spartaxoxo wrote: »Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?
And which quests are more memorable and immersive? The Crag Trial quest? WB? Or the one and done stories found through discoveries that your mind knows it has to focus in on because it can't be repeated? Choices actually mattering adds tension and stakes, which increases immersion. It's why many games separate repeatable quests from ones that aren't.
Additionally, I'd rather they work on new content or least new ways to experience older content rather than just working on a system designed purely for rote repetition.