they don't care
@ZOS_Kevin, @ZOS_GinaBruno
I just did vSS, and we killed all the trash up to Lokkestiiz without any tank. In fact, the tank wasn’t even inside the trial.
After Lokkestiiz, we killed all the trash again without a tank and honestly, we didn’t even need healers. All we needed was beam!
I left the group after that.
Dear ZOS, with all the respect I have for The Elder Scrolls… let me ask you this:
Turning the game into this, a nonsense, DPS-only experience, isn’t that disrespectful to what ESO once was?
It sure feels that way to me.
It really does and it's really sad... we don't need tanks anymore... we don't need healers anymore... what a shame and a disgrace this game has become.
SeaGtGruff wrote: »Oh, please, it's the players who decide that all-DPS is the way to go. I'm so sick of players judging each other based on how much DPS they can or cannot do-- one streamer even suggested that anyone with all of their fingers and 2 brain cells should be able to do 120K DPS on a dummy, which implied to me that no players have any business pursuing a tank or healing build because everyone is supposed to be a DPS or else they must physically or mentally deficient -- and then these same players whine about how trivial everything is and how there's no need for any tanks or healers. Take responsibility for your own build decisions, and if you chose a build so you'd be massively-OP then stop whining about things being so easy to kill because, hey, that was exactly what you were trying to achieve with your build.
Killing trash in vet trials without a tank isn't new. The fact that you and your team just discovered this means ZOS is doing ok with accessibility to trials.
Killing trash in vet trials without a tank isn't new. The fact that you and your team just discovered this means ZOS is doing ok with accessibility to trials.
Of course they’re doing an amazing job with “accessibility to trials.” Let’s see if the Arcanist will be the first time a single class kills a game, because the company completely ignores all other classes and refuses to nerf it.
“Your team”? Me and my team!? It was just PUGs from the Group Finder! If you look at my previous posts, you’ll understand, I don’t have or use Discord, and I’m not part of any guild. I only play with PUGs!
Killing trash in vet trials without a tank isn't new. The fact that you and your team just discovered this means ZOS is doing ok with accessibility to trials.
Of course they’re doing an amazing job with “accessibility to trials.” Let’s see if the Arcanist will be the first time a single class kills a game, because the company completely ignores all other classes and refuses to nerf it.
“Your team”? Me and my team!? It was just PUGs from the Group Finder! If you look at my previous posts, you’ll understand, I don’t have or use Discord, and I’m not part of any guild. I only play with PUGs!
So ZOS has improved the pug experience as well. Even better.
Now, go try it in vOC.
The problem is the non-linear nature of gear access (being what's possible vs ZOS intent) and older content having a lower scaling cap.
ZOS have great intentions, but their execution is typically shockingly bad. They fail to consider unintended consequences.
Because buffing one class for "new or casual players" (and to make money),
while at the same time completely destroying other classes with subclassing so veteran players can parse 180k, while "new or casual players" are pushed into playing Arcanist
only because they can barely reach 30k DPS on other classes (due to weaving), doesn’t sound like a good "intention" at all.
Even worse, when these so-called "new or casual players" reach the point where they no longer need tanks or healers, just Beam! how in the world is that normal for a game whose foundation has always been built around 1/2 tanks, 1/2 healers, and damage dealers?
they don't care
AvalonRanger wrote: »I have bit different opinion.
Developer made too much of stupid bullet sponge boss character
without interesting smart environment based game mechanics. And did
too much build biased game design both PVE and PVP.
This fossil game design mindset have been destroying ESO through this 11 years.
Craglorn trials are literal joke for years and they have interesting mechs
Craglorn trials are literal joke for years and they have interesting mechs
I do guild runs in Crag with conditions: Base game classes and gear only (exc crag trial gear), only arcane, robust of healthy jewellery traits, no subclassing, and only 80 pts allowed to be spent in the Blue and Red CP trees.
The trials are tuned to 160CP and base game gear. They are beasts when you actually have to play them.
Craglorn trials are literal joke for years and they have interesting mechs
I do guild runs in Crag with conditions: Base game classes and gear only (exc crag trial gear), only arcane, robust of healthy jewellery traits, no subclassing, and only 80 pts allowed to be spent in the Blue and Red CP trees.
The trials are tuned to 160CP and base game gear. They are beasts when you actually have to play them.
yeah with dedicated group you can return fun to everything, that's why my favorite trial in the game is Cloudrest as it still can wipe you no matter how much you parse. but I do think that it should be on ZOS side, to keep content up to date and adjusting it for modern numbers, maybe 1-2 updates behind if they have no resourses but definitely not like what we have now with old group content. There was a lot of creativity back then with encounters design and mechanics that the whole group should be doing, not 2 eager beavers sweating while others just parse
Ofcourse you can easily kill trial trash mobs without a tank... trial bosses are a whole different story. This was even possible before arcanist or subclassing or whatever else(in most trials).
There is a reason why players call mobs between trial bosses "trash mobs". When the first MMO's were released, trial fights took (mostly) 15+ minutes per boss, some even 30+ minutes. Having easy mobs in between those trial boss fights, it granted players the ability for some down time, for any number of reasons: to distribute loot, change gear/specs, toilet breaks, to break from the action a bit(tank/healers were stressed hard during most boss fights!), etc. This is the reason these mobs are called trash mobs, and do not require a full raid team.
Granted, ESO is a bit of a newer MMO and the raid bosses (mostly) do not require this much time, but as an MMO they kinda seemed to follow the general MMO rules for creating trials. (you can see this with the roles in the random dungeonfinder and many players not wanting roles as well, sort of a similar thing)
PS: It is funny you call them trash mobs, but don't want these to be trash mobs. Seems conflicting!
It is conflicting... you are trying to argue that trash mobs not being able to wipe non-full raid groups are any hint of a 'bad' state of the game.Ofcourse you can easily kill trial trash mobs without a tank... trial bosses are a whole different story. This was even possible before arcanist or subclassing or whatever else(in most trials).
There is a reason why players call mobs between trial bosses "trash mobs". When the first MMO's were released, trial fights took (mostly) 15+ minutes per boss, some even 30+ minutes. Having easy mobs in between those trial boss fights, it granted players the ability for some down time, for any number of reasons: to distribute loot, change gear/specs, toilet breaks, to break from the action a bit(tank/healers were stressed hard during most boss fights!), etc. This is the reason these mobs are called trash mobs, and do not require a full raid team.
Granted, ESO is a bit of a newer MMO and the raid bosses (mostly) do not require this much time, but as an MMO they kinda seemed to follow the general MMO rules for creating trials. (you can see this with the roles in the random dungeonfinder and many players not wanting roles as well, sort of a similar thing)
PS: It is funny you call them trash mobs, but don't want these to be trash mobs. Seems conflicting!
It’s funny how you translate what I said: "a game whose foundation has always been built around half tanks, half healers, and damage dealers", into something like "Seems conflicting."
It’s not conflicting at all. It’s sad, it’s boring, it’s nonsense & it’s 100% BS, the actual state of the game.
It is conflicting... you are trying to argue that trash mobs not being able to wipe non-full raid groups are any hint of a 'bad' state of the game.
For one, the state of trash mobs has nothing to do with the state of the game in general, no matter if these trashmobs are pushovers or powerful gods. Had this been about raid bosses or other bosses, you would have had a point.
Second, the foundation of the game is a normal traditional MMO foundation. Though this has eroded somewhat over the years due to powercreep, does not mean the game's foundation isn't one of a traditional MMO. Both with traditional MMO design for raids/dungeons and other MMO features, as well as with traditional MMO roles(healer/tank/dps).
PS: Due to CPs making everyone have atleast some defense on any build/role, it is not strange that DPS can 'tank' trash mobs somewhat/for some time.
Have you gone into vRG at the Bahsei boss lately? Have you seen how pugs play now? Everyone’s stacking abdominations on Bahsei, and of course… we wipe four times because no one has any idea what to do when they get curses.
Everyone’s stacking abdominations on Bahsei, and of course… we wipe four times because no one has any idea what to do when they get curses.
...
Because now they don’t even have to follow mechanics anymore, just beam!!!