So, I've had issues with skills firing since the animation changes and I know others have too. I spotted something today and wanted to see if I'm mis-remembering or if the below is new:
Skill Queueing: My understanding of this was -
- You fire a skill that triggers the GCD
- When there is 400ms or less on the GCD pressing a skill (or LA) will queue it
- The queued skill fires when the GCD is up
I am still seeing that behaviour if I hit a skill then with 400ms on the GCD left I hit another skill. Also, if I hit one skill, then queue the other at 400ms left, as I said the second skill fires BUT there is a delay of about 400ms on the animation. However, if instead of hitting another skill I hit the same one it won't then fire when the GCD is up.
I either have to wait for the GCD to be up and then press the skill immediately, or I have to hit LA at 400ms left, and then immediately followed by the (same) skill again which then has about 200ms left on the GCD at which point it does fire when the GCD is up. Basically to spam a spamable skill I have to weave.
Am I mis-remembering, as I don't recall it being the case of not being able to queue the same skill, or has this changed?
Edited by Gabriel_H on November 30, 2025 6:02PM PC EU
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