So while I understand wanting to separate culture and race for flexibility, doing so in TES would essentially erase what makes each race unique in the first place, their deep metaphysical and biological roots.
<snip>
NOTE:But then again, let’s be honest, ZOS has been steadily eroding the internal logic and lore of the Elder Scrolls universe now.
AnduinTryggva wrote: »I like to play a certain "race" for its role playing aspect but would as well do some advanced content where "racial" passives can become important.
Now I know that it is a tradition in fantasy literature and role playing games based on fantasy world to attribute different talents and traits to the various "races". Now considering that much of the fantasy genre is based on Tolkien who wrote his works in an epoch when people actually believed in different human "races" and attributed specific traits to these "races" we can well assume that this imagination of "race" = a certain set of traits has its root exactly in that epoch with this specific way to see human "races". Today the general assumption as moved on and so I think should the depiction of "races" in rpg.
So I request following:
Disconnect race and "racial" passives. So when chosing a "race" you don't chose a set of "racial passives" automatically.
During character creation require the player to select a "school" (or "culture" if you like) that represents the "racial" passives as we know them today.
Actually I like to select a "culture" so I could in my role play represent an Argonian who grew up in a khajiit environment and got consequently schooled in khajiit ways to do things etc.
AnduinTryggva wrote: »I like to play a certain "race" for its role playing aspect but would as well do some advanced content where "racial" passives can become important.
lostineternity wrote: »AnduinTryggva wrote: »I like to play a certain "race" for its role playing aspect but would as well do some advanced content where "racial" passives can become important.
for example?
what content is gated because of racial passives?
So while I understand wanting to separate culture and race for flexibility, doing so in TES would essentially erase what makes each race unique in the first place, their deep metaphysical and biological roots.
<snip>
NOTE:But then again, let’s be honest, ZOS has been steadily eroding the internal logic and lore of the Elder Scrolls universe now.
Pour one out for Bosmer stealth.
"races," to use the imprecise but useful term
BXR_Lonestar wrote: »I knew this was coming the moment they eliminated classes by allowing subclassing. The argument for it? "TES games don't have rigid classes, so ESO shouldn't have classes." Regardless of the balancing issues it would cause.
Well, that same argument now cuts against eliminating racial passives. TES games have CLEAR benefits and drawbacks for playing each race. Eliminating them for the sake of convenience doesn't make any sense. Racial passives are canon and ARE in TES games. So they shouldn't be eliminated. Period.
StihlReign wrote: »No, I think they can make a difference. I want to stack the ones I want.
StihlReign wrote: »No, I think they can make a difference. I want to stack the ones I want.
Hence the "basically everyone," but I'll switch it to "most."
BXR_Lonestar wrote: »I knew this was coming the moment they eliminated classes by allowing subclassing. The argument for it? "TES games don't have rigid classes, so ESO shouldn't have classes." Regardless of the balancing issues it would cause.
Well, that same argument now cuts against eliminating racial passives. TES games have CLEAR benefits and drawbacks for playing each race. Eliminating them for the sake of convenience doesn't make any sense. Racial passives are canon and ARE in TES games. So they shouldn't be eliminated. Period.
BXR_Lonestar wrote: »I knew this was coming the moment they eliminated classes by allowing subclassing. The argument for it? "TES games don't have rigid classes, so ESO shouldn't have classes." Regardless of the balancing issues it would cause.
Well, that same argument now cuts against eliminating racial passives. TES games have CLEAR benefits and drawbacks for playing each race. Eliminating them for the sake of convenience doesn't make any sense. Racial passives are canon and ARE in TES games. So they shouldn't be eliminated. Period.
In Morrowind and Oblivion, your attributes changed based on which gender you selected. Skyrim dropped this, as did the Oblivion remaster.
Most of those who've replied to this thread seems to be of the opinion that racial passives make very little difference in terms of gameplay. Dropping them in favor of a selectable "origins" system, akin to the Oblivion remaster, seems like a good solution.
[edited for the sake of accuracy]