I was talking to some guildies about how annoying it feels sometimes to complete quests with things like "stopping/clearing an area of zombies" but then the in-game world doesn't reflect it. You've saved the town from vampires and ended their curse, but the bloodfiends hanging around outside never go away. The zombies never go away. The -insert thing that should be gone due to the quest's finishing lore- is still there.
The general argument I heard for this was "well people like to farm these packs of zombies and vampires to level their characters". Which, yes, true, I also do that so I can see that logic. But! From a gameplay standpoint, it makes no sense at all and drives me crazy.
So the idea we came up with was, what if there was some sort of "training ground" that was exclusively for that? Maybe its like a small instance you and friends can group up to enter, and its just groups or waves of enemies to kill but without major difficulties (I'm talking Alik'r desert zombies level of difficulty). The ONLY point would be to let people hang around for hours and power level their new characters, so it isn't connected to any sort of rewards or anything, it wouldn't have a rank climbing system, none of that. This would not be a "let's level in BRP or IA" situation, it should stay simple and easy to drag in brand new untouched characters to level, not go in trying to complete slowly harder content or whatever. We have that already. Also! You could still farm material drops from these enemies since I also know some people use these packs of vampires/zombies/etc for things like that, too.
It would let people still get the benefit of character training, but remove the in-game packs of creatures that just shouldn't be there realistically anymore. It just feels like doing quests to save a town is pointless if the town is always on fire and full of monsters after the quest ends.
Honestly, this also could be a great way to train on new skill lines and weapons, too. Maybe classes could get a training room quest to get to know what the class can offer. Idk. There's ways this could be expanded I'm positive.
Xbox NA 10am-2am EST/EDT - Find me In-Game @MissAethe Guildmaster - Nox Tyrannis - A Late Night 21+ PVE/Social Guild
Dragonknight Spite Healer Extraordinaire