Kelenan7368 wrote: »There has been a dramatic swing of people using AI to make their subclass builds. This has created a power imbalance from the people using pure class builds and people that like to play the game as intended by making their own builds.
Now I don't think there will be any stopping people using AI to min max their builds.
BUT!
I think IMO this can help to level the playing field.
1. Only allow 1 dps line, 1 defense line, and 1 healing line in all subclass builds.
This will balance the system more inline with pure class builds.
2. Grant a small buff for pure class builds. IMO this will curb the swing of power so it is not so dramatic from the subclass builds.
I do think that subclassing has created true PVP balance in the game by giving everyone access to every skill in the game no matter what class you start with, but with this new ability to use AI people have swung the power level of subclass to a place pure class has difficulty in matching.
Please try it.
Also on a personal note. I cannot get into BG's with my wife almost at all. I think it's because I'm CP 3200 and she is CP 1500. We have waited several hours multiple time a day and never get in.
IMO I think if the QUE was 1st come 1st serve but place an even amount as possible of people having wins with people having losses on the teams this would solve that. Also It would make it so people would not have to wait in QUE for so long trying to get a game, creating a more fun experience by playing more. Please try it! I would love to actually be able to PVP with my wife.
Kelenan7368 wrote: »1. Only allow 1 dps line, 1 defense line, and 1 healing line in all subclass builds.
This will balance the system more inline with pure class builds.
Kelenan7368 wrote: »1. Only allow 1 dps line, 1 defense line, and 1 healing line in all subclass builds.
This will balance the system more inline with pure class builds.
Wouldn't work, because sub-classing brings different benefits depending on which class group you are. Sub-classing failed, very badly, to account for DLC classes haveing 1 DD line, 1 tank line, and 1 healing line and that Base classes have mixed trees.
The only way to address that disparity would be to re-work the base class skill lines without altering the overall balance of the pure class version of the class - which isn't as easy as it sounds. For example. A Templar may spec Extended Ritual in Restoring light to Tank or Heal, and Ritual of Retribution to DD.
Yet, until that disparity is dealt with and changes to how sub-classing operates is going to cause balance issues.
Kelenan7368 wrote: »Kelenan7368 wrote: »1. Only allow 1 dps line, 1 defense line, and 1 healing line in all subclass builds.
This will balance the system more inline with pure class builds.
Wouldn't work, because sub-classing brings different benefits depending on which class group you are. Sub-classing failed, very badly, to account for DLC classes haveing 1 DD line, 1 tank line, and 1 healing line and that Base classes have mixed trees.
The only way to address that disparity would be to re-work the base class skill lines without altering the overall balance of the pure class version of the class - which isn't as easy as it sounds. For example. A Templar may spec Extended Ritual in Restoring light to Tank or Heal, and Ritual of Retribution to DD.
Yet, until that disparity is dealt with and changes to how sub-classing operates is going to cause balance issues.
I wouldn't say Subclassing failed. But you are right it unlocked a can of worms. reworking other skill lines is a must! But I don't see any need for nerfs.
Although I do see this taking years to make other skill lines more viable so everyone isn't running the same thing all the time.
I would love to know how some people are able to take no damage and still do high DPS. That has baffled me in my personal theory crafting. I can see why more people are jumping on the AI train.
I personally don't want to do that rout though. Call me a stubborn romantic. I like making my own builds. I fail alot but when I lock one in. It's very gratifying.
Kelenan7368 wrote: »I would love to know how some people are able to take no damage and still do high DPS. That has baffled me in my personal theory crafting. I can see why more people are jumping on the AI train.
Kelenan7368 wrote: »Nope, not kidding you. Subclass is not a fail. It created what the PVP community was crying out for, GAME BALANCE.
It gave everyone access to every skill in the game, now no one can claim it's not balanced.