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Open Dungeons boss abuse

cosmin.bilgab16_ESO
I suppose many of you experienced it already, but it becomes strikingly deranging, and I had to open up a thread for it to be discussed.

The open dungeons have bosses that we must kill in order to get explore achievment for it.

The problem I have is with the guys abusing it, waiting it to respawn for loot or extra xp. In my view that's an abuse of the system, clogs up the dungeons with a lots of corpses for a long time, and if you are a bit unlucky like I was today, you have to wait several minutes until you manage to hit it enough to get the achievment for it.

The main reason for this abuse is the fast respawn time, which has to be fast enough in order to make sure you don't have to wait too much until it appears again, thank god. But something has to be done to avoid the abusing, which is nocive to the gameplay and the immersion, that it's excellent througout the game.

Maybe a cooldown for looting/recieving xp for this type of bosses has to be implemented to prevent the abuse, but atleast lower the time of which corpses persist for these mobs, since it becomes really hard even to hit it once with so many of the at the spawn point.

Thanks for your time, and waiting for your thoughts if you managed to reach this line :blush:
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Um you get shared credit if you hit on it, even if its one hit.
  • cosmin.bilgab16_ESO
    I still struggled to get one hit a few minutes, due to corpses lying around and the number of players killing it so fast. What makes me sad though, is the number of people abusing it...
  • doggie
    doggie
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    The boss spawns when a player without the achivement moves into the vicinity, if there is no new player it will take a little longer to spawn as far as I understand it.

    Some of the public dungeons however seems to have a fixed 5-10 minutes respawn timer on the boss, but maybe that's a bug, since the dungeon tends to clog up with people looking for the achivemet boss.
  • alewis478b14_ESO
    alewis478b14_ESO
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    It appears to be mostly bots. It's not as bad as it was in GW2 but the number of bots has been growing daily.
  • Sergeant_Novak
    Sergeant_Novak
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    I'm able to kill the boss with one of aoe attacks before the farmers kill it and complete the dungeon, but I have not been able to get loot from solo dungeons since around march 31st. There either has to be option for players to go into a separate solo instance for that dungeon or there needs to be a solo dungeon boss loot/xp timeout.

    I tolerate farming up until the point that it ruins the experience for other players.
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  • Custos91
    Custos91
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    Um you get shared credit if you hit on it, even if its one hit.

    nope, not with all skills...

    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
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  • clocksstoppe
    clocksstoppe
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    it is an OPEN dungeon for a reason.
  • misterme2011
    misterme2011
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    It appears to be mostly bots. It's not as bad as it was in GW2 but the number of bots has been growing daily.

    Bot? As in an automatic computer program controlling a character? How can that occur?
  • Sakiri
    Sakiri
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    It appears to be mostly bots. It's not as bad as it was in GW2 but the number of bots has been growing daily.

    Bot? As in an automatic computer program controlling a character? How can that occur?
    Stands at spawn point spamming an attack so they get a hit in and can loot.
  • Tanabe
    Tanabe
    Problem is the open dungeons are WAY to easy, they can easy turn up mobs strenge by 300%, the fact that you can solo a open dungeon just makes me mad as hell, its a dungeon it should be really hard at your level.
  • cosmin.bilgab16_ESO
    Tanabe wrote: »
    Problem is the open dungeons are WAY to easy, they can easy turn up mobs strenge by 300%, the fact that you can solo a open dungeon just makes me mad as hell, its a dungeon it should be really hard at your level.

    I don't think they have to be too hard, they should be harder then common mobs but the real difficulty should be in the instanced dungeons IMO rather than the open ones
  • Syntse
    Syntse
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    IMO you don't even get that good loot or exp from those dungeons, why bother to camp or farm. But everyone has their style I guess.
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  • misterme2011
    misterme2011
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    It appears to be mostly bots. It's not as bad as it was in GW2 but the number of bots has been growing daily.

    Bot? As in an automatic computer program controlling a character? How can that occur?
    Stands at spawn point spamming an attack so they get a hit in and can loot.

    It's a human controlling it though, isn't it? Or are there add ons that can do this? (I don't want one, just curious)
  • flarefireb16_ESO
    It appears to be mostly bots. It's not as bad as it was in GW2 but the number of bots has been growing daily.

    Bot? As in an automatic computer program controlling a character? How can that occur?
    Stands at spawn point spamming an attack so they get a hit in and can loot.

    It's a human controlling it though, isn't it? Or are there add ons that can do this? (I don't want one, just curious)
    I think they're mostly human yeah, although it would be ridiculously easy to build a bot for this, it only needs to hit the left mouse button repeatedly. You could even construct one with LEGO if you're feeling creative.

    Farmed a few open dungeon bosses myself, but it's pretty ridiculous imho. I think the obvious fix would be some form of diminishing returns or cooldown on loot. Maybe put the boss's named loot on an hour cooldown as soon as it drops, and temporarily reduce loot drop chances each time you kill it.
  • Kalizaar
    Kalizaar
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    It's getting a bit ridiculous how many people (and/or bots) are standing around insta-gibbing bosses over and over and over. It's too bad they can't add some logic that tracks when a person kills a boss and then that player gets nothing (loot or xp) for 15 minutes (or some other arbitrarily long time) or ever again.

    Bosses in these dungeons are fun... when there's a challenge. I can't remember the last time I got to a boss that wasn't surrounded by at least 5 players and it dies instantly, sometimes before I can even get a hit. That's not fun.

    "It's an open dungeon" isn't a good excuse for a lack of fun. If there was no reason for people to farm that mob then there wouldn't be a group of people standing there at the spawn point and it would then increase the fun of more people. "Well maybe it's fun for that person to stand around all day farming the same mob every 3 minutes" isn't a good excuse either... because you know someone wants to type that. We're all entitled to enjoy a game how we want, but it shouldn't be at the expense of the majority.

    Making them more difficult or the area more dangerous probably isn't a very good option (although I like the idea) as I'm sure they want people to be able to solo (if careful and/or not too low for the content of course) that content if needed.
  • flarefireb16_ESO
    Yeah making the bosses harder won't fix the issue. With so many people farming the same boss they're completely trivial even if you give them triple health and damage.
  • Saltypretzels
    Saltypretzels
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    I think I reported this issue 2 or 3 times in beta, and begged them to fix the boss farming. Other people in beta were like "Don't worry, I'm sure they will fix this before release".

    Well...
  • icengr_ESO
    icengr_ESO
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    I'm sure they will nerf this dungeon "problem" at some point. lets just get the quests fixed first.
  • Theos_Demarca
    I'm not so sure if this is a problem.., other then there being no challenge factor. I was in dungeon that a boss was being farmed by like 10 or so guys put up silver bolts shot the boss once and let the campers do The rest , got credit and loot ( which by the way isn't that impressive ). Everyone likes to level in different ways, who are we to tell the people that like to grind this way for exp/loot that they are in the wrong

    Now I do agree that this method may be fuel for gold farmers , so prehaps not a change in difficulty by rather random spawn spots is the answer to this problem
  • Erock25
    Erock25
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    I farm a boss until I see the blue item on its loot table. Honestly that seems like what most people are doing. Sometimes it takes 30+ kills to get the item and that's with being able to loot every time.
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  • cosmin.bilgab16_ESO
    Just finished Wormwood depths, and had to wait ~1 min for the boss to respawn, seemed that they increased respawn time compared to the other dungeons, and there were no people camping it. Wonder if that's just for this dung or they actually changed something....
  • ladybetty
    ladybetty
    Soul Shriven
    Oh my goodness, this is the only thing in this game so far that is pissing me off. Yes, I can get one hit in if I mash my instant cast, or put an AOE down and get credit for the kill and subsequently get my achievement. But it's more than that; I would like to actually get some loot other than a soulgem at the end of my dungeon. You have to do 33% of the damage to be able to get good loot from the final dungeon boss, but that is virtually impossible when there's 10+ players farming ONE boss, especially when they all out level the area and the stupid thing is dead in less than two seconds.

    It's not just about the achievement; players that are levelling through the area should be able to get helpful loot, and the people farming the bosses are taking that opportunity away.
  • Sakiri
    Sakiri
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    They farm blues to decon.

    And yes a bot can do it. AutoHitKey scrput to input aedric spear to replicate that one. Hit 1 every 2-3 sec. Too rhythmic to be human. I watched it for 5m and we started using kbs to move mobs away. It didnt move or use different abilities.
  • Kainache
    Kainache
    Soul Shriven
    I have tried and stood there with all the others and base *** the boss, but I found that booooooring and not that profitable, since I got only 1 blue out from 10-15 kills and lots of soul crystals and potions, and that took me at least 20-30 minutes.
    So if someone finds that enjoyable, please be my guest and do that.
  • johansandsbraatenb16_ESO
    .
    Edited by johansandsbraatenb16_ESO on April 9, 2014 1:49PM
  • mark2472
    mark2472
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    Erock25 wrote: »
    I farm a boss until I see the blue item on its loot table. Honestly that seems like what most people are doing. Sometimes it takes 30+ kills to get the item and that's with being able to loot every time.

    I do this, too... I only keep killing the boss until I get the blue it has. Each boss seems to only have one blue in it's loot table and I kill the boss until I get that one blue, then move on. If there are too many people in the instance I'm in, I simply relog and try another instance.
  • Nox_Aeterna
    Nox_Aeterna
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    mark2472 wrote: »
    Erock25 wrote: »
    I farm a boss until I see the blue item on its loot table. Honestly that seems like what most people are doing. Sometimes it takes 30+ kills to get the item and that's with being able to loot every time.

    I do this, too... I only keep killing the boss until I get the blue it has. Each boss seems to only have one blue in it's loot table and I kill the boss until I get that one blue, then move on. If there are too many people in the instance I'm in, I simply relog and try another instance.

    I do it till i have 3/4 , usually he drops a blue each 1/2 kills , and for some reason i never had any problem getting the loot each kill, so it is quite fast.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • DrHarper
    DrHarper
    I know what you mean, talking bout this damn bots/players who abuse all the bosses. I had to wait for about 20 minutes to get a hit... A boss have been done in like two strikes of this bots. I reported some of them, and I hope they have been baned like for an eternity
    From Tamriel with love <3
  • Filodendron
    Filodendron
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    It's too bad they can't add some logic that tracks when a person kills a boss and then that player gets nothing (loot or xp) for 15 minutes (or some other arbitrarily long time) or ever again.

    That logic already exists, it tracks your eligibility for achievement, they only have to apply this to loot aswell, it's THAT simple.
  • Ciedoc
    Ciedoc
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    They are not on a respawn timer. They seem to be triggered when a new player that doesn't have credit comes into the area. That being said if you are killing mobs or getting a shard because you didn't notice the group of people standing around and miss "your" spawn kill...now you are stuck waiting till another player comes by that triggers the spawn. Can be a pain in the butt. Really they need to make the blue items BoP with a resale value of 0g to stop the abuse as well as sadly getting rid of the soul shards, potion drops and other random drops so there is no reason for people to camp the spawns.

    Its not the only issue in the 4 man instances they need to add a roll system for the chests since they are the main source of drops in a run and some members of the group will get a potion and a white item off a boss and nothing else while others get items. Thankfully if you are in a friend group you can link and trade if someone else needs an item but in pick up groups greed before need even to the point that people will run around you fighting mobs to get to a chest and loot it. You kick them from the group and they are still in your instance so now you can't refill the group and the person you kicked for not helping and only grabbing chests now trains you with mobs so they can continue to loot chests. Really all you can do is exit the instance, break the group, reform, and go back in at the start.

    There are several systems that need over hauled. I understand lore being a big part of the game, but there are some MMO mechanics that are mechanics specifically to deal with these types of issues. Its an MMO...some immersion breaking is to be expected and because it is multi player, and not everyone is honest and cooperative there are mechanics that benefit the majority over the minority.

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