They need to split the stat back out.
Weapon damage should be Offensive Power and affects damage done
Spell damage should be Defensive Power and affects healing done
Damage shields should all scale off Max Health
Yes, it’s weapon/spell damage. Your suggestion of max mag for restro and max stam for vigor would never happen as we live in a hybridized ESO.
In my opinion, healers should be able to do damage. The amount of needed heals varies across specific content. I feel like I’ve only heard this discussion in regards to PvP, maybe I’m wrong, but in that case I will repeat the age-old suggestion that ZOS uses battle spirit to change how healing works.
They need to split the stat back out.
Weapon damage should be Offensive Power and affects damage done
Spell damage should be Defensive Power and affects healing done
Damage shields should all scale off Max Health
Major_Mangle wrote: »They need to split the stat back out.
Weapon damage should be Offensive Power and affects damage done
Spell damage should be Defensive Power and affects healing done
Damage shields should all scale off Max Health
Don´t think doing a complete separation is a good idea, what made ESO good compared to other MMO´s (imo) is that the "holy trinity" (which is a boring and outdated concept if you ask me) wasn´t a requirement but instead an option. Instead of decoupling completely, it could be an interesting change to adjust the ratios on how much you benefit from max stats vs spell-/wpn damage for certain healing skills.
Yes, it’s weapon/spell damage. Your suggestion of max mag for restro and max stam for vigor would never happen as we live in a hybridized ESO.
In my opinion, healers should be able to do damage. The amount of needed heals varies across specific content. I feel like I’ve only heard this discussion in regards to PvP, maybe I’m wrong, but in that case I will repeat the age-old suggestion that ZOS uses battle spirit to change how healing works.
I guess I just don’t see why it couldn’t be done even with Hybridization (which is awful). Why not scale it from max mag/stam and remove the damage stat scaling. A healer could still push max stats and damage but would not be pushing the health/defense stat in that case. And yes it’s more an issue in PvP although it’s still there in PvE. On the PvE side damage is just way too high in general and next to everything is solo-able because of access to all three is too easy.
tomofhyrule wrote: »Yes, it’s weapon/spell damage. Your suggestion of max mag for restro and max stam for vigor would never happen as we live in a hybridized ESO.
In my opinion, healers should be able to do damage. The amount of needed heals varies across specific content. I feel like I’ve only heard this discussion in regards to PvP, maybe I’m wrong, but in that case I will repeat the age-old suggestion that ZOS uses battle spirit to change how healing works.
I guess I just don’t see why it couldn’t be done even with Hybridization (which is awful). Why not scale it from max mag/stam and remove the damage stat scaling. A healer could still push max stats and damage but would not be pushing the health/defense stat in that case. And yes it’s more an issue in PvP although it’s still there in PvE. On the PvE side damage is just way too high in general and next to everything is solo-able because of access to all three is too easy.
iirc, that's what it was before that made it scale with damage.
Coincidentally, it was about the time they made healing scale with damage that the number of complaints about healing simultaneously being too strong and healers being unnecessary in content since DDs could heal themselves went way up...
Major_Mangle wrote: »They need to split the stat back out.
Weapon damage should be Offensive Power and affects damage done
Spell damage should be Defensive Power and affects healing done
Damage shields should all scale off Max Health
Don´t think doing a complete separation is a good idea, what made ESO good compared to other MMO´s (imo) is that the "holy trinity" (which is a boring and outdated concept if you ask me) wasn´t a requirement but instead an option. Instead of decoupling completely, it could be an interesting change to adjust the ratios on how much you benefit from max stats vs spell-/wpn damage for certain healing skills.
As it stands, having them linked causes issues in PvP and makes mid-grade (Veteran) PvE content laughable. That doesn't extend into high-grade (Trial HM) PvE as that requires a focussed healer.
Major_Mangle wrote: »Major_Mangle wrote: »They need to split the stat back out.
Weapon damage should be Offensive Power and affects damage done
Spell damage should be Defensive Power and affects healing done
Damage shields should all scale off Max Health
Don´t think doing a complete separation is a good idea, what made ESO good compared to other MMO´s (imo) is that the "holy trinity" (which is a boring and outdated concept if you ask me) wasn´t a requirement but instead an option. Instead of decoupling completely, it could be an interesting change to adjust the ratios on how much you benefit from max stats vs spell-/wpn damage for certain healing skills.
As it stands, having them linked causes issues in PvP and makes mid-grade (Veteran) PvE content laughable. That doesn't extend into high-grade (Trial HM) PvE as that requires a focussed healer.
The reason mid-tier vet content is trivial has zero to do with healing being too strong but rather that damage is too high due to the never ending power creep (that and ZOS adding arcanist to the game as well). Also, having mid grade vet content being the bridge between easier content and vet content where you eventually become strong enough to make it feel trivial isn´t a bad thing. It´s called progression, and in less experienced groups you still want a healer in mid grade vet content. It´s just a question of experience, not "healing/damage being too strong". When you eventually reach endgame (assuming you do), more role specific specializations is then needed. I honestly see zero things that is bad with that tbh.
In PvP the current sytem allows for solo and small-scale to exist. God forbid I need a dedicated healbot with me at all times to PvP, would´ve quit the game a long time ago if that was the case. Unless you want to push everyone to play in large groups or ballgroups (which would have dedicated healers regardless), sure go ahead and turn the current system upside down a decouple the stats.
YandereGirlfriend wrote: »Game systems are interesting when they involve discrete choices but in ESO there is zero actual tension between "healing vs. damage" because you increase both optimally using the exact same stats. Utterly baffling thought process there.