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Writhing wall event request

noblecron
noblecron
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I know the writhign wall event isn't the most popular but could we have some of the dailies remain after the wall goes down? The dailies are the only way to get Stirk motiff pages, strik furnishing plans and the writhing wall event fragments. Would be nice for folk that didn't participate to still be able to get those after the event ends
  • LunaFlora
    LunaFlora
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    those are supposed to stay.
    https://www.elderscrollsonline.com/en-us/news/post/68785
    Note that the collectibles and items awarded through the Battle for the Writhing Wall event will remain in game even after your server has completed the event. These rewards, apart from the “Wall Breaker” title (below), will be sometimes awarded through the Siege Camp daily quests in addition to the possible rewards for Siege Camps already listed above.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Necrotech_Master
    Necrotech_Master
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    yeah as far as im aware, the siege camps are a permanent addition, as well as gishzor WB
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • tomofhyrule
    tomofhyrule
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    I think Ghish will be moving to the other side of the wall, but he will still be around.

    The dailies that are supposed to remain are the Siege Camp ones, so you can still get the motifs. I don't know, but I think it might go back down to one active at a time
  • Ingenon
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    Are Siege Camp scaled to number of players involved? On PS/NA I have rarely gotten 1 shotted by one of the side bosses when the game seems to be lagging. Once from all the way across the camp. Which makes me wonder if the Siege Camp difficulty will be too high for some players to solo once this event is over.
  • wolfie1.0.
    wolfie1.0.
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    Ingenon wrote: »
    Are Siege Camp scaled to number of players involved? On PS/NA I have rarely gotten 1 shotted by one of the side bosses when the game seems to be lagging. Once from all the way across the camp. Which makes me wonder if the Siege Camp difficulty will be too high for some players to solo once this event is over.

    From what I understand they were scaled up for phase 2. Not sure if they will be scaled down.
  • Dalsinthus
    Dalsinthus
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    Ingenon wrote: »
    Are Siege Camp scaled to number of players involved? On PS/NA I have rarely gotten 1 shotted by one of the side bosses when the game seems to be lagging. Once from all the way across the camp. Which makes me wonder if the Siege Camp difficulty will be too high for some players to solo once this event is over.

    I don't know but it seems like there is some rudimentary level of scaling. Specifically I'm noticing that two big bosses spawn at the end of the camp encounter when there are many players present and just one when there are few players present.
  • virtus753
    virtus753
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    Dalsinthus wrote: »
    Ingenon wrote: »
    Are Siege Camp scaled to number of players involved? On PS/NA I have rarely gotten 1 shotted by one of the side bosses when the game seems to be lagging. Once from all the way across the camp. Which makes me wonder if the Siege Camp difficulty will be too high for some players to solo once this event is over.

    I don't know but it seems like there is some rudimentary level of scaling. Specifically I'm noticing that two big bosses spawn at the end of the camp encounter when there are many players present and just one when there are few players present.

    IME there are always double spawns (2 final bosses, 6 side bosses) in the center camp, which has double the number of soul reapers. There are only single spawns (one end boss + 3 side bosses) at the other four sites.

    The center camp is typically better attended due its proximity to a wayshrine and the turn-ins.
    Edited by virtus753 on November 1, 2025 5:46PM
  • noblecron
    noblecron
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    Ty all <3
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