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PC/Mac Patch Notes v11.2.6 | Update 48 and Seasons of the Worm Cult Part 2

ZOS_Kevin
ZOS_Kevin
Community Manager
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Welcome to The Elder Scrolls Online v11.4.6 and our latest content release, Seasons of the Worm Cult Part 2 and Update 48. This is the continuation of the 2025 Content Pass.

In Seasons of the Worm Cult Part 2, once the Writhing Fortress is taken down, Eastern Solstice will be open to you to explore and find all its secrets. Once home to entrenched Wormcult strongholds, the Stirk Fellowship now marches eastward, determined to strike the enemy at its heart. With the aid of new allies, they must cross the fractured lands of Eastern Solstice and uncover the hidden legacy of the Stone-Nest Argonians if they hope to withstand the corruption that festers there. You will find new delves, world bosses, a new public dungeon, new quests and more to discover in Eastern Solstice.

For base game content, you can expect general bug fixes and lighter update improvements for Update 48. Some of those improvements include light combat changes, adjustments to weapon unsheathe timing and additional combat animation memory adjustments for more performant skills. Additionally, there are more bug fixes and general adjustments in Update 48. Today’s update size is approximately 3.7GB.

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  • Overview
  • New Features / Updates / Big Changes
    • Seasons of the Worm Cult, Part Two
    • Base Game
  • Known Issues
  • Combat & Gameplay
  • Fixes & Improvements
    • Feast of Shadows
    • Seasons of the Worm Cult
    • High Isle
    • Base Game
Edited by ZOS_Kevin on October 27, 2025 2:12PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Seasons of the Worm Cult, Part Two
    Eastern Solstice
    As the battle at the Writhing Wall concludes, the eastern reaches of Solstice open to reveal their secrets. Once home to entrenched Wormcult strongholds, the Stirk Fellowship now marches eastward, determined to strike the enemy at its heart. With the aid of new allies, they must cross the fractured lands of Eastern Solstice and uncover the hidden legacy of the Stone-Nest Argonians if they hope to withstand the corruption that festers there.

    Uncover what remains of Eastern Solstice, forge new bonds, and confront familiar friends and foes alike caught in the Wormcult’s reverse planemeld. The march toward the final battle that will decide the fate of Solstice—and beyond—begins here.

    Accessing Eastern Solstice
    Bring Your Characters to Phase 3 of the Writhing Wall Event
    • Travel to Solstice via Wayshrine.
    • Join the Phase 3 Writhing Wall event south of Sunport to break through the barrier.
    • Once complete, you may freely enter Eastern Solstice and continue the main quest from the west.

    What Awaits in Eastern Solstice
    • Four full-length objectives where choices shape the outcome of several of the quests
    • Three delves, each with a skyshard and unique boss
    • A new Public Dungeon: Calindvale Gardens, a botanical haven overrun by the Planemeld
    • Three world bosses
    • Two new crafting set locations
    • Hidden side quests scattered across the landscape

    Achievements
    • There are 34 achievements available, with three new titles and a new dye.
      • The “Savior of Solstice” title, as well as the Coldharbour Death Hound mount, are available upon completion of the eponymous achievement.
      • The title “Wormbane” is available upon the completion of the Champion of Solstice achievement.
      • The title “Death’s Gift”, as well as the Soulseeker Blue dye, are available upon completion of the Hero of Eastern Solstice achievement.

    Collectibles
    • Outfit Style
      • The Scythe Knight outfit style is acquired by completing various achievements throughout Solstice.
    • Emote
      • The For My Alliance emote is acquired by combining 50 Arena Gladiator's Proofs, available by completing Conquest Missions in Cyrodiil; with a Arena Gladiator's Bluster, available for purchase from War Researchers in Cyrodiil.
    • Memento
      • The Meridian-Blessed Bread memento is acquired by completing the “The Golden Knight” in Solstice.
    • Mount
      • The Coldharbour Death Hound is acquired by completing the Savior of Solstice achievement.
    • Pet
      • The Slothcerer pet is available by completing the quest “The Final Dark” in Solstice.
    • Adornments
      • The Azure Plasmstone Earrings are available by completing the quest “Fleeing the Shadows” in Solstice.
      • The Solstice Pinned Bloom is acquired by completing the quest “The Gates of Mor Naril” in Solstice.
    • Markings
      • The Stone-Nest Xanmeer Body Tattoos is acquired by completing the quest “Roots in Stone”. The matching Face Tattoos is acquired by completing “To Know the Void”. Both quests are in Solstice.
    • Skill Style
      • The Soul Trap, Wormwrithe skill style is acquired by completing the "Skill Stylist: Soul Trap" achievement.
    Edited by ZOS_Kevin on October 27, 2025 1:30PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Base Game
    Unsheathing Timing Update

    We are updated the speed of unsheathing in combat for all weapon types to be faster. We would like your feedback regarding how this increased time feels in combat.

    Update to Leaderboards
    Going forward, leaderboards are now Account based (except Cyrodiil boards for now). This means you will only have 1 entry per leaderboard, and it will be the highest score for the associated activity. Class specific leaderboards have also been removed. We are taking a look at leaderboards to better streamline the experience overall. The goal is to make leaderboards make a little more sense in a post-subclassing world and to have a more unified and fair experience for players.
    With this change, the number of people per leaderboard can be adjusted based on feedback. So please make sure to provide any thoughts on this.

    Combat Animation Memory Reduction
    We are implementing some backend changes to reduce the size of combat animation files to lower their impact on the game’s memory. Specifically, you should experience the following:
    • The animation visuals after these changes should be virtually indistinguishable from the existing animations within the game.
    • There will be no impact to light attack weaving or animation cancelling – they should work as they did before.

    New Homes
    Druidspring Conservatory
    Experience all of Y'ffre's seasons in a single day! This estate blends a Druid-crafted four-season garden and the beauty of a Breton's noble villa. Grab a trowel and start making this garden getaway your own!

    Cradle of the Worm Colossus
    Discovered by guild mages in the aftermath of the Writhing Wall campaign, this dread realm hosts a bone colossus personally crafted by Wormblood. Wrest this stronghold from the worms and use the colossus to practice your best combat moves!
    Both homes will be available for purchase on the Crown Store at a later date.

    New Furniture
    A new weather control furnishing called Sea Witch Weather Totem can be purchased from Rolis Hlaalu, the Master Writ vender or from the crown store. With this furnishing you can control the weather state in your homes!
    • 6 new achievement furnishings are being added and can be purchased from Sabione Adrard, the achievement furnisher vendor, in Sunport after completing the prerequisite achievements.
    • 12 new furnishings can be earned from Antiquity Leads in Solstice, including a Blacksmithing Station!
    • 17 new home goods furnishings can be purchased from Mahei-Jekka, home goods furnisher vendor, in Sunport.

    86 new furnishing plans are being sourced in 4 locations.
    • 66 can be found across the Solstice zone.
    • 13 can be found in Solstice’s Antiquity bonus loot when excavating antiquities of intermediate or higher difficulty.
    • 6 can be found in Algae-Laden Sunport Packs which can be fished up in Solstice.
    • 1 can be earned from defeating the Wine Sommelier in the delve Vale of Revelry.

    21 new furnishings can be collected from a variety of unique sources in Solstice.
    • 6 furnishings can be found in Algae-Laden Sunport Packs.
    • 6 furnishings can be obtained from defeating enemies while in the public dungeons Deetra Grotto and Calindvale Gardens, or in the delves Sea and Sword Lodge and Lair of the Black Worm.
    • 2 can be found in the Solstice treasure map chests.
    • 2 can be collected from Alchemy and Clothier resource nodes in Solstice.
    • 2 can be mined from Blacksmithing and Jewelry resource nodes in Solstice.
    • 2 can be obtained from Wood resource nodes in Solstice.
    • 1 can be uncovered as bonus loot from antiquities.
    Edited by ZOS_Kevin on October 27, 2025 1:31PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    General
    • The spark visual effects that come off the hammers during the blacksmith celebrate emote/animation currently does not appear. This will be fixed in Incremental 1.
    • Flipping a gazebo furnishing and jumping on it currently causes you to get stuck. This will be fixed in incremental 1.
    • During the Roots in Stone quest, some NPC behaviors are not intended during the bossfight. This will be fixed in incremental 1.
    Edited by ZOS_Kevin on October 27, 2025 1:32PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Introduction
    Greetings! For the U48 combat cycle, the core focus is to provide bug fixes. There have been a few item set adjustments, so please take a look and let us know what is working and what isn’t. However, the bulk of the combat patch notes this update is meant to help address specific bug issues present.

    We’ll continue to lurk and watch over the discussions and experiences you get into to improve the overall gameplay experience Tamriel has to offer in regard to combat. We are also actively going over the class survey results to help us better understand your pain points with class balance and general combat as well. We will take the feedback to help guide longer term combat updates as well. Happy reading, safe travels, and we hope to see you in Tamriel!

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    General
    • The Toggle Sprint setting, while using keyboard and mouse, now works as intended. The setting should no longer fail to toggle off when crouching or casting abilities.
    • Updated back-end calculations on the following effects to reduce their strain on the server:
      • Pain’s Refuge (Champion Fitness slottable)
      • Maarselok (Monster Set)
      • Mara’s Balm (PvP Set)
    • Going for a dip (entering the swimming state) in any body of liquid or similar substance while crouched or invisible will now properly remove all related effects, fixing some issues where parts of crouch, sneak, or invisibility could remain stuck on your character.
    • Fixed an issue when using the Armory without access to a subclassed skill line could fail to generate the saved Loadout that contained the subclassed skills.
    • Potions, food, and drink effects can now be consumed while casting or channeling abilities. The sheer amount of talent required to do so is not to be questioned.
    • Having multiple instances of “Living Corpse” will now recognize each unique effect as a distinct corpse. This effect refers to affixes such as Beautiful Corpse from the Nobility in Decay set, which allow you to cast a corpse consuming effect on yourself.

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    Class Abilities
    • Arcanist
      • Curative Runeforms
        • Apocryphal Gate: Fixed an issue where this ability and its morphs would fail to generate Crux if you entered the portal while Sprinting.
    • Warden
      • Winter’s Embrace
        • Sleet Storm: Fixed an issue where the visual effects granted from the Major Protection of this Ultimate and its morphs would constantly flicker when staying inside the radius.
    • Necromancer
      • Updated all Necromantic summon abilities (Sacrificial Bones, Spirit Mender, Skeletal Mage, and all related morphs) to properly interact with the pet limitation rules. These abilities should now actively flush out existing summons and corpses (granted the summons and corpses are sourced by replaceable creatures) rather than outright failing.
      • Bone Tyrant
        • Bone Armor: This ability and its morphs no longer summon a corpse when they end or their abilities are refreshed after 10 seconds. Instead, these abilities now grant you Living Corpse if cast while in combat, which allows you to cast a (singular) corpse consuming ability on yourself. This effect is applied instantly but has a 10 second cooldown to ensure the same corpse consuming ability cadence is met.

          [Developer Comment]
            In efforts to reduce the performance strain these abilities have, as well as a way to work around the pet and corpse limitation cap, we've reworked these abilities to utilize the same functionality as Nobility in Decay (one of the Necromancer's class sets) where you are treated as a corpse for a single corpse consuming ability. This effectively reaches the same outcome, where these abilities help Necromancers produce their own corpses, with some minor gameplay implications. By granting you the corpse immediately, we remove some of the higher demand strategy making with these abilities so you can get straight into reusing and recycling life as you see fit. Additionally, by no longer summoning an actual corpse, we free you from needing to remain nearby the corpse and even allow special interactions with tether abilities – all while also freeing the servers from needing to track a far more expensive entity and effects!


      Guild Abilities
      • Psijic Order
        • Undo: Fixed an issue while using this Ultimate and its morphs where moving backwards would orient your character to face the opposite way you originally faced when taken back in time.
          • In other words, if you are facing north and are back pedaling (moving backwards while retaining your forward facing) and use this Ultimate, your character would end facing south instead.
      Weapon Abilities
      • Dual Wield
        • Whirlwind: This ability and the Steel Tornado morph now deal up to 33% bonus damage to targets under 50% Health.

          [Developer Comment]
          We’re adding a small execute scaling bonus across the board for this ability to try and improve engagement between Steel Tornado and Whirling Blades, as well as giving this ability some contextual edge.
      • Restoration Staff
        • Light Attacks: Fixed an issue where Restoration Staff’s Light Attacks would return as a healing ability in some cases, which could cause some bonuses to work improperly with the attack.
      • Two Handed
        • Berserker Strike
          • Onslaught: Fixed an issue where this morph's Penetration granted would appear incorrectly in the UI, using your own resistances to report the amount of Penetration granted rather than the actual amount you gained from hitting the target with the initial hit.
      World Abilities
      • Werewolf
        • Werewolf Transformation
          • Werewolf Berserker: Fixed an issue where the area portion of Heavy Attacks granted from this morph did not line up with the tooltip description and gained an additional 2750 damage that was unlisted. To offset some of this reduction in power that comes with this fix, the Heavy Attack area damage will no longer see a damage penalty and instead scale for the same damage as the base Heavy Attack. This will result in a reduction in power with lower base stats, but an increase in power with higher stats (for example, a character with less than 5000 Weapon or Spell Damage and 22000 Stamina or Magicka would see a decrease in power - but an increase at and above those ranges)

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      Grimoire
      • Banner Bearer: Fixed an issue where the Class Mastery script as an Arcanist paired with this Grimoire could generate Ultimate when failing to generate Crux while outside of Combat.

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      Item Sets - Current
      • Dungeon Sets
        • Unleashed Ritualist: Fixed an issue where this set caused your Health bar to permanently glow while equipped.
      • Monster Sets
        • Anthelmir's Construct: This set now triggers if dealing damage with a fully-charged Heavy Attack, rather than simply completing a fully-charged Heavy Attack, to increase the time between both attacks so there's slightly more counter-play.
      • Mythics
        • Monomyth Reforged: Fixed an issue where bar swapping while sprinting would sometimes not apply the correct buffs and debuffs to you. Fixed an issue where entering combat with this set equipped while already mounted would forcibly dismount you.
      • Overland Sets
        • Frostbite: Fixed an issue where this set’s bonus against chilled enemies did not function.
      Item Sets – New
      • Xanmeer Genesis
        • 2 Pieces + 1096 Max Stamina
        • 3 Pieces + 1206 Max Health
        • 4 Pieces + 1096 Max Magicka
        • 5 Pieces + When an enemy you have recently damaged dies, after .5 seconds, you and allies within 8 meters of the dead enemy receive 322 Health Recovery, Magicka Recovery and Stamina Recovery for 10 seconds. This effect can occur once every 6 seconds.
      • Huntsman’s Warmask
        • 1 Piece + Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. While active, gain Minor berserk, increasing damage done by 5%, and deal 15% more damage to the target and 50% less damage to all other enemies. If the enemy dies while marked, gain 2418 Stamina or Magicka, based off your highest maximum resource. This effect can trigger up to every 10 seconds.
      • Fellowship’s Fortitude
        • 5 Pieces + 7425 Armor
        • 10 Pieces + 6020 Max Health
        • 12 Pieces + Gain Major Protection, reducing your damage taken by 10%.
      • Shared Burden
        • 2 Pieces + 1096 Maximum Stamina
        • 3 Pieces + 1206 Maximum Health
        • 4 Pieces + 1096 Maximum Magicka
        • 5 Pieces + When you enter combat, 6% of the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%. When your Companion dies in combat, they will automatically revive themselves after 12 seconds.
      Edited by ZOS_Kevin on October 27, 2025 2:09PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
    • ZOS_Kevin
      ZOS_Kevin
      Community Manager
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      Naj-Caldeesh
      • Talen-Lah
        • You can now always earn the “Fight Through Pain” achievement when the conditions are met.

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      Achievements
      • In Naj-Caldeesh, you’ll now be consistently rewarded with the Unexplored not Unhurried, Grave Song Silenced, and Key to the Stone achievements.
      Edited by ZOS_Kevin on October 27, 2025 1:53PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
    • ZOS_Kevin
      ZOS_Kevin
      Community Manager
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      Achievements
      • Text on several achievements has been edited to offer more clarity.
      • A new Solstice Larcenist achievement has been added.
      Edited by ZOS_Kevin on October 27, 2025 1:54PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
    • ZOS_Kevin
      ZOS_Kevin
      Community Manager
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      • The Hermaeus Mora patron can no longer be activated with only Contract cards in the Tavern.
      Edited by ZOS_Kevin on October 27, 2025 1:55PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
    • ZOS_Kevin
      ZOS_Kevin
      Community Manager
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      General
      • Several apple baskets in Cyrodiil have been moved to prevent clipping into terrain.
      • Emperorship bonuses now properly apply when reloading.
      • Leaderboards have been updated to a cap of 500 players.
      • You will now be removed from all campaign queues upon using an Alliance change token. All pending ready checks will also be automatically declined.

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      General
      • Made some updates to improve visuals for the Dreadmare of a Thousand Truths.

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      General
      • Updated the speed of unsheathing in combat for all weapon types to be faster.
      Combat Animation Memory Reduction
      • We are implementing some backend changes to reduce the size of combat animation files to lower their impact on the game’s memory.
        • The animation visuals after these changes should be virtually indistinguishable from the existing animations within the game.
        • There will be no impact to light attack weaving or animation cancelling – they should work as they did before.

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      General
      • Sound now correctly plays when interacting with the settings menu in keyboard mode before loading into the game.
      • Made an adjustment so that Veya Releth’s mouth moves properly when saying her lines.
      • Sorcerer - Twilight Matriarch
        • The Twilight Matriarch combat pet no longer makes an unintentional sound effect.
      Tales of Tribute
      • You should no longer experience a slight echo while playing Tales of Tribute. Echos can distract even the most experienced card slingers.

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      General
      • You can no longer initiate a vote to kick a group member if a ready check has already started. This prevents rare cases where some players would not be brought into the dungeon.

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      General
      • Wet Gunny Sacks should no longer present as empty in rare occurrence.
      Antiquities
      • Adjusted dig sites in Khenarthi's Roost with terrain issues (slightly underground, clipping into rocks, etc.).
      • Western and Eastern Solstice Antiquities have been combined under "Solstice" in the Antiquities Codex, as dig sites can appear on either side of the zone for any of the Antiquities from Solstice.

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      General
      • Seabloom Villa flowers now function as expected, after leaving the home.
      Furnishings
      • Increased the chance of getting a furnishing and furnishing plan from the following sources in Solstice:
        • Algae-Laden Sunport Packs.
        • Alchemy, Clothier, Blacksmithing, and Jewelry resource nodes.
        • Antiquity bonus loot.
      • Fixed an issue with the Grand Master Blacksmithing Station that caused it to sometimes turn invisible.
      • Adjusted the pivot point on the following furnishings to make placement easier:
        • Bird Feeder, Post
        • Solitude Fence, Stick Curved
        • Birdhouse, Hanging
      • Adjusted the sub-category of the following furnishings:
        • "Tide-Born Sconce, Coral" moved from “Lamps” to “Sconces”.
        • "Painting: 10-Year Anniversary" moved from “Display” to “Paintings”.
      • Fixed an issue with the "Garland of Undaunted Trophies" furnishing where the weapon and armor pieces that comprised it were tinted bright white.
      • Fixed an issue with the "Colovian Bookshelf, Noble Filled" recipe item and result item where it had an extra space before the comma.
      • Adjusted the recipe name for the furnishing "High Elf Bookcase, Short Verdant" so that it matched the name of the furnishing.
      • Added a missing confirmation check if you tried to destroy the furnishings "Dwarven Puzzle Cube, Lady Ascendant" and "Dwarven Puzzle Cube, Mage Ascendant".
      • Adjusted the tags on the following furnishings to make them more accurate:
        • Stirk Fellowship Banner, Hanging
        • Vossa-Satl, Display
        • Meridian Bell, Temple
        • Meridian Lens
        • Meridian Lens Apparatus
      • Adjusted the preview of the following furnishings to better showcase them in that view”
        • Target Wraith-of-Crows
        • Birdhouse, Post
        • Birdhouse, Cylindrical Mounted

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      General
      • Fixed a rare crash that could occur when closing the game client while in accessibility mode.
      Golden Pursuits
      • You no longer have a chance of restarting Hero’s Return earlier than expected.
      • Endeavors or Golden Pursuits will now correctly increment for upgrading your inventory size when you buy multiple upgrades at the same time.
      • Clarified the description for "Revive [X] Fallen Players" endeavors or Golden Pursuit tasks to specify reviving players with a soul gem.
      • Updated the following Golden Pursuits for clarity and readability:
        • Approach Any Shrine to Mara or Mother Morrowind while grouped with a player or companion.
        • Visit Elden Root Temple while grouped with a player or companion.
      Leaderboards
      • Leaderboards are now Account based (except Cyrodiil boards for now). This means that you will only have 1 entry per leaderboard, and it will be the highest score for the associated activity. Class specific leaderboards have been removed. With this change, the number of people per leaderboard can be adjusted based on feedback. So please make sure to provide any thoughts on this.

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      New Features
      • Added a new setting that toggles Compass distances.
      General
      • System Mail for Sold and Purchased items now correctly shows the player who created the item.
      • Fixed an issue where guild history permissions wouldn't refresh when first loading in, causing people to be able to see things they shouldn't have permissions for.
      • You will no longer encounter an error when navigating to other screens from conversation windows with screen narration turned on.
      • You will no longer encounter an error when leaving guilds while communication is restricted.
      • Withdrawing currencies from the bank now plays the proper sound.
      • Added UI sounds to missing spots on the Login screen.
      • Updated the Pin icon in Golden Pursuits to more clearly indicate when it’s selected.
      • Fixed an issue in the Scribing UI where the "Scribe" keybind would sometimes appear when it should not.
      • Made additional art updates in-line with the large UI art update earlier this year.
      • The "Welcome to Cyrodiil Vengeance" tutorial will now properly appear when on Gamepad.
      • You will no longer see inapplicable DLSS and FSR options in the Settings panel:
        • The DLSS mode selection will now only be available when the Anti-Aliasing mode is set to DLSS.
        • The FSR mode selection will now only be enabled when using a compatible Anti-Aliasing mode (None, FXAA or TAA), and will be disabled when using an incompatible Anti-Aliasing mode (DLSS or DLAA).
      • Fixed an issue where the bid amounts when viewing your guild's guild trader bids were in a tiny font.
      • Fixed a UI error that could occur after searching in the inventory.
      Edited by ZOS_Kevin on October 27, 2025 2:10PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
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