibly with the word 'random' in it....Its also a problem how random Que finder is pooling together to many players with to many different goals...
Not quite. I and others suggest pre-forming your group leaving those who do so free to select and play whatever role they want, however they want, while nominally adhering to the tool-required roles of 1T, 1H and 2DD/DPS; the tool is then used to select the random dungeon and thereby earn participants the same xp and other rewards for the run. This approach is based on individuals' experience with pugs, some very similar to those described by others, and, separately and distinctly, the recognition that how I want to play when I "play how I want" should not be the determinant of how others choose to play when they "play as 'I'(they) want". Thus, as players pre-forming groups, we only end up, in this context at least, controlling the only player that any of us should have any control over: ourselves. Pre-forming groups eliminates pretty much all of the existential uncertainties and other issues with pugs often described in threads like this; once you choose and follow this pre-formed group route you will honestly wonder why you took so long to do so. And it leads, naturally, into groups for trials - or pretty much any content in the game, the latter especially within guilds with a 'social' emphasis....And everytime someone suggests improvements to the tool, whats the number 1 suggestion? Dont use random dungeon finder if u want to have a good run...
Nah, it just rhetorically asks why this obstinate insistance on flogging the proverbial dead mount persists by expecting a non-random outcome from a tool that, by definition, is designed to provide a RANDOM group. Anyway, zos has already and commendably provided an extensive toolset for helping in pre-forming groups, although that does need a bit of work to improve options and eliminate some bugs....When the number 1 solution is to not use it, it should ring some bells that it needs to be worked on...
I'm pretty sure that zos reasonably assumed that, while many might choose to use the tool initially, players would rapidly learn whether or not the tool was a good fit for their individual play-style or whether grouping with friends or joining a guild or using the additonal tools to pre-form groups was a better fit for them....So many people have such a bad experience in random dungeon finder its doing actual harm to the game. As people actuslly quit the game or avoid doing dungeons at all. There should not be a problem doing just the most basic upgrades to improve it.
Not sure about that, could you please post a link to back up this assertion? I seem to recall queueing when the outcry then was too many low levels (in normal) and dlc dungeons coming up which is when/why zos implemented the 300cp and level minima. My recollection may be incorrect though, so a supporting link would be helpful...This random dungeon finder was made when we only had base game dungeons...And this is as it should be and by design: it is available to everyone with a character 10th level or higher in normal and 50th level for veteran (300cp additionally for dlc). The eclectic, inclusive mix is, well, random - from a tool ostensibly with the word 'random' in it....Its also a problem how random Que finder is pooling together to many players with to many different goals...Not quite. I and others suggest pre-forming your group leaving those who do so free to select and play whatever role they want, however they want, while nominally adhering to the tool-required roles of 1T, 1H and 2DD/DPS; the tool is then used to select the random dungeon and thereby earn participants the same xp and other rewards for the run. This approach is based on individuals' experience with pugs, some very similar to those described by others, and, separately and distinctly, the recognition that how I want to play when I "play how I want" should not be the determinant of how others choose to play when they "play as 'I'(they) want". Thus, as players pre-forming groups, we only end up, in this context at least, controlling the only player that any of us should have any control over: ourselves. Pre-forming groups eliminates pretty much all of the existential uncertainties and other issues with pugs often described in threads like this; once you choose and follow this pre-formed group route you will honestly wonder why you took so long to do so. And it leads, naturally, into groups for trials - or pretty much any content in the game, the latter especially within guilds with a 'social' emphasis....And everytime someone suggests improvements to the tool, whats the number 1 suggestion? Dont use random dungeon finder if u want to have a good run...Nah, it just rhetorically asks why this obstinate insistance on flogging the proverbial dead mount persists by expecting a non-random outcome from a tool that, by definition, is designed to provide a RANDOM group. Anyway, zos has already and commendably provided an extensive toolset for helping in pre-forming groups, although that does need a bit of work to improve options and eliminate some bugs....When the number 1 solution is to not use it, it should ring some bells that it needs to be worked on...I'm pretty sure that zos reasonably assumed that, while many might choose to use the tool initially, players would rapidly learn whether or not the tool was a good fit for their individual play-style or whether grouping with friends or joining a guild or using the additonal tools to pre-form groups was a better fit for them....So many people have such a bad experience in random dungeon finder its doing actual harm to the game. As people actuslly quit the game or avoid doing dungeons at all. There should not be a problem doing just the most basic upgrades to improve it.
Even with personal anecdotal experiences and those shared and compared with others such as in this discussion, there must be the beginnnings of recognition that, over the years, the 'better'[TM] players(in any demographic) are and will continue to be naturally migrating AWAY from using the RANDOM group-finder, except in rare circumstances as noted.
Thanks for clarifying.My bad, my memory was s little rusty since were going all the way back to 2017, we had the 4 oldest and easiest dlc's i almost count as base game, ICP, WGT, CoS, RoM.
Then a month before dungeon finder released we got the 2 easiest dlc, BRF and FRH. Which are nothing compared to the dlc's we are getting today.
I'm too fearfully and wonderfully made for that nonsense so, no: never have nor ever will. Anyway, chatGPT may be able to talk all four legs off an Arcturan Mega-Donkey but only I could persuade it to go for a walk afterwards.Did you generate ur text in chat gpt or something?
Hardly an essay, although the description did make me laugh, given my bad grammer, spelling errors and typos. But I did have a little more time than I usually might to post more than a single line satirical quip.Why are u writing an essay where basicly all you are saying is "not happy with random dungeon finder? Make ur own group and que with them"
No, I actually said use the random dungeon finder - with a pre-made group and offered an alternative way of looking at things that was less limiting of self and others; sorry you were unable to understand that.Bruh.. Im saying the the nr 1 suggestion is to not use the random dungeon finder, you tell me im wrong and then ur suggestion is to not use the random dungeon finder but make my own group... Which is exactly what i said is the nr 1 suggestion
It's designed to create a random group (when not fully premade) and pick a random dungeon for that group: it does that very well. Nothing bad about that design; it functions as described. zos have already provided a bunch of related tools to help form somewhat more refined (less random) groups for various content, including dungeons.Just because its designed to give a RANDOM group doesnt mean it has to be badly designed.
I did state in an earlier post I had no objection to tutorials. I would object to any kind of 'pass this test before you play', though. Expecting every one else to play the way you do just because you want them to with a random tool currently and rightly open to all when you could instead opt for a much better, non-random solution that doesn't negatively affect anyone else seems rather limiting.no one is asking for a non RANDOM outcome just because they are asking for tutorials?